Stand Users ability to RECALL
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Stand Users ability to RECALL
It's a fact that most deaths to holoparasite users gets killed because their retarded stand decides to not fucking listen. The user should be able to forcefully recall his stand if it acts retarded.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Stand Users ability to RECALL
I thought this was already the case. Having tried one myself, it is not. I support this 100%.srifenbyxp wrote:It's a fact that most deaths to holoparasite users gets killed because their retarded stand decides to not fucking listen. The user should be able to forcefully recall his stand if it acts retarded.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Stand Users ability to RECALL
Add the ability for them to summon instead of typing "Hey go now" and seeing if they decide to summon
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Stand Users ability to RECALL
Isn't this the reason we don't nerf stands into the ground is because you sometimes can get a stupid stand?
Voted best trap in /tg/ 2014-current
- Doritos
- Joined: Tue Nov 18, 2014 6:17 am
- Byond Username: Zaross
Re: Stand Users ability to RECALL
Balancing around retarded players is how we got ops that literally lack the ability to lose if there's even one good player.
lol
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Stand Users ability to RECALL
Gotta force that 50% winrateDoritos wrote:Balancing around retarded players is how we got ops that literally lack the ability to lose if there's even one good player.
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- Joined: Fri Mar 13, 2015 9:06 pm
- Byond Username: ThePoorman
Re: Stand Users ability to RECALL
Can we just add in a ghost reroll button to try and get a second chance at a player that isn't garbage.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: Stand Users ability to RECALL
Should give the Stand the same Health UI as well as the visual effects of getting hurt so he'll know to jump back.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: Stand Users ability to RECALL
I'm glad to see another one of my Ideals were made happ'end. I'm Winrar
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Stand Users ability to RECALL
Good, that's sounds like a valid drawback. Parasites are super strong as it is.
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