Respawns
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- Joined: Thu Feb 12, 2015 3:36 am
- Byond Username: Roadhog1
Respawns
I feel like a lot of salt in the game comes from there being literally no chance of coming back if you're gibbed/spaced etc. Allowing people to respawn as assistants every 20 minutes or so after death would mean that defibs and cloning are still faster but you can come back as a whole new character. Or even being able to respawn as gulagee's with a few hundred points or so.
Doing this means we can make the game more lethal, which IMO is more fun without kicking people to deadchat forever.
Doing this means we can make the game more lethal, which IMO is more fun without kicking people to deadchat forever.
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Respawns
Haven't there already been several ways to respawn added, such as drones?
Respawning as a full human is a bit much IMO.
Respawning as a full human is a bit much IMO.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Respawns
Assuming respawns would be okay (which I'm pretty sure most of the administration, coders and a fair chunk of the playerbase are against) 20 minutes as a full-blown assistant is a bit much. Every hour-45 minutes as a gulag prisoner wouldn't be so bad but that would assume anyone would ever bother to let the prisoners earn their freedom
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Respawns
This is the awfulest idea I've ever encountered here.
- John_Oxford
- Github User
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- Github Username: JohnOxford
- Location: The United States of America
Re: Respawns
^^^
EDIT:
This is on the same level as the constitution thing i tried a few months back.
EDIT:
This is on the same level as the constitution thing i tried a few months back.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Respawns
Stop being salty about death. Accept it.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Respawns
Let people respawn as RP jobs or basic jobs (MD, sec officer, engineer) but have it exclude them from antag roles :3
But no, really, we have more opportunities to rejoin the round than ever before.
But no, really, we have more opportunities to rejoin the round than ever before.
Mime: Depresso
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Respawns
Not really. With how short our rounds are and how willing our admins are to spawn things, you can quite easily just get one of those roles.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- PKPenguin321
- Site Admin
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- Location: U S A, U S A, U S A
Re: Respawns
ThanatosRa wrote:Stop being salty about death. Accept it.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: Respawns
The game would work fine with "click to respawn"-type respawns, its dynamics would however be much different. While this is technically just a switch toggle, it'd be a game shaking change, and I don't think one for the better.
The way TGS plays SS13 is in this way. I can see a community playing it with respawning enabled, but that community isn't TGS. Each way has its flaws and advantages. We simply chose one option.
The way TGS plays SS13 is in this way. I can see a community playing it with respawning enabled, but that community isn't TGS. Each way has its flaws and advantages. We simply chose one option.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- oranges
- Code Maintainer
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- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Respawns
Part 1 of 3, accepting your death.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Respawns
The amount of meta would go through the fucking roof if the assblasted players in this community could come back and fuck up whoever killed them
Good fucking luck keeping that shit canned, adminbus
Good fucking luck keeping that shit canned, adminbus
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Respawns
Players need to be mature enough to either chill in deadchat or find something else to occupy their time when something doesn't go their way- or at least be grateful that another player has taken the time to respawn them in, whether it be through drones, xenobio or whatever.
Encouraging players to act in any other way only hurts this server.
Encouraging players to act in any other way only hurts this server.
The patched, dusty, trimmed, feathered mantle of evil +13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Respawns
Imblyings is correct, people just need to accept that death is a part of the game and to just go with it, akin to how Goonstation operates as death over there is the norm and as such they make their game very lethal, but I digress.
- Cobby
- Code Maintainer
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- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Respawns
I ded pls forum post.
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I will say I wouldn't mind Cargo being able to order a Sentience Crate [expensive ofc] where they can sentience their pseudo-farm
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I will say I wouldn't mind Cargo being able to order a Sentience Crate [expensive ofc] where they can sentience their pseudo-farm
Voted best trap in /tg/ 2014-current
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