Flickering lights
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Flickering lights
The function is already there, and for some reason I think it won't hog resources. So can we make lights randomly flicker for no reason but to be atmospheric?
Like, every light on the station has a 0.001 chance to flicker every tick, and 0.1% of lights are faulty and flicker ALL THE TIME.
And maybe add flickering with much higher frequency, high enough that the area essentially never stops being "lit" but nevertheless the flickering is noticeable.
Please it will be cozy I promise.
Like, every light on the station has a 0.001 chance to flicker every tick, and 0.1% of lights are faulty and flicker ALL THE TIME.
And maybe add flickering with much higher frequency, high enough that the area essentially never stops being "lit" but nevertheless the flickering is noticeable.
Please it will be cozy I promise.
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Highly suitable for use in funerals
- oranges
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- Joined: Tue Apr 15, 2014 9:16 pm
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Re: Flickering lights
Rethink itfor some reason I think it won't hog resources
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Re: Flickering lights
It could be handled by a subsystem to not be costly.
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Flickering lights
I'd rather not get a migraine from the virtual workplace I bumble around in thanks.
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Flickering lights
Why? It would be immersive.Reece wrote:I'd rather not get a migraine from the virtual workplace I bumble around in thanks.
Fine, I'll rewrite SS13 and make it not costly I am 100% committed to the project the first release is expected on 10/10/2016.oranges wrote:Rethink itfor some reason I think it won't hog resources
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
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Re: Flickering lights
If there was a resource-efficient way to do it, it'd be nice as something that ramps up as the station gets more damaged. I have seen admins fiddle with this sort of thing manually during events and it's very cool. It would definitely have to be clear flickering/on-and-off, not the shitty buzzing thing that real fluorescent lights do that gives you a migraine.
- MisterPerson
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Re: Flickering lights
I can think of some optimizations that would make this not as expensive as you might think if the flickering was just between a handful of static brightness levels. Not high on my priority list but maybe someone else could take a stab.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- MrStonedOne
- Host
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Re: Flickering lights
Server side it would actually be rather cheap.
Client side is the other issue. animate()ions tend to be costly for people on certain low end graphics cards.
Client side is the other issue. animate()ions tend to be costly for people on certain low end graphics cards.
- D&B
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- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Flickering lights
Wait, SS13 actually requires a decent video card? I thought it could run smoothly on a potato. I should run it on a decent card then, maybe that'll get rid of lagspikes I am getting.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
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