Orphaned station instances

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JJRcop
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Orphaned station instances

Post by JJRcop » #199832

I thought: what if at the end of the round, if you choose to opt-in to it, instead of restarting the server, it closes the port, and spawns another dream daemon instance to host the new station. Everyone who opted in (and is currently not dead) stays behind on the old station. Since the port is closed, nobody can join. If you die for whatever reason you get instantly connected to the current main instance. If all players disconnect from an orphaned instance it closes itself. How many instances can be open at once can be defined in the config. If the concurrent instance count reaches the set limit, the oldest instance kicks all clients in it to the current main instance, then closes itself. (This can be worked out and executed with text2file/file2text since all instances are on the same machine.)

Maybe admins can have buttons to have all orphaned instances kick their players to main then close, or something. Maybe even have a way for an admin to see running instances and choose to connect to one, at which point that instance will temporarily open to a special port just long enough for the admin to connect, then close it again. (Obviously IsBanned would be checking if connections are from the intended admin or not.)



Would require a lot of work to have certain systems and features shut down when an instance turns into an orphaned instance, to prevent weirdness. Like poly/ian/punpun no longer saving, pretty much all SQL and savefile queries stop, etc.

Dunno, might be too much load for no reason.
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Re: Orphaned station instances

Post by Saegrimr » #199853

Yeah but why
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Re: Orphaned station instances

Post by AnonymousNow » #199864

I can immediately see benefits. A busy station can still choose to be a busy station, with all the things they've accomplished that round still available. At the same time, the round can sort of continue in a different capacity, so people can test shit out, but if there's still antagonists around, it becomes a real paranoia game as people can't come back to help/life anymore.
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Re: Orphaned station instances

Post by Incoming » #199870

We lack the player base to sustain a feature like this
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Re: Orphaned station instances

Post by Super Aggro Crag » #199902

i believe so
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Re: Orphaned station instances

Post by AnonymousNow » #199919

Don't we regularly reach 50 or so players on the servers now? Half of that is a crew, easily.
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Re: Orphaned station instances

Post by callanrockslol » #200189

AnonymousNow wrote:Don't we regularly reach 50 or so players on the servers now? Half of that is a crew, easily.
We used to have much higher numbers, would have worked much better then.
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Re: Orphaned station instances

Post by iamgoofball » #200195

we dont need to host a second server on every box just because people can't accept loss
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Re: Orphaned station instances

Post by Not-Dorsidarf » #200503

Orphaned stations would be fun if they got 15 more minutes and then syndies started pouring from every external airlock and dropping pods with mechs
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Re: Orphaned station instances

Post by oranges » #200509

The round nature of ss13 is no longer removable without an impossible amount of effort imo, make a remake if you don't like it.

paprika had the right idea.
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Re: Orphaned station instances

Post by Cayce » #201474

>We used to have much higher numbers, would have worked much better then.


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