Custom Gang Name/signs
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Custom Gang Name/signs
We need to be able to input custom gang names and signs. Why spray paint when you can put up one of the many posters we have (spray paint posters as well), Yellow glove missing sign? More like The Yellow Gloves gang! But you get myy point, if passable I will call my gang Street Sharks.
[youtube]eKhbF2ZTJxU[/youtube]
[youtube]eKhbF2ZTJxU[/youtube]
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Custom Gang Name/signs
Only problem I see is people metaing X is the leader since his gang is Y
I had the same thought though a few weeks ago
I had the same thought though a few weeks ago
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Custom Gang Name/signs
The problem is that the shitty powergamers that make up most of our playerbase would use invisible gangtags and a nonexistent name so that people can't figure out who they were.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
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- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Custom Gang Name/signs
Watch out, here comes my rival both TV and quite literal gang rival suggestion. Extreme Donkosaurs
[youtube]VI__EW_fPJs[/youtube]
> Give human recruits scales with 5% damage resist, and give lizards longer claws that deal 10% more damage on punches, both can be observed and spotted unless concealed.
> Gang leaders can 'saurian stomp' on a longish cooldown to knock over people in a AOE and make the station shake similar to a grav gen malfunction/shutting off/destruction (that has the added bonus of throwing off players IRL aim by moving targets along with the station on the screen)
> Melee experts and tanking niche gang, a sort of anti-carp gang if you will taking the philosophy of brute force, carp gang members cannot block saurian stomps as a counter when a riot armour lizard gang boss comes in to kick thier shit.
[youtube]VI__EW_fPJs[/youtube]
> Give human recruits scales with 5% damage resist, and give lizards longer claws that deal 10% more damage on punches, both can be observed and spotted unless concealed.
> Gang leaders can 'saurian stomp' on a longish cooldown to knock over people in a AOE and make the station shake similar to a grav gen malfunction/shutting off/destruction (that has the added bonus of throwing off players IRL aim by moving targets along with the station on the screen)
> Melee experts and tanking niche gang, a sort of anti-carp gang if you will taking the philosophy of brute force, carp gang members cannot block saurian stomps as a counter when a riot armour lizard gang boss comes in to kick thier shit.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Custom Gang Name/signs
Nah, nah, nah, man, we also need tail whips, limited infrared sensing, all the cool shit that only reptiles can get.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Custom Gang Name/signs
i think we need more gimmick gangs, like sleeping carp being unarmed. dunno what we could do though.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Custom Gang Name/signs
See: donkosaurs.
Nothing can stop the master race.
Nothing can stop the master race.
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Custom Gang Name/signs
The Axe Gang
One handed axes with fireaxe strength, bundles of throwing axes for range, black suits and top hats as the uniform
One handed axes with fireaxe strength, bundles of throwing axes for range, black suits and top hats as the uniform
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Custom Gang Name/signs
I've been playing a ton of Dishonored and I think I might add the Hatters and Bottle Hall gangs.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Custom Gang Name/signs
I think we should not throw off the balance and drown the mode in bloat personally. Bloat that will, once in, never get removed ("improve dont remove!")Deitus wrote:i think we need more gimmick gangs, like sleeping carp being unarmed. dunno what we could do though.
Gang works very well, why fix what isnt broken when we have multiple game modes that have been terrible for years?
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Custom Gang Name/signs
If I were to make a gimmick gang this would be it.Takeguru wrote:The Axe Gang
One handed axes with fireaxe strength, bundles of throwing axes for range, black suits and top hats as the uniform
Except no guns, and handaxe replaces switchblade
25 damage melee, 60 damage thrown
or something
Former Dev/Headmin
Who is this guy?
Who is this guy?
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Custom Gang Name/signs
I know, but there aren't any streets on SS13.DemonFiren wrote:Bottle STREET, choffer.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Custom Gang Name/signs
Something like mgsvs logo generator might work to stop those silly power gamers abusing a custom gang sign and name feature.
The patched, dusty, trimmed, feathered mantle of evil +13.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Custom Gang Name/signs
Yu want gimmicks?!
Instant self heal(bruise packs ointment) without delay
Refilling your bullet based weapon without removing the clip/bullets
2 extra tiles vision in the darkness
Instant self heal(bruise packs ointment) without delay
Refilling your bullet based weapon without removing the clip/bullets
2 extra tiles vision in the darkness
The future is horrible!
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Custom Gang Name/signs
I still want the goddamn MESONS
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