Make toolboxes fun again!

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Eh?

I just want to look at the results of the poll.
1
4%
Toolboxes could do more damage.
15
58%
Toolboxes are fine.
7
27%
Toolboxes could do less damage.
3
12%
 
Total votes: 26

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Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Make toolboxes fun again!

Post by Falamazeer » #198768

I remember when toolboxes didn't just solve ninety percent of problems on the station
In my day, it solved ONE HUNDRED percent of problems!

But seriously, toolboxes are lame as shit now, they are annoying to have because a belt serves you infinitely more without being easily disarmed, Let's make it a bit of a trade-off instead of an outright buff to own a toolbox

Currently Toolboxes do ten damage, and syndicate toolboxes do 15. Then there is the welding tool, which does 15 as well, and it's burn damage to boot!

Can we consider going up a point or five on both? Because right now everyone uses fire extinguishers for their impromptu beatings, and that takes away from the rich lustrous history of toolboxing the weakspot for massive damage!
Ham Sammich, beating a dead horse since 2010.
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Make toolboxes fun again!

Post by confused rock » #198773

1. the welding tool does 15 damage WITHOUT KNOCKDOWNS you slut
2.you don't need to vote to see the results
at most a meme for it to be 12 damage
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Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: Make toolboxes fun again!

Post by Falamazeer » #198774

The unloved rock wrote:1. the welding tool does 15 damage WITHOUT KNOCKDOWNS you slut
2.you don't need to vote to see the results
at most a meme for it to be 12 damage
1 Nobody loves you
2 Oh
3 Yeah, I could live with twelve
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
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Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Make toolboxes fun again!

Post by Super Aggro Crag » #198783

Fill toolboxes with ignoters and cans of welding fuel for incendiary toolbox that explode on smack
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Make toolboxes fun again!

Post by confused rock » #198787

wow I have never heard the "nobody loves you" before wow my feelings are gone I am just going to kill myself
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Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: Make toolboxes fun again!

Post by Falamazeer » #198794

Super Aggro Crag wrote:Fill toolboxes with ignoters and cans of welding fuel for incendiary toolbox that explode on smack
Don't be silly, combine igniters and proximity sensors then they'll detonate on impact when thrown, then you can make Molotov toolboxes!
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Make toolboxes fun again!

Post by DemonFiren » #198911

Both wrong. Igniter, proximity sensor and lots of cans with welding fuel should clearly make a toolbox mine.
We can't have bottlecap mines, but this works just as well.
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Spoiler:
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Make toolboxes fun again!

Post by Screemonster » #198926

Make toolboxes have 8 force + 1 for every tool in it or something like that, an empty toolbox isn't that good a beatin' weapon. Most of its skull-smacking power comes from being big and heavy and an empty box with a handle on it ain't the latter.
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MrEousTranger
Joined: Thu May 19, 2016 11:54 pm
Byond Username: Mr.EousTranger
Location: Stuck in 2005.

Re: Make toolboxes fun again!

Post by MrEousTranger » #198998

Falamazeer wrote:toolboxing the weakspot for massive damage!
Nice obscure meme reference.
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MrEousTranger
Joined: Thu May 19, 2016 11:54 pm
Byond Username: Mr.EousTranger
Location: Stuck in 2005.

Re: Make toolboxes fun again!

Post by MrEousTranger » #198999

Screemonster wrote:Make toolboxes have 8 force + 1 for every tool in it or something like that, an empty toolbox isn't that good a beatin' weapon. Most of its skull-smacking power comes from being big and heavy and an empty box with a handle on it ain't the latter.
Somehow get a bag of holding in there, make that dmg stack.
R&D just running around with a toolbox gibbing assistants on hit.


Yes IK double post
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Make toolboxes fun again!

Post by Jacough » #199002

Considering you can't just stuff them in your backpack like fire extinguishers it seems like it'd make more sense to do more damage. Alternatively keep the damage but give them a slow attack rate equivalent to a collapsible baton but give them a very high chance of knocking someone out. The idea being they wouldn't necessarily make for a good primary weapon but great for knocking someone out.
MrEousTranger wrote:
Screemonster wrote:Make toolboxes have 8 force + 1 for every tool in it or something like that, an empty toolbox isn't that good a beatin' weapon. Most of its skull-smacking power comes from being big and heavy and an empty box with a handle on it ain't the latter.
Somehow get a bag of holding in there, make that dmg stack.
R&D just running around with a toolbox gibbing assistants on hit.
If it'd be possible you could make it so that every tool you put in there increases the attack delay. An empty tool box would deal a fairly light amount of damage but attacking with it'd be quick as hell. A fully loaded toolbox on the other hand would be extremely slow, almost like the weight of it would require your character to wind up after each hit.
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Bawhoppennn
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Github Username: Bawhoppen

Re: Make toolboxes fun again!

Post by Bawhoppennn » #199007

Do not let it be said I do not care for the players https://github.com/tgstation/tgstation/pull/19540
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

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Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: Make toolboxes fun again!

Post by Falamazeer » #199009

I approve, though I feel like tacking the ability to backpack the toolbox makes it less likely to be merged.
But it sure would be nice if they both go through as is.

thanks brah!
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
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