https://tgstation13.org/phpBB/viewtopic ... lo#p589921
Kilo sucks when there’s too many people on it and only serves to make people hate it
I think inept once said he’d be fine with 45-50. I suggest 40 but 45 is p reasonable
@eob @headmins
Pop cap on kilo
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Re: Pop cap on kilo
I'll refer to what I said on the last thread that raised this:
(As a side point, since I know it will come up: we have 32 individual jobs, anyone who says Kilo can't handle at least 30 players is being hyperbolic)
I stand by this- 50 is what I'd say is the lowest point for the map should be, but I recognise that 40 may be a more popular point. Ultimately, setting it too low equates to a soft removal, and I don't think that is an acceptable outcome.The EOB of the Past wrote: I feel that 50 is the lowest the config should go. In my opinion it works fine at that pop level (I'd say it's fine at 60 too) and if you're looking to get into the realms of 30 you're looking at a map that can't run in most cases. If you set it at that level, there is very little point in continuing to support the map.
EDIT: I should clarify that I'm not hugely in favour of restricting our maps mechanically, as with our limited map pool a map that can't run any considerable amount of the time is a dead spot. I support the config insofar as it is true that there's a point where Kilo is too small.
Kilo is, in my eyes, a comfortable midpop map which stretches to highpop. My insistence that the config go no lower than 50 is as below that point it's becoming more and more restricted from running at all.
(As a side point, since I know it will come up: we have 32 individual jobs, anyone who says Kilo can't handle at least 30 players is being hyperbolic)
Everyone's favourite internewt. Je maptiendrai.
In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
If you've gotta contact me, hit me up on discord, as I don't really check forum DMs: @Emerald_or_Bust#1314
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In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
If you've gotta contact me, hit me up on discord, as I don't really check forum DMs: @Emerald_or_Bust#1314
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- EOBGames
- Code Maintainer
- Joined: Tue Nov 12, 2019 1:10 am
- Byond Username: EOBGames
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Re: Pop cap on kilo
If you want the map gone, have the balls to lobby for an actual removal, instead of leaving it as dead weight in the codebase.confused rock wrote:a soft removal would be fuckin' awesome, though.
Everyone's favourite internewt. Je maptiendrai.
In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
If you've gotta contact me, hit me up on discord, as I don't really check forum DMs: @Emerald_or_Bust#1314
Fluff Images:
In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
If you've gotta contact me, hit me up on discord, as I don't really check forum DMs: @Emerald_or_Bust#1314
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- Jimmius
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Re: Pop cap on kilo
We've decided to go with a 40 pop cap for now, based on the advice of our maptainer. This will be tweaked later if need be.
Headmin votes:
Jimmius: Yes.
Naloac: Yes.
Coconutwarrior97: Yes.
Headmin votes:
Jimmius: Yes.
Naloac: Yes.
Coconutwarrior97: Yes.
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