Round Role Requirements
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- Joined: Fri May 30, 2014 11:55 am
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Round Role Requirements
Can we add some requirements for rounds triggering?
Solo security for Rev/Gang equals the one sec officer dead in the first 3 minutes and at that point the heads don't stand a chance.
I'd like there to be at least 3 heads and 2-3 security at round start for Rev or Gang to fire. In the last week the amount of rounds where it's been me as solo sec and maybe a HoP or Captain in a 50-60 person round is simply fucking astounding and it's not fun for a 30 man rev force to rush the brig in the first two minutes.
Solo security for Rev/Gang equals the one sec officer dead in the first 3 minutes and at that point the heads don't stand a chance.
I'd like there to be at least 3 heads and 2-3 security at round start for Rev or Gang to fire. In the last week the amount of rounds where it's been me as solo sec and maybe a HoP or Captain in a 50-60 person round is simply fucking astounding and it's not fun for a 30 man rev force to rush the brig in the first two minutes.
- Ezel
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Re: Round Role Requirements
This would just end up in misery.
Trolling aside though, what if certain jobs had a "high priority" flag on them?
Security force and heads, for instance. The game would do its normal job selection pass, then check if the security/command jobs are lacking. It would then check anyone who has those job rolls set to medium or low, who didn't get put into that position, and switches them over before the round starts.
That way you get people who don't want to be those jobs unless other people don't, but don't end up in a situation where say, a person sets botanist to High and RD to low and the round starts with no RD.
Trolling aside though, what if certain jobs had a "high priority" flag on them?
Security force and heads, for instance. The game would do its normal job selection pass, then check if the security/command jobs are lacking. It would then check anyone who has those job rolls set to medium or low, who didn't get put into that position, and switches them over before the round starts.
That way you get people who don't want to be those jobs unless other people don't, but don't end up in a situation where say, a person sets botanist to High and RD to low and the round starts with no RD.
- paprika
- Rarely plays
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Re: Round Role Requirements
This is something we've needed for a long time.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- PKPenguin321
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Re: Round Role Requirements
this allows for metagaymen the round type really easily
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Zellion
- Joined: Sat May 10, 2014 2:26 am
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Re: Round Role Requirements
Does thay even matter at this point? The second anyone finds out the roundtype """legit""" by seeing something happen thsy scream like a retarded chimp what round type it is over the radio.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Round Role Requirements
I'd take it over playing solo sec 6 rounds in a row and then having gangs with marauders pop up.PKPenguin321 wrote:this allows for metagaymen the round type really easily
- BeeSting12
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Re: Round Role Requirements
Yeah, it sucks to find out it's gang and then realize that you're the detective and there's just the warden and you.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
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Re: Round Role Requirements
You can just always murderbone ya know... hope aint lost and they prob all valid alsoBeeSting12 wrote:Yeah, it sucks to find out it's gang and then realize that you're the detective and there's just the warden and you.
The future is horrible!
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Round Role Requirements
Yes please
This is one of things keeping me from playing sec recently, too many rounds I've been the only officer on staff with 30-40 other people in the round and "FLASHING/GANG SIGNS IN BAR"
This is one of things keeping me from playing sec recently, too many rounds I've been the only officer on staff with 30-40 other people in the round and "FLASHING/GANG SIGNS IN BAR"
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Re: Round Role Requirements
Antag selection was moved before roundtype selection to keep antag rolls fair for sec, but then sec doesn't get played anyway in part due to a problem that can only really be solved by moving roundtype selection back before antag selection.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- paprika
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Re: Round Role Requirements
That's because gamemode code is complete fucking trash homeboy
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- oranges
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Re: Round Role Requirements
never gonna happen
- paprika
- Rarely plays
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Re: Round Role Requirements
Remove sec
Remove sec-required gamemodes
Remove sec-required gamemodes
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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