RP Features
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
RP Features
People complain that features are developed that help powergamers.
What features do you want that would encourage or help RP?
What features do you want that would encourage or help RP?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: RP Features
>inb4 this becomes the new shitposting thread
more jobs like lawyer or librarian
more jobs like lawyer or librarian
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: RP Features
If we want more RP, then we need to add a hunter/thirst system that can be solved in various parts of the station. Hunger is obvious already, and would require food to be made easier, and thirst is obviously from the bar or sinks around the station (grab intent on a sink lets you drink I guess).
The reason why this would improve RP is because it would force people to actually interact with each other, something people currently have almost no need to do.
The reason why this would improve RP is because it would force people to actually interact with each other, something people currently have almost no need to do.
Spoiler:
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: RP Features
More antagonist items that masquerade as regular station items. The radiation health scanner, AI detector, sleepypen, etc.
Not only does it promote light RP:
I think a fingerprint kit that allowed players to lift fingerprints and place them on items would be magnificent... but it would probably lead to adminhelp hell.
Not only does it promote light RP:
But it also reduces the instances of protagonists seeing an item that is an immediate meta-flag for the game mode and granting them valids on a player.Security Officer Suzie says: This isn't a regular health scanner, is it now, Dr Evil?
I think a fingerprint kit that allowed players to lift fingerprints and place them on items would be magnificent... but it would probably lead to adminhelp hell.
Mime: Depresso
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: RP Features
Sewage and sewers, let botony get at the fertiliser.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
This isn't really a secret, but you can do that already if you have sec access.invisty wrote:More antagonist items that masquerade as regular station items. The radiation health scanner, AI detector, sleepypen, etc.
Not only does it promote light RP:But it also reduces the instances of protagonists seeing an item that is an immediate meta-flag for the game mode and granting them valids on a player.Security Officer Suzie says: This isn't a regular health scanner, is it now, Dr Evil?
I think a fingerprint kit that allowed players to lift fingerprints and place them on items would be magnificent... but it would probably lead to adminhelp hell.
go to sec records, replace yours and your victims fingerprints. Drop an emag or something with only your prints on it.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: RP Features
Changelings can also do it really easily. I got someone arrested for breaking into secure tech storage by swapping forms and deliberately leaving behind fingerprints
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: RP Features
"More jobs" means removing content from the pool, not adding. Each job requires something to set it apart from the other jobs, meaning that something gets removed from the pool of things every job has access to. Personally I firmly believe that the REMOVAL of jobs like lawyer, librarian and chaplain, and making the areas completely publicly accessible, would increase the ability for players to roleplay there.PKPenguin321 wrote:more jobs like lawyer or librarian
To answer the question, though. I don't think RP is something you can force people to do through game mechanics. I mean sometimes people said the hunger system is meant to promote roleplay, which is just plain idiotic. I'm not saying it's a bad thing, just that it does not have anything to do to promote roleplay. The only way to promote roleplay is for the community to promote it, not for the mechanics to enforce it. to make something like that happen would however require a lot of dedication from the admin team and player cooperation and a lot of time. A lot of time when the station would be known for enforcing certain types of roleplay and such - Basically Bay12 from a few years ago.
The only thing the game can do to promote roleplay is to offer the tools to roleplay. And these must be available as widely as possible and not silloed away behind locked airlocks, jobs or clunky interfaces.
Hands up if you remember "Say *custom 'plays dead' "
Last edited by LiamLime on Mon Nov 16, 2015 5:40 pm, edited 1 time in total.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: RP Features
Good thing no one gives a shit about your opinion or we'd spend every round getting murdered by omnicompetent jackanapes with a grab sack of robust loot shitlad
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
There are plenty of features which have been introduced for the purpose of RP.LiamLime wrote:"More jobs" means removing content from the pool, not adding. Each job requires something to set it apart from the other jobs, meaning that something gets removed from the pool of things every job has access to. Personally I firmly believe that the REMOVAL of jobs like lawyer, librarian and chaplain, and making the areas completely publicly accessible, would increase the ability for players to roleplay there.PKPenguin321 wrote:more jobs like lawyer or librarian
To answer the question, though. I don't think RP is something you can force people to do through game mechanics. I mean sometimes people said the hunger system is meant to promote roleplay, which is just plain idiotic. I'm not saying it's a bad thing, just that it does not have anything to do to promote roleplay. The only way to promote roleplay is for the community to promote it, not for the mechanics to enforce it. to make something like that happen would however require a lot of dedication from the admin team and player cooperation and a lot of time. A lot of time when the station would be known for enforcing certain types of roleplay and such - Basically Bay12 from a few years ago.
The only thing the game can do to promote roleplay is to offer the tools to roleplay. And these must be available as widely as possible and not silloed away behind locked airlocks, jobs or clunky interfaces.
Hands up if you remember "Say *custom 'plays dead' "
The clothes vendor, these clothes don't offer any tactical advantage
The newscaster, this doesn't offer any gameplay advantage.
The library at all doesn't offer any gameplay advantage.
Chaplain has gameplay advantages in 1 round, you still regularily see people playing it.
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: RP Features
The chaplain has gameplay advantages in every round dog, they're only a *necessity* in one.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
Chaplain has access to incinerator, which is useful during Wiz if they are a lich, or if they are a traitor.TechnoAlchemist wrote:The chaplain has gameplay advantages in every round dog, they're only a *necessity* in one.
Chaplain can consecrate water, which is necessary during cult, and can very minorly help botany. This holy water can be used against Etheral Jaunting Wizards, or revenants
They can heal people with a bible, but it also causes braindamage, which makes them less useful then a medbot.
They are more likely to get their prayers answered, probably.
I'd say it has less gameplay advantages then an assistant
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: RP Features
more audio clip buttons please for yells and cries and screams
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: RP Features
Goon does it
Even if you're muted, you can still scream
Helpful if you're getting dragged into maint and you're screaming while it happens and someone sees/hears you
Even if you're muted, you can still scream
Helpful if you're getting dragged into maint and you're screaming while it happens and someone sees/hears you
Spoiler:
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: RP Features
Force players (mechanically, I mean) into wanting something that only the service industries can provide, in such a way that they need to interact with the service crewmen to get it (and not just climb over and help themselves). I'm not certain how you'd do this: I posted my own idea a few weeks back, about forcing crew to pick a particular 'vice' and give them some sort of malus for not getting it, but I'm not convinced that's ideal.
I'm entirely in favour of increasing the level of roleplay, but on some level you have to be aware that it can't just be done with features. It does require a certain amount of admin enforcement. This does not, however, mean that "enforced roleplay" is the same as "you can't know that, everything is meta". Especially not while we have the most bare canon ever. Ideally this would take the form of some sort of policy rewarding players for notable and interesting roleplay that made the round more fun, like a well talked through kill or whatever. You can reward people in lots of ways, even just handing out meaningless points might work.
I'm entirely in favour of increasing the level of roleplay, but on some level you have to be aware that it can't just be done with features. It does require a certain amount of admin enforcement. This does not, however, mean that "enforced roleplay" is the same as "you can't know that, everything is meta". Especially not while we have the most bare canon ever. Ideally this would take the form of some sort of policy rewarding players for notable and interesting roleplay that made the round more fun, like a well talked through kill or whatever. You can reward people in lots of ways, even just handing out meaningless points might work.
Null rod's pretty good too: it's a 15 damage brute weapon, as good as any one handed non-tator melee weapon. Functionally like a circular saw that also makes you immune to cult magic. And the incinerator is perfect for changelings, since you don't need to upgrade it to kill them fully clothed.Helios wrote: I'd say it has less gameplay advantages then an assistant
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: RP Features
Well we used to have limited resources across the station as a means of encouraging players to interact with each other, particularly for cargo.
Now pretty much every resource-dependent job starts off with enough of its key resources (cryox, metal, glass, medkits, security equipment, yellow gloves, etc etc) such that acquiring more of them (either by asking a department or ordering from cargo) only ever happens in response to events and assistant requests.
The funny thing was, though, that people were more inclined to break into areas to get what they wanted, instead of asking.
Now pretty much every resource-dependent job starts off with enough of its key resources (cryox, metal, glass, medkits, security equipment, yellow gloves, etc etc) such that acquiring more of them (either by asking a department or ordering from cargo) only ever happens in response to events and assistant requests.
The funny thing was, though, that people were more inclined to break into areas to get what they wanted, instead of asking.
Mime: Depresso
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: RP Features
You cannot force players into roleplay. Roleplay requires investment and creativity and people who do not like the roleplay aspect of SS13 will not engage in any sort of roleplay. Unless you want mechanical enforcement to the extreme, like where a chef can only mechanically give someone food if the other person has said the line "give me some food, please" first or something retarded like that.Cheimon wrote:Force players (mechanically, I mean) into wanting something that only the service industries can provide, in such a way that they need to interact with the service crewmen to get it (and not just climb over and help themselves). I'm not certain how you'd do this: I posted my own idea a few weeks back, about forcing crew to pick a particular 'vice' and give them some sort of malus for not getting it, but I'm not convinced that's ideal.
The best hope for roleplay is to have tools and zero restrictions with changing situations to roleplay around. That is not Space Station 13.
People seem to think that interaction with service jobs is the end-all-be-all of roleplay. That's the boring sort of roleplay. The fun roleplay is spontaneous, it happens within departments - engineers roleplaying with each other in engineering, random crew members in the bar, doctors in medbay. Most mechanical restrictions which force you to do something will break roleplay. Hunger, for example, more often stops roleplay than causes it, because someone is in the middle of a roleplay scenario and then has to pause it to go eat.
As you said, we tried that, it didn't work.invisty wrote:The funny thing was, though, that people were more inclined to break into areas to get what they wanted, instead of asking.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: RP Features
You make some valid points, but don't sully your argument by strawmanning those of other people. I do not believe that anyone in this thread is advocating what you're saying they are.LiamLime wrote:People seem to think that interaction with service jobs is the end-all-be-all of roleplay.
Mime: Depresso
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: RP Features
Yeah, I only mentioned service jobs because they're a really good example of roleplay people are already familiar with and which could be expanded. Encouraging more people to hang out at the bar, for instance.
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: RP Features
Generalizing that statement was wrong of me. I misunderstood and apologize. I stand by the remainder of my post though.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: RP Features
When did you last play? There is actually a suprisingly detailed hunger system implemented.Zilenan91 wrote:If we want more RP, then we need to add a hunger/thirst system
- Lovecraft
- Joined: Wed Apr 23, 2014 1:19 am
- Byond Username: Rabukurafuto
- Location: Currently roaming
Re: RP Features
Still the perfect blend of atmosphere and gameplay. If it's anything like what I left, roleplay can cultivate from this.
Friendly reminder that you are beautiful and this server would be nothing without your continued support
I play August Finster, a suave midget with a grudge, as well as Francis Heart, the naked guitarist of the Cosmos.
I play August Finster, a suave midget with a grudge, as well as Francis Heart, the naked guitarist of the Cosmos.
Spoiler:
- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Re: RP Features
It's a lot easier to hear bad shit going down on goon because of the sound system being dynamic. You can literally hear esabers from across the ship on goon.ShadowDimentio wrote:Goon does it
Even if you're muted, you can still scream
Helpful if you're getting dragged into maint and you're screaming while it happens and someone sees/hears you
Farts too.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: RP Features
oranges wrote:When did you last play? There is actually a suprisingly detailed hunger system implemented.Zilenan91 wrote:If we want more RP, then we need to add a hunger/thirst system
Can't really tell if this was a joke, but I meant a slightly more severe hunger system so you didn't only have to eat once per round.
Spoiler:
- adrix89
- Joined: Sat Nov 08, 2014 11:14 am
- Byond Username: Adrix89
Re: RP Features
What I really want to see is a buddy cop system.
When you are security you are paired with another officer and at round end it greentexts you whether he lives or dies.
Heads of staff could be its own separate pool like Captain <3 AI(ship it).
I guess this could be expanded as a more general 'friend' for other people but you run into problems with antagonists and metagamming.
Maybe let antagonists be selected but if they are it changes to 'arrest'/'put them down' which you will find out only at round end.
In other words if your friend is an antagonist you have to fail them.
If by some chance the system selects both as traitors(its random) then it replaces the keyword stuff and you know automatically.
When you are security you are paired with another officer and at round end it greentexts you whether he lives or dies.
Heads of staff could be its own separate pool like Captain <3 AI(ship it).
I guess this could be expanded as a more general 'friend' for other people but you run into problems with antagonists and metagamming.
Maybe let antagonists be selected but if they are it changes to 'arrest'/'put them down' which you will find out only at round end.
In other words if your friend is an antagonist you have to fail them.
If by some chance the system selects both as traitors(its random) then it replaces the keyword stuff and you know automatically.
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: RP Features
I wonder how viable it would be to add a dungeonmaster player role. Basically a player who opts into this would have various tools to spice up the round. I know admins are kinda sorta meant to do this, but doing anything gets them in trouble more often than not because someone is guaranteed to complain. Having a player role would make it clear that doing this is intended. I dunno, just an idea. Before anyone tells me about all the problems, I'm aware that there would be a long transition period until the majority of regulars learn how to use such a role properly, which events are fun, which are not, etc. I'm sure it would be complete and utter shit at first, I'm just wondering if it would be something great after a year of being live.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
There is, it's called being an adminLiamLime wrote:I wonder how viable it would be to add a dungeonmaster player role. Basically a player who opts into this would have various tools to spice up the round. I know admins are kinda sorta meant to do this, but doing anything gets them in trouble more often than not because someone is guaranteed to complain. Having a player role would make it clear that doing this is intended. I dunno, just an idea. Before anyone tells me about all the problems, I'm aware that there would be a long transition period until the majority of regulars learn how to use such a role properly, which events are fun, which are not, etc. I'm sure it would be complete and utter shit at first, I'm just wondering if it would be something great after a year of being live.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: RP Features
Yeah, you just want to change the policy, not get players using a system they're entirely unfamiliar with.
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: RP Features
It's not really about policy, it's about player expectation. Seeing a DM role would make everyone, including new players, instantly understand that person-run rounds are intended. It's not really instantly clear that a server administrator is expected to regularly hold events.
Additionally, I realize admins can already do this, but there are two problems with this: The first I mentioned in the post, that some people complain after every single event, making it just not worth the bother of holding events. People like to conflate 'admin power', or the abuse thereof, with whatever admins do, which they personally don't like. The second is just general staleness of admin-run events. Having the same group of people run events over and over has lead to the same unoriginal events being run over and over. Having a much larger pool or players to run events would increase event creativity by a lot. You can be as cynical about player creativity as you like, I'm sure it'd be more interesting than the current admin ran events. Also remember that this would be an opt-in role.
Lastly, many admins likely find running events a chore, not a privilege. I'm sure many players would find it a thrill, even if they found the rest of admin duties a chore - meaning they would potentially make good event runners, but poor admins.
Oh and one more note: Admins don't actually have decent tools to run events... Something like this would require new tools to be created.
Additionally, I realize admins can already do this, but there are two problems with this: The first I mentioned in the post, that some people complain after every single event, making it just not worth the bother of holding events. People like to conflate 'admin power', or the abuse thereof, with whatever admins do, which they personally don't like. The second is just general staleness of admin-run events. Having the same group of people run events over and over has lead to the same unoriginal events being run over and over. Having a much larger pool or players to run events would increase event creativity by a lot. You can be as cynical about player creativity as you like, I'm sure it'd be more interesting than the current admin ran events. Also remember that this would be an opt-in role.
Lastly, many admins likely find running events a chore, not a privilege. I'm sure many players would find it a thrill, even if they found the rest of admin duties a chore - meaning they would potentially make good event runners, but poor admins.
Oh and one more note: Admins don't actually have decent tools to run events... Something like this would require new tools to be created.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: RP Features
An admin role that's solely there for events (DMing) would be interesting. Most admins have to handle both administration (ahelps, bans) and !!fun!! (BSA, meteors) at the moment. You probably can't trust normal players with the ability to spawn pulse rifles without them abusing it.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: RP Features
Sanity meter. The more violence (people dying, burning alive etc.) or disturbing shit (talking animals) you see, the more your sanity goes down. Low sanity can trigger panic attacks, that go from shaking and force-shouting to randomly dropping things and gasping (taking oxygen damage), and hallucinations, along with other stuff. Certain jobs come with high sanity resistance, like security or medical doctors. You can regain sanity or increase your resistance with drugs, or just by taking a break with a warm cup of chocolate in the bar. Staying near the chaplain should also help (basically counseling).
Last edited by Grazyn on Wed Nov 18, 2015 7:18 pm, edited 2 times in total.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
Wouldn't it make more sense just to have admins be able to turn on DMing, when there's other admins who can help with administration? Like how they can be players for a round.TheNightingale wrote:An admin role that's solely there for events (DMing) would be interesting. Most admins have to handle both administration (ahelps, bans) and !!fun!! (BSA, meteors) at the moment. You probably can't trust normal players with the ability to spawn pulse rifles without them abusing it.
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: RP Features
Of course you can't, that's why you have... Admins...TheNightingale wrote:You probably can't trust normal players with the ability to spawn pulse rifles without them abusing it.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: RP Features
Make it so that if Librarians use the newscaster the text from the cast shows up like an announcement with a note to check your PDA to view any attached images.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: RP Features
So, kinda like Bay has.
That is to say, utterly annoying.
That is to say, utterly annoying.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
We need a send all feature on PDAs
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
- Byond Username: Cocothegog0
- Location: Brazil
Re: RP Features
Thanks for the expansive and detailed opinion. You can know tell who gang leaders are just by the random beeping that comes from the gang tools, if there was a chance of random PDA messages coming in it could potentially battle the meta scum that lurk the server.DemonFiren wrote:So, kinda like Bay has.
That is to say, utterly annoying.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: RP Features
We have that. Lawyers and captain spawn with one.Helios wrote:We need a send all feature on PDAs
Spoiler:
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: RP Features
That was added after I said thisZilenan91 wrote:We have that. Lawyers and captain spawn with one.Helios wrote:We need a send all feature on PDAs
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- Confined to the shed
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