Bottom post of the previous page:
letshavecake wrote:
And back on the whole "miner seekrit club" thing, even if it's not completely "public access", the very nature of this idea really does necessitate making mining into a hodgepodge of different people, acting like a dinky sub-department version of Command, and making the lavaland roles more fleshed out would only further necessitate that for defense and diplomacy purposes, essentially making it a forward base for the station and NT by extension, rather than just a mining operation
And I believe you are right that lavaland should be expanded on for possible staff roles. I believe doubling the shaft miner base staff from 3 to 6 would, well, double the number of people properly set up to go forth into the hellscape. Then, add in some new roles for mining.
One dedicated security officer, completely with unique mining exclusive gear. A security explorer suit, a low pressure only high ammo gun to keep fauna away from the base.
One dedicated medical doctor, as a dedicated corpse seeker, a surgeon, and someone to keep miners in tip top shape between trips into the wild.
One dedicated xenologist, who's job it to exploit the various relics and buildings out there, to make them more useful for mining and to provide nice bonuses to the station.
The Foreman. The boss miner, who's job is to maintain the base, keep in communication with the miners, providing insight, intel, and to be someone who can do anything on the station the dedicated personnel are capable of, like any proper head on the station. Allow them to grant access to anyone who requests it and they feel would be helpful to mining.
Because the biggest problem I see with making it "Anyone and everyone can come down to Lavaland!" Is the return of the Away Mission bullshit. Everyone who is slightly bored can run down, and rush off into the hellscape for sweet loot and death. We had these back in the day, and they got removed for a very good reason.