Flickering lights

A place to record your ideas for the game.
Post Reply
User avatar
Whoisthere
Joined: Mon Jul 14, 2014 8:11 am
Byond Username: Whoisthere

Flickering lights

Post by Whoisthere » #236818

The function is already there, and for some reason I think it won't hog resources. So can we make lights randomly flicker for no reason but to be atmospheric?
Like, every light on the station has a 0.001 chance to flicker every tick, and 0.1% of lights are faulty and flicker ALL THE TIME.
And maybe add flickering with much higher frequency, high enough that the area essentially never stops being "lit" but nevertheless the flickering is noticeable.

Please it will be cozy I promise.
Sad elegy
Highly suitable for use in funerals
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Flickering lights

Post by oranges » #236945

for some reason I think it won't hog resources
Rethink it
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Flickering lights

Post by Scott » #236950

It could be handled by a subsystem to not be costly.
Reece
Joined: Tue Dec 08, 2015 7:02 pm
Byond Username: Reece1995

Re: Flickering lights

Post by Reece » #236970

I'd rather not get a migraine from the virtual workplace I bumble around in thanks.
User avatar
Whoisthere
Joined: Mon Jul 14, 2014 8:11 am
Byond Username: Whoisthere

Re: Flickering lights

Post by Whoisthere » #237140

Reece wrote:I'd rather not get a migraine from the virtual workplace I bumble around in thanks.
Why? It would be immersive.
oranges wrote:
for some reason I think it won't hog resources
Rethink it
Fine, I'll rewrite SS13 and make it not costly I am 100% committed to the project the first release is expected on 10/10/2016.
Sad elegy
Highly suitable for use in funerals
User avatar
Sweaterkittens
Joined: Tue Aug 11, 2015 11:02 am
Byond Username: SweaterKittens

Re: Flickering lights

Post by Sweaterkittens » #237352

If there was a resource-efficient way to do it, it'd be nice as something that ramps up as the station gets more damaged. I have seen admins fiddle with this sort of thing manually during events and it's very cool. It would definitely have to be clear flickering/on-and-off, not the shitty buzzing thing that real fluorescent lights do that gives you a migraine.
ImageImage
Spoiler:
Image
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Flickering lights

Post by MisterPerson » #237358

I can think of some optimizations that would make this not as expensive as you might think if the flickering was just between a handful of static brightness levels. Not high on my priority list but maybe someone else could take a stab.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
MrStonedOne
Host
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: Flickering lights

Post by MrStonedOne » #237361

Server side it would actually be rather cheap.

Client side is the other issue. animate()ions tend to be costly for people on certain low end graphics cards.
Forum/Wiki Administrator, Server host, Database King, Master Coder
MrStonedOne on digg(banned), Steam, IRC, Skype Discord. (!vAKvpFcksg)
Image
NSFW:
Image
User avatar
D&B
Joined: Mon Jun 13, 2016 2:23 am
Byond Username: Repukan
Location: *teleports behind you*

Re: Flickering lights

Post by D&B » #237388

They could just download more RAM
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
User avatar
Whoisthere
Joined: Mon Jul 14, 2014 8:11 am
Byond Username: Whoisthere

Re: Flickering lights

Post by Whoisthere » #237417

Wait, SS13 actually requires a decent video card? I thought it could run smoothly on a potato. I should run it on a decent card then, maybe that'll get rid of lagspikes I am getting.
Sad elegy
Highly suitable for use in funerals
Post Reply

Who is online

Users browsing this forum: Bing [Bot]