Oxygen tanks should start at 16 pressure release
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- Joined: Fri Sep 25, 2015 12:18 am
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Oxygen tanks should start at 16 pressure release
Considering there is no reason not to set it to 16 pressure, it does not make sense that it starts at 21.
- TechnoAlchemist
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Re: Oxygen tanks should start at 16 pressure release
It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool!
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Re: Oxygen tanks should start at 16 pressure release
ok I get you're being sarcastic butTechnoAlchemist wrote:It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool!
that kind of is my argument against this change
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- Confined to the shed
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Re: Oxygen tanks should start at 16 pressure release
REEEEE SEKRIT KOOL KIDS KLUB DEATH TO NORMIES
Spoiler:
- Cobby
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Re: Oxygen tanks should start at 16 pressure release
Basically this.asskek wrote:ok I get you're being sarcastic butTechnoAlchemist wrote:It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool!
that kind of is my argument against this change
The greatest part about SS13 is always learning new tips and tricks to help you survive on the "Paranoia-laden Deathtrap" longer. Making these things done for you automatically just takes the 'wow, I never knew that!' part out.
Voted best trap in /tg/ 2014-current
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- Joined: Sat Apr 19, 2014 11:23 am
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Re: Oxygen tanks should start at 16 pressure release
novelty is a shitty way to build a game, and after the 5000th time you have to click through an unreponsive HTML window it would lose its charm, if it had had any to start with.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Super Aggro Crag
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Re: Oxygen tanks should start at 16 pressure release
wait u can survie at 16 pressure i thought 17 was the minimum FUCK DAMNIT now i lose air faster than necesarry 100 rodents to the bacstard who code this i hope a spider bite you
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Re: Oxygen tanks should start at 16 pressure release
we should remove oxygen, it's just mindless tedium make work you have to do in the event of an air loss.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Oxygen tanks should start at 16 pressure release
tbh as it stands now oxygen tanks are ridiculously powerful and could probably do with a nerf
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Oxygen tanks should start at 16 pressure release
What would the objective of nerfing oxygen tanks be? Making trying to kill everyone through preventing refills viable? Is space not shit enough yet?
Thought earlier it was only a matter of time before someone tried to nerf that pesky breathing again and here we are.
Thought earlier it was only a matter of time before someone tried to nerf that pesky breathing again and here we are.
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- Joined: Sat Apr 19, 2014 11:23 am
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Re: Oxygen tanks should start at 16 pressure release
oxygen tanks are really hugbox right now though
i thought you wanted more lethality?
i thought you wanted more lethality?
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Oxygen tanks should start at 16 pressure release
Oxygen tanks are good, and that's fine. All that will happen if they're nerfed is that people will get really annoyed, it'll get buffed in some way to compensate, and a functional part of the game will have been changed for no damn reason.
They're perfectly well balanced by the ease of getting rid of someone's mask or tank (CPR is a big cause of this, for example).
They're perfectly well balanced by the ease of getting rid of someone's mask or tank (CPR is a big cause of this, for example).
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