Allow Atmos Techs to disable plasma

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kazeespada
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Allow Atmos Techs to disable plasma

Post by kazeespada » #168722

So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day.

So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
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Re: Allow Atmos Techs to disable plasma

Post by Saegrimr » #168724

Why
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kazeespada
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Re: Allow Atmos Techs to disable plasma

Post by kazeespada » #168725

Because I shouldn't have to spend all round worrying that I am about to be killed by a rogue AI. And Its just not that feeling of being a traitor target, its the fact that my job poses a threat to AI EZ mode.
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Saegrimr
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Re: Allow Atmos Techs to disable plasma

Post by Saegrimr » #168726

Why are you worried that the AI is rogue?
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Re: Allow Atmos Techs to disable plasma

Post by Zilenan91 » #168727

The AI kills literally everyone if it has a brain if it's a traitor.
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kazeespada
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Re: Allow Atmos Techs to disable plasma

Post by kazeespada » #168728

Because if the AI floods plasma, its guarenteed to kill everyone with little to no counter play. It requires no planning on the AIs part, and it can't be actively be prevented by human players due to the rule.
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Re: Allow Atmos Techs to disable plasma

Post by Shad0vvs » #168730

But the second you see plasma you just run into atmos and turn off the pipes/unwrench, and how will you die to plasma, wouldn't you just turn on your o2 mask if your an atmos tech?
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kazeespada
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Re: Allow Atmos Techs to disable plasma

Post by kazeespada » #168731

Shad0vvs wrote:But the second you see plasma you just run into atmos and turn off the pipes/unwrench, and how will you die to plasma, wouldn't you just turn on your o2 mask if your an atmos tech?
No, the AI always specifically sends borgs after atmos techs.
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Luke Cox
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Re: Allow Atmos Techs to disable plasma

Post by Luke Cox » #168744

That's a rule? I could have sworn one of the suggestions in the atmos guide on the wiki is to AI-proof atmos
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Re: Allow Atmos Techs to disable plasma

Post by Atlanta-Ned » #168747

kazeespada wrote:So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day.

So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
There will never be a reversal of this policy, period. If you're that worried about the AI flooding plasma then you're playing the game the wrong way.
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Re: Allow Atmos Techs to disable plasma

Post by ShadowDimentio » #168751

B-but what if I lose?
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Re: Allow Atmos Techs to disable plasma

Post by kazeespada » #168756

Atlanta-Ned wrote:
kazeespada wrote:So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day.

So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
There will never be a reversal of this policy, period. If you're that worried about the AI flooding plasma then you're playing the game the wrong way.
Literally the first thing an AI did during a meme round as soon as it could was flood plasma.
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Re: Allow Atmos Techs to disable plasma

Post by TechnoAlchemist » #168759

Don't go into the halls if you don't wanna burn to death or locate one of the many firesuits
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Re: Allow Atmos Techs to disable plasma

Post by ShadowDimentio » #168760

But guais, AI flooding fire requires you to counterplay. You know what else required counterplay? Literally everything else Secborgs! I rest my case. Remove AI 20XX, too good, everyone hates it
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Re: Allow Atmos Techs to disable plasma

Post by tedward1337 » #168765

this is fucking stupid
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Re: Allow Atmos Techs to disable plasma

Post by imblyings » #168766

IC it makes complete sense. If we had to roleplay, it's such a glaring OHS violation each round should be roleplayed as the captain finding out about this heinous lack of safety onboard a fragile space station and rectifying it with new procedures and policies. There's literally no reason for a highly toxic and flammable gas to be hooked up to the same air distribution system that sends breathing air around a space station at all, unless you come up with some headcanon but that's all it'll ever be, headcanon.

We still keep it though, for gameplay mechanic reasons.
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Re: Allow Atmos Techs to disable plasma

Post by Scott » #168771

What if we kept every crew member in a 1x1 cell on board of an emergency shuttle since the beginning of the round until it ends? That way nobody loses, except those pesky antags.
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Re: Allow Atmos Techs to disable plasma

Post by Anonmare » #168779

imblyings wrote:IC it makes complete sense. If we had to roleplay, it's such a glaring OHS violation each round should be roleplayed as the captain finding out about this heinous lack of safety onboard a fragile space station and rectifying it with new procedures and policies. There's literally no reason for a highly toxic and flammable gas to be hooked up to the same air distribution system that sends breathing air around a space station at all, unless you come up with some headcanon but that's all it'll ever be, headcanon.

We still keep it though, for gameplay mechanic reasons.
>Centcom
>Following Health & Safety procedures
You're talking about a company that's too cheap to put sprinklers on board their highly advanced space station and uses a blackhole/energy hole for their power needs when solar panels supply enough power to run the station without trouble.
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Re: Allow Atmos Techs to disable plasma

Post by CPTANT » #168792

tedward1337 wrote:this is fucking stupid
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Allow Atmos Techs to disable plasma

Post by Munchlax » #168795

literally autism the thread
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Re: Allow Atmos Techs to disable plasma

Post by CPTANT » #168802

geilebeer wrote:literally autism the thread
The thread is literally "I want to metagame because if I don't metagame I die"

Counterplaying plasmaflood is easy enough.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Allow Atmos Techs to disable plasma

Post by imblyings » #168840

Anonmare wrote:>Centcom
>Following Health & Safety procedures
You're talking about a company that's too cheap to put sprinklers on board their highly advanced space station and uses a blackhole/energy hole for their power needs when solar panels supply enough power to run the station without trouble.
it's true, the station has a dozen million inconsistencies that reduce the station to a running sitcom on how things shouldn't be if I think too hard about it.
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Re: Allow Atmos Techs to disable plasma

Post by Aloraydrel » #168842

Some high quality memes going on over here
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kazeespada
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Re: Allow Atmos Techs to disable plasma

Post by kazeespada » #168845

More like everyone dies if i dont metagame.
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imblyings
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Re: Allow Atmos Techs to disable plasma

Post by imblyings » #168846

inconsistencies like how people get away with neon green hair and dark purple beards
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Re: Allow Atmos Techs to disable plasma

Post by lzimann » #168847

Let's also make all borgs not sync'd to the AI round start, what if the AI is malfunctioning?
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Re: Allow Atmos Techs to disable plasma

Post by Atlanta-Ned » #168852

lzimann wrote:Let's also make all borgs not sync'd to the AI round start, what if the AI is malfunctioning?
UnFunFact™: I got dunked by this two rounds in a row once. It's actually super lame and uncool to build unlinked borgs fnr.
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Re: Allow Atmos Techs to disable plasma

Post by CPTANT » #168854

kazeespada wrote:More like everyone dies if i dont metagame.
Wouldn't want anything actually capable of hurting the crew in the game, now would we?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Allow Atmos Techs to disable plasma

Post by imblyings » #168860

shit thread, I've memed at aloray and I don't want him memeing me back so I'm going to be a dirty cheater and lock this thread
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