Alright, here we go again.
This is a three parter, so prepare to read alot of shit.
PART 1
Adds a sporting shotgun (i'll make sporting rifles and pistols when i feel like spriting again)
Sporting Shotgun
It's a 11 shot semi-automatic shotgun, 10+1 in the chamber, it comes with a ramp attached to the loading gate to make use of the 6 round speed loaders. (The only gun able to do this, they don't work on all the shotguns)
Alt+Clicking it places a orange chamber flag inside of it, signifying ye aint go no more bullets, it also unloads a round that may be in the chamber and shits it out on the floor
Equipped with a test range firing pin, one spawns in the security firing range.
Speed Loader
Acts as a container that only accepts shotgun shells, whatever order it's loaded in is how it will be loaded into the shotgun, the first shell you put in the shotgun will be the last shell fired from the shotgun.
Fits in your pockets for maximum quick reloads.
PART II
Firstly, shotgun shells, (basic ones not the research ones) are now as follows
ORIGINAL
Slug
Shell
Beanbag
Dart
Incendiary
NEW
Slug
00 Buckshot
#4 Buckshot
BBB Birdshot
Beanbag
Dart
Magnesium Shell
Shotgun Shells instead of doing this:
Now do this:
Slug is one big pellet that does a raw 60 brute
00 Buckshot is 9 pellets that split off into 4 - 1 - 4 after 5 tiles, 1 pellet does 6 brute, meaning a no-spread cluster does 54 brute.
46
BBB Birdshot has 46 pellets that split off into 20 - 6 - 20 after 3 tiles, one pellet does 1 brute, meaning no-spread clusters do 46 damage.
Beanbags, Darts, and Magenesium shells are all the same and do the same thing, Magnesium is just Incendiary with a fancy name
PART IIV
Securitys firing range is remade to have 3 lanes with 3 different target set ups and such and blah, i got lazy and didn't feel like spriting or making a shitty drawing depicting what this looks like, use your imagination
-prolouge-
sorry it's taken so long to meme about with ideas, been out of the game for a while, but the dank overly thought out ideas will return.
Gun Sports
- John_Oxford
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Gun Sports
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- Topham
- Joined: Sat Mar 28, 2015 1:58 am
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Re: Gun Sports
I don't get it, are you saying that the spray of a shotty would stay as one tile wide? If so, what's the difference between a shotty and a slug anyway?
- PKPenguin321
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Re: Gun Sports
not sure how i feel about this, a completely unique test range gun is kind of pointless since you'll never be able to transfer those skills outside of the range (since the gun is test range only)
your sprites are getting better though
your sprites are getting better though
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- John_Oxford
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Re: Gun Sports
I don't get it, are you saying that the spray of a shotty would stay as one tile wide? If so, what's the difference between a shotty and a slug anyway?
- It's different clusters and shots as opposed to one bullet doing the same ammount of damage
Buckshot is a smaller cluster that does more damage but splits appart into more clusters at different times while its traveling
Bird shot is a bigger cluster that does less damage but splits appart into bigger clusters shortly after firing to cover a wider range.
you can table craft a gun to take the firing pin out with a screw driver and replace it with a normal one
it's just a low key sec buff, basically giving them a bulldog
but thanks fam.
- It's different clusters and shots as opposed to one bullet doing the same ammount of damage
Buckshot is a smaller cluster that does more damage but splits appart into more clusters at different times while its traveling
Bird shot is a bigger cluster that does less damage but splits appart into bigger clusters shortly after firing to cover a wider range.
PKPenguin321 wrote:not sure how i feel about this, a completely unique test range gun is kind of pointless since you'll never be able to transfer those skills outside of the range (since the gun is test range only)
your sprites are getting better though
you can table craft a gun to take the firing pin out with a screw driver and replace it with a normal one
it's just a low key sec buff, basically giving them a bulldog
but thanks fam.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
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Re: Gun Sports
You realize that an 11-shot semi-auto shotgun that can speedload is better than any existing shotgun in the game, right? And that firing pins can be taken out of guns?
Remove sporting shotgun firing pin -> put in normal firing pin -> you now have an 11 shot revolver.
Remove sporting shotgun firing pin -> put in normal firing pin -> you now have an 11 shot revolver.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: Gun Sports
Bear in mind that riot shotguns (the ones in sec's armoury) are pump-action and can only hold 6 shots and need to be loaded manually.
Hell even the combat shotgun is still inferior to the sport shotgun in ammo capacity and needs to be hand-loaded as well.
My advice would be to make the speedloaders usable for the riot and combat shotguns as well and lower the sports shotgun ammo capacity to, say, 4.
Otherwise they're getting put in the armoury with or without test range firing pins.
Hell even the combat shotgun is still inferior to the sport shotgun in ammo capacity and needs to be hand-loaded as well.
My advice would be to make the speedloaders usable for the riot and combat shotguns as well and lower the sports shotgun ammo capacity to, say, 4.
Otherwise they're getting put in the armoury with or without test range firing pins.
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