> Using the bluespace gun code as a basis if people want to be lazy, this machine allows people to walk within in and emerge to the other side instantaneously but is wrenched in to a particular place as static fixture, and is a machine that can be modified.
> Both ends of a 2 way portable gateway rely on bluespace crystals and will notify the jumper as to how much consumption of crystals is used, each jump will eat a hearty amount of power additionally. Living things consume much less power and bluespace gem usage (sending in a crate is heavily recommended to cut down on cost as each item will be considered)
> Theoretically you could use it to cut costs on shuttles and instantaneously travel between places without relying on often dangerous and innacurate telescience (which would be the science of teleporting someone to a co-ordinate, rather than wormholing out)
> Emagging it will make it take on the harm potential of a Wormhole Jaunter
The gateways themselves can be connected via a common signal and each carries its own individual signal for conventional teleporter arrays, so basically you could activate both ends of gateway with a remote device or shut one off and switch it with a click of a button. interfacing with the wormhole will show you data such as where it's going, its personal teleportation address and whether the link is active.
Envisioned build quota
Inb4 lubed hallways leading to portals with gibbers on the receiving end and concurrent accidents involving greyshitters/simple mobs jumping between ends and wasting all the crystals meaning respectable people get stranded in nowhere.3 manips
2 matter bins
1 Analyzer
6 lasers *because to project the bluespace wormhole with 3 ends of the frame*
20 cable coil
2 console screens *to project on either end*
3 bluespace crystals
Port Event Horizon with our clandestine portal to literal hell z level here we come.