ITT: Post halloween ideas

A place to record your ideas for the game.
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PKPenguin321
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ITT: Post halloween ideas

Post by PKPenguin321 » #217122

In previous years we had stuff like closets occasionally containing SPOOKY SKELETONS and bats in maintenance hallways. What kind of stuff should we do this year
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: ITT: Post halloween ideas

Post by Lumbermancer » #217131

Ghosts should be able to posses rats.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Re: ITT: Post halloween ideas

Post by Reece » #217135

For something really scary add vore code.
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Re: ITT: Post halloween ideas

Post by ShadowDimentio » #217160

Let chaplain see ghosts
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Re: ITT: Post halloween ideas

Post by Reece » #217166

Make every ghost a revenant and give out 'proton' pack infinite lasers
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Re: ITT: Post halloween ideas

Post by cancer_engine » #217203

enable krokodil skeletonification
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Re: ITT: Post halloween ideas

Post by Professor Hangar » #217303

Every department has a themed assortment of candy, to be given out at their discretion.
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Re: ITT: Post halloween ideas

Post by DemonFiren » #217306

Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
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non-lizard things:
Spoiler:
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Re: ITT: Post halloween ideas

Post by cancer_engine » #217315

DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
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Re: ITT: Post halloween ideas

Post by PKPenguin321 » #217317

cancer_engine wrote:
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
Do assistants eat pills off of the floor?

Of course I would
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: ITT: Post halloween ideas

Post by Owegno » #217319

Reece wrote:For something really scary add vore code.
Probably be better for april fools day.

I want mummy shit for abandoned temples on lavaland.
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Re: ITT: Post halloween ideas

Post by DemonFiren » #217320

Owegno wrote:
Reece wrote:For something really scary add vore code.
Probably be better for april fools day.

I want mummy shit for abandoned temples on lavaland.
Skeletal ash drakes.
Then add vore code on top of it.
Then laugh as spessmens fall through the ribs.
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non-lizard things:
Spoiler:
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Re: ITT: Post halloween ideas

Post by XDTM » #217376

Make plasmamen immune to their own fire for extra spooky skeletons
a.k.a. Duke Hayka

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Re: ITT: Post halloween ideas

Post by Professor Hangar » #217391

DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Also random drugs and buffs.

And give out costumes, including xenomorphs, syndicate space suits and hardsuits (non functional), gang outfits, cultist robes and armblades.
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Re: ITT: Post halloween ideas

Post by Anonmare » #217487

Replace security with cultists, complete with spooky* robes.

*Spookiness not included.
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Re: ITT: Post halloween ideas

Post by FantasticFwoosh » #217513

A small set of connected halloween ideas

> Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.

> New otherwise xenobio/loot only plant added to hacked botany vendors during halloween, "Booberry", a red semi-seethrough berry that yields 0.5 holy water 0.5 anxiety inducing toxin and 0.5 ectoplasm along with nutrition. (for stuttering, spooks and feeling strange)

> Ectoplasm reagent - Ghost and cult construct blood excreted on damage like red toxic waste, extracted from live (soon to be re-dead) ghosts or booberries, red and brightly lit it makes you shine like teslium when consumed, also a spooky condiment for the chef's recipies, instead ectoplasm burger would require 10 ectoplasm, it is slightly toxic to human beings. Can be fed directly to cult constructs and shades to heal them.

Spoiler:
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Re: ITT: Post halloween ideas

Post by Grazyn » #217644

Give skeletons a verb to play their own bones like a regular instrument (import songs etc).it needs someone adding xilophone notes though
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Re: ITT: Post halloween ideas

Post by Davidchan » #217651

PKPenguin321 wrote:
cancer_engine wrote:
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
Do assistants eat pills off of the floor?

Of course I would
Security department has tiny chocolate handcuffs and sugar batons that have a small chance to stun you and deal 10 harm damage to your head when eaten.

Medical gets syringes and edible bandages which may or may not contain neurotoxic or mindbreaker.

Engineering gets tiny singularities that will randomly consume any other candy in the bag and grow larger. Eating a singularity that is too large has a chance to consume your organs and cause you to implode. Tiny Tesla and cotton candy insuls also available, with a rather shocking and rubbery taste.

Science gets transfer valves and gum-drop slimes, transfer valves may randomly start ticking when bitten and explode in a 1,1,1 explosion after 2-5 seconds, gumslimes sapping your health and causing you to spit out four more of a random color. Eating a black gumdrop turns you into a random simple mob.

Supply gets Snagberry-Mules that can be cracked open for a random prize, though 1 in 10 mules may just take offense to being broke open and run your ass over.
Law 0: Secborg din do nuffin.
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Re: ITT: Post halloween ideas

Post by Remie Richards » #217673

FantasticFwoosh wrote: > Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.
This exists, made it 5 months ago.

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私は完璧
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Re: ITT: Post halloween ideas

Post by Dagdammit » #217679

Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "real" world.

Mix in occasional glimpses of figures who run off, or noises of things in vents. Rare.
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Re: ITT: Post halloween ideas

Post by Dagdammit » #217680

Alternately, "nightmare" version of hallucination code.
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Re: ITT: Post halloween ideas

Post by FantasticFwoosh » #217684

Remie Richards wrote:
FantasticFwoosh wrote: > Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.
This exists, made it 5 months ago.

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Nice. Id forgotten about that

I was sort of driving towards the AI seeing you differently like they do now (observer ghost etc) as a sort of refinement of that, and just a classic Halloween costume

Spoiler:
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Re: ITT: Post halloween ideas

Post by Jacough » #217688

DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Nah, event traitor item: candy with razor blades. Inflicts severe brute damage over time
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Re: ITT: Post halloween ideas

Post by Cobby » #217736

Remie Richards wrote:
FantasticFwoosh wrote: > Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.
This exists, made it 5 months ago.

Image
what is this called :^)
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Re: ITT: Post halloween ideas

Post by Remie Richards » #217743

ExcessiveCobblestone wrote:-snip-
what is this called :^)
spookyghost
/obj/item/clothing/suit/spookyghost
but just "spookyghost" will spawn it.
私は完璧
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Re: ITT: Post halloween ideas

Post by Professor Hangar » #217828

Dagdammit wrote:Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "real" world.

Mix in occasional glimpses of figures who run off, or noises of things in vents. Rare.
Punchline: The nightmare station is preferable to the real station most of the time.
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Re: ITT: Post halloween ideas

Post by WJohnston » #217888

I guess I can do a bit of festivity spriting for once. I never do it, been kinda wanting to. Maybe this year we'll actually have some unique content to show? That'd be nice.
Apparently I was an director or something.
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Re: ITT: Post halloween ideas

Post by Armhulen » #218041

Professor Hangar wrote:
Dagdammit wrote:Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "real" world.

Mix in occasional glimpses of figures who run off, or noises of things in vents. Rare.
Punchline: The nightmare station is preferable to the real station most of the time.
this sounds cool, if only if only
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Re: ITT: Post halloween ideas

Post by ThanatosRa » #218044

PKPenguin321 wrote:
cancer_engine wrote:
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
Do assistants eat pills off of the floor?

Of course I would
Make sure one of those random toxins is Mindbreaker. Or most of them. Or All of them.

Mutagen too.
my forum gimmick is that no one knows who i am

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Re: ITT: Post halloween ideas

Post by MrEousTranger » #218069

clowns should spawn with chainsaw or hatchet.
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I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Re: ITT: Post halloween ideas

Post by DemonFiren » #218126

#notallclowns
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non-lizard things:
Spoiler:
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