Bring back Ass Station yo yo

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Saintish
Joined: Thu Aug 14, 2014 1:39 am
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Bring back Ass Station yo yo

Post by Saintish » #119718

Asteroid Station was the best map I've ever played and its presence on Basil solved the population problems better than this playercap thing has.

It really didn't have many problems and the few that exist are easy fixes. The connecting of mining with the station allowed for better cooperation between miners and researchers.

Not to mention the kickass cult rounds I played on it.
Scott
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Re: Bring back Ass Station yo yo

Post by Scott » #119733

No.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: Bring back Ass Station yo yo

Post by Scones » #119747

So many issues with it that are just never getting fixed

It was taken away for a reason
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Re: Bring back Ass Station yo yo

Post by Remie Richards » #119761

It's been canned twice now, and the only people willing to maintain it have themselves also canned it.
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Steelpoint
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Re: Bring back Ass Station yo yo

Post by Steelpoint » #119763

Boxstation is around due to it being the default map constantly maintained by virtually anyone touching anything that adds to the map.

Metastation is around due to one individual (metacide) constantly maintaining it in their own time, hence why its still around.

Asteroid Station simply has no consistent individual to maintain it, the few people who did only did so for a short time. Maybe its due to the map never being given a server to be played on but nevertheless the map is never maintained for long.
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CPTANT
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Re: Bring back Ass Station yo yo

Post by CPTANT » #119767

The map was not maintained and in its current state was literally unplayable.

If someone wants to update it and bring it back to working order they are free to apply the map for getting merged again.

In the meantime I don't really see why a map that doesn't even work should remain in the main branch.
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Saintish
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Re: Bring back Ass Station yo yo

Post by Saintish » #119771

CPTANT wrote:The map was not maintained and in its current state was literally unplayable.

If someone wants to update it and bring it back to working order they are free to apply the map for getting merged again.

In the meantime I don't really see why a map that doesn't even work should remain in the main branch.
It wasn't unplayable at all.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: Bring back Ass Station yo yo

Post by Saegrimr » #119772

Large portions of the floor would not generate.

That sounds a little unplayable.
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Saintish
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Re: Bring back Ass Station yo yo

Post by Saintish » #119853

Saegrimr wrote:Large portions of the floor would not generate.

That sounds a little unplayable.
Oh
I literally only played shaft miner on Ass, so I wouldn't know. Any idea how it would be fixed?
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Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
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Re: Bring back Ass Station yo yo

Post by Wyzack » #119899

I feel like I was one of the few who really liked asstation. The open concept bar was nice, and the det office had a lovely view of the 'roid. Singulo was annoying though. Maybe if it gets picked up again it could rock a supermatter or turbine engine
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Re: Bring back Ass Station yo yo

Post by Zilenan91 » #120057

The concept of Ass Station is brilliant, but without a working map rotation system it was just not meant to be.
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