Military RCD for Nuke ops
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Military RCD for Nuke ops
It is often brought in that the AI has a too strong presence in Nuke Ops rounds.
What if we give Nuke ops the abillity to buy a military RCD for a fair amount of TC's?
It would mean they have the abillity to spent TC's to have another way of dealing with the AI bolting them in all the time and moves the gamemode away from focussing on the AI.
What if we give Nuke ops the abillity to buy a military RCD for a fair amount of TC's?
It would mean they have the abillity to spent TC's to have another way of dealing with the AI bolting them in all the time and moves the gamemode away from focussing on the AI.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Military RCD for Nuke ops
Just use C4, it's so cheap you have no reason not to have a few blocks on hand and any OP who doesn't have at least one C4 block deserves to get dunked.
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Military RCD for Nuke ops
In the few times I've been an op its never been Sec coordinating and getting gear/responding en masse (tcomms) or AI bolted doors/meddling borgs that brought us down (usually its ops getting lost or ops getting killed by the HoS+Cap+Hop+any nearby sec). I don't see why its so necessary. Half the time ops buy a borg specifically for it to kill the AI anyways.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Military RCD for Nuke ops
You get two Syndicate Bombs for free, along with an early detonation button. Soon you will have to pay 80+ TC to get a borg (Thanks to Oranges), so that may cause them to fall out of favor. Instead, I expect the primary AI killing method to be breaching the weak out on the southern end of the Satellite, and bombing there. Once breached, it is a simple matter of shooting the AI to kill it.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Military RCD for Nuke ops
Ops have enough inventory management/juggling as is, might be hard for them to use an RCD super effectively
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Military RCD for Nuke ops
Give them clackers for their C4. Do signallers still work with C4 after it's been planted? If that is functional, they could simply start with a small handful of them... fuck it, more inventory juggling.
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Military RCD for Nuke ops
>hey guys we need to nerf borg
>ah fuck guys we nerfed borg how do we replace it?
>here give them all these worse, finicky options that take forever and are likely to get everyone separated and/or killed
?????
>ah fuck guys we nerfed borg how do we replace it?
>here give them all these worse, finicky options that take forever and are likely to get everyone separated and/or killed
?????
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Military RCD for Nuke ops
Just make their EMAG's be capable of forcing open bolted doors after a few seconds, so bolted doors will still slow down Ops but it won't be ggnore without C4 or a a (80tc) borg.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Military RCD for Nuke ops
I've made a replacement AI killer worry not
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Military RCD for Nuke ops
Penetrator sniper rounds are very neat as an AI killer A++
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Military RCD for Nuke ops
>AI too strong
The AI usually dies or in rare cases gets subverted in nuke ops rounds. It is very rare for an AI to survive ops.
The AI usually dies or in rare cases gets subverted in nuke ops rounds. It is very rare for an AI to survive ops.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Military RCD for Nuke ops
Add meteor shot mags for the bulldog.
RCD for nanotrans pussydog.
C4 too slow.
Meteor shot is for big strong golex marauder man. Blow airlock off hinges, fuck computers sneaky bolt tricks.
RCD for nanotrans pussydog.
C4 too slow.
Meteor shot is for big strong golex marauder man. Blow airlock off hinges, fuck computers sneaky bolt tricks.
The AI rarely survives PRECISELY because it's too strong. If you ignore it, and the AI isn't a retard, you'll have to deal with 50 bolted and depowered airlocks, where ever you go.Luke Cox wrote:>AI too strong
The AI usually dies or in rare cases gets subverted in nuke ops rounds. It is very rare for an AI to survive ops.
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: Military RCD for Nuke ops
Maybe we could have a new nuke-specific item, like a "C4 dispenser" that can be loaded with up to 6 C4-s and it fits in your pockets, clicking on items with it will plant a C4.
So
>load it at base
>fits in pockets or anywhere
>easy to use, just hold it and click on things
So
>load it at base
>fits in pockets or anywhere
>easy to use, just hold it and click on things
Founder and only member of the "Whitelist Nukeops" movement
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Military RCD for Nuke ops
>ease of useleibniz wrote:Maybe we could have a new nuke-specific item, like a "C4 dispenser" that can be loaded with up to 6 C4-s and it fits in your pockets, clicking on items with it will plant a C4.
So
>load it at base
>fits in pockets or anywhere
>easy to use, just hold it and click on things
>/tg/
we're already pushing it with the xenobio upgrades, lets not get too crazy now
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Military RCD for Nuke ops
You could replace C4 with Semtex Charges, which we could say are much smaller, and have a more versitile detonation system.
Have them cost 2 TC, as opposed to the C4's one. These can be attached to anything, including mobs. If you click and drag it to yourself (not click it in a active hand) it will prompt you to set it to a time limit, or to a remote detonation setting (no timer) Wires for semtex charges will be the same for all of them, and given in paper form when a charge is spawned
Wires:
Detonation Wire (For remote detonation, if activated by a remote sig, cut by wirecutters, or pulsed, it will detonate)
Timer Wire (Pulsing lowers the time, cutting detonates)
Locking Wire (Pulsing while bomb is active will detonate it, cutting while bomb is active has a 35% chance to drop a un-primed semtex charge, 65% to detonate it. Signaling will return it to a un-primed state 100% of the time)
Disarm Wire (Returns it to a un-primed blue state, useful if operatives have second thoughts about blowing something up)
Un primed.
Active and deployed onto a object
Cover removed during inactive state
Cover removed during active state
More or less acts as a slightly more versitile and powerful C4 charge, but with full size bomb attributes, like wires.
A box of 5 of these can be bought for 9 TC, a 1 TC discount for buying in bulk. They can be stored on the military belt.
Also, semtex launcher when?
Have them cost 2 TC, as opposed to the C4's one. These can be attached to anything, including mobs. If you click and drag it to yourself (not click it in a active hand) it will prompt you to set it to a time limit, or to a remote detonation setting (no timer) Wires for semtex charges will be the same for all of them, and given in paper form when a charge is spawned
Wires:
Detonation Wire (For remote detonation, if activated by a remote sig, cut by wirecutters, or pulsed, it will detonate)
Timer Wire (Pulsing lowers the time, cutting detonates)
Locking Wire (Pulsing while bomb is active will detonate it, cutting while bomb is active has a 35% chance to drop a un-primed semtex charge, 65% to detonate it. Signaling will return it to a un-primed state 100% of the time)
Disarm Wire (Returns it to a un-primed blue state, useful if operatives have second thoughts about blowing something up)
Un primed.
Active and deployed onto a object
Cover removed during inactive state
Cover removed during active state
More or less acts as a slightly more versitile and powerful C4 charge, but with full size bomb attributes, like wires.
A box of 5 of these can be bought for 9 TC, a 1 TC discount for buying in bulk. They can be stored on the military belt.
Also, semtex launcher when?
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