[POLL]Minor Lawyer and Detective Change

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Multiple Questions

Remove Lawyers Increased Brig Access
12
5%
Remove Lawyers Increased Brig Access
12
5%
Remove Lawyers Increased Brig Access
12
5%
Keep Lawyers Increased Brig Access
13
5%
Keep Lawyers Increased Brig Access
13
5%
Keep Lawyers Increased Brig Access
13
5%
Loyally Implant Lawyers
9
4%
Loyally Implant Lawyers
9
4%
Loyally Implant Lawyers
9
4%
Do not Loyally Implant Lawyers
19
8%
Do not Loyally Implant Lawyers
19
8%
Do not Loyally Implant Lawyers
19
8%
Give the Detective SecHud's
18
7%
Give the Detective SecHud's
18
7%
Give the Detective SecHud's
18
7%
Do not give the Detective SecHud's
10
4%
Do not give the Detective SecHud's
10
4%
Do not give the Detective SecHud's
10
4%
 
Total votes: 243

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Steelpoint
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[POLL]Minor Lawyer and Detective Change

Post by Steelpoint » #21524

Two sections here.
------------------------------------

For some (fucking insane) reason the Lawyer has been given increased access to the brig, including the brig break room. This by default gives Lawyers access to Sec Equipment and easy access to most of the Brig. Not to mention they have access to the Security channel, one of the few station personal with Brig access, and are not loyalty implanted.

I wish to do the following with the lawyer
- Remove their increased Brig access, they will only be able to access the brig entry area and that's it.
- Maybe, if enough support but not without it, look at loyally implanting Lawyers.

------------------------------------

As a HoS player one of the most common questions I am asked is from the Detective, and that questions is..

"Can I have a Sechud"?

My suggestion is simple, give the Detective a pair of SecHud's.

There is no good reason not to do this, even if the Detective never acts to arrest anyone the mere fact he can report on a criminals position, be better in the know of the situation, and better set people to arrest are only pluses.

------------------------------------

Thank you.
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paprika
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Re: [POLL]Minor Lawyer and Detective Change

Post by paprika » #21527

here's what the lawyer needs:

access to brig hallway
access to prison wing (not the cells, but the prison wing so he can talk to prisoners, i hate having to walk out of the warden office to let him in)
access to court room
access to law office

adjust the map access requirements or the lawyer's access accordingly, this should be the default lawyer access
that's it
Oldman Robustin wrote:It's an established meme that coders don't play this game.
pixelhunter
Joined: Fri Jul 11, 2014 3:26 pm

Re: [POLL]Minor Lawyer and Detective Change

Post by pixelhunter » #21550

For which reason did the lawyer get acces to the security breakroom? He already has an office to relax in. As for the detective, please let him start with the Huds in his locker. Whenever I play detective it's standard procedure to acuire a pair.
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paprika
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Re: [POLL]Minor Lawyer and Detective Change

Post by paprika » #21552

Lawyer has access to the sec office because the equipment is in a separate room now, that's the only real reason IIRC.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Kelenius
Joined: Sun Apr 20, 2014 10:53 am
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Re: [POLL]Minor Lawyer and Detective Change

Post by Kelenius » #21716

Add an option 'remove lawyers'.

I'd vote for that.
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bandit
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Re: [POLL]Minor Lawyer and Detective Change

Post by bandit » #21734

Even better: remove antag protection from sec.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Steelpoint
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Re: [POLL]Minor Lawyer and Detective Change

Post by Steelpoint » #21750

bandit wrote:Even better: remove antag protection from sec.
Where did that come from?

Anyway, I think I worded myself incorrectly in the OP and gave the impression I was going to remove all of the Lawyers access, I'm just removing the back room's access since the Lawyer has no reason to go there.

I won't implant the Lawyers.

I'll be giving the Detective a pair of SecHud's.
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bandit
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Re: [POLL]Minor Lawyer and Detective Change

Post by bandit » #21751

Steelpoint wrote:Where did that come from?
The question of whether to implant the lawyers will become moot if sec antag is restored as it should be.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Steelpoint
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Re: [POLL]Minor Lawyer and Detective Change

Post by Steelpoint » #21752

bandit wrote:
Steelpoint wrote:Where did that come from?
The question of whether to implant the lawyers will become moot if sec antag is restored as it should be.
If you want to restore Sec's antag status, either revive one of the thread on it or start a new one. Last time that was brought up it was still about 50/50.
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Lo6a4evskiy
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Re: [POLL]Minor Lawyer and Detective Change

Post by Lo6a4evskiy » #21792

Steelpoint wrote:since the Lawyer has no reason to go there.
Having less places where security can avoid lawyers is good.
Steelpoint wrote:I'll be giving the Detective a pair of SecHud's.
I dunno, red doesn't really fit detective's overall style. I mean lots of detectives want baton, flash and taser, but that's not a reason to give it to them.
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Kyrah Abattoir
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Re: [POLL]Minor Lawyer and Detective Change

Post by Kyrah Abattoir » #21809

i kind of agree with preventing sec to just avoid the lawyer entirely by burrowing in secfortress but secHuds would only make the detective more useful while keeping his status of "Private investigator".

As for loyalty implanting the lawyer... I'm torn, i think the lawyer should be able to be a crook at his job, while remaining on the straight and narrow, wouldn't loyalty implants basically be detrimental to his job of lawyer, which is to claim that his client is innocent even when he's completely guilty?
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Re: [POLL]Minor Lawyer and Detective Change

Post by Lo6a4evskiy » #21819

Heads aren't implanted. Why the hell should lawyers be? They're civilians.
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Steelpoint
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Re: [POLL]Minor Lawyer and Detective Change

Post by Steelpoint » #21826

Difference is Lawyers have access to a lot more of the Brig than heads of staff, and a direct line with the Security channel.

It was just a suggestion thrown out after someone else commented on it. My main focus on this thread was mainly the SecHud's and the Access change.
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