sinfulbliss wrote: ↑Fri Jun 16, 2023 7:39 pm
CMDR_Gungnir wrote: ↑Fri Jun 16, 2023 6:34 pm
sinfulbliss wrote: ↑Fri Jun 16, 2023 3:29 pm
Imitates-The-Lizards wrote: ↑Fri Jun 16, 2023 12:01 pm
BrianBackslide wrote: ↑Fri Jun 16, 2023 11:43 am
CMDR_Gungnir wrote: ↑Fri Jun 16, 2023 7:59 am
BrianBackslide wrote: ↑Thu Jun 15, 2023 11:48 am
If I'm a Heretic, I wouldn't want my sacrifice to be able to out me early on. There's not much in the way of stopping players from doing just that outside of hoping that they failed the minigame and reappeared somewhere hidden.
It's specifically against the rules, which I'd wager is a pretty effective way of stopping it.
There's no rulings on the main rules page, MRP rules, or the headmin rulings page regarding sacrifices calling out the heretic nor can I find any ruling here. Maybe I'm bad at research, but it seems there's no rule against heretic call outs post-sacrifice.
It's in-game. After you come back from the shadow realm, you get text that says you can't remember what happened, only that you remember "the hands".
Of course once they see you with a focus, or your wanted status “heretic,” or read any comms callouts, they’re allowed to “re-learn” you’re a heretic and then act on that info (which is why I say the decap sac is useful for sec and command).
You know who else could do that? Literally anyone on the station. But the person who you sac'd is less likely to because of the trauma.
Which means if you don't want Sec or anyone else to try and kill you, you go stealthy. And only go Loud if you're caught or you think you can kill everyone who tries to stop you. Literally nothing has changed for you, whether the sacrifice comes back to the station alive, or gets gibbed. But it means someone else gets to not just sit on their thumb in deadchat, and now has a new lens to roleplay through.
“Literally anyone on the station” probably don’t care as much about you as the guy that you just brutally murdered and struck with a permanent brain trauma! The trauma is made irrelevant by psicodine anyway.
Really I see no reason to willingly resurrect sec/command targets and thus create another individual you’ll inevitably encounter or have to fight later on, either after ascension or while making sacs. There’s nothing worse than sparing someone so they ”have a new lens to roleplay through” or “to be a nice guy” and then have them eventually fuck you over 20 minutes later. You are an antagonist, it’s fine to act like an antagonist and be a bit of a selfish asshole in how you play!
Iunno man, sounds like you care more about some funny green text more than you do about being interesting. Rule 10 applies to antags, too. Sometimes you'll just lose. Don't go into it expecting to win, go into it expecting to make the game more fun by being that driving force for people. That's the secret to antagging.
But the thing is? That driving force doesn't matter to the people who are just out of the game for the round, because they don't get to interact with it.
BrianBackslide wrote: ↑Fri Jun 16, 2023 6:46 pm
The thing you're not mentioning is that your first sacrifice automatically makes you loud unless they both fail the minigame AND their body isn't found. Heretics by the very game mechanics are loud both through their sacrifices being loud and the rifts they tap usually outing their identity.
I suppose I should put it this way then: In what way is it different to debrain a sacrifice versus fullstrip them? Either way they're likely round removed unless they win the minigame, and the aheal function at the start of said minigame works... Questionably.
Heretics are also loud through the very nature of grabbing rifts showing that they exist in the round at all. Much like...almost anything a progtot does. Those posters? Damn, I guess they're loud.
I've honestly never lost the minigame before, and I'm on like, 250 ping. But if that's the case, then it is what it is. Someone might find the body eventually. That's a lot better than the brain being hidden in some locker in deep maint, if anything.