New game mode: Mutiny
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- Joined: Thu Dec 18, 2014 11:27 pm
- Byond Username: Cobraman
- Location: The south
New game mode: Mutiny
Idea: A game like revs, but instead it starts out with 1-3. A mix of gang and revs, as each head has a different gang of revs. EG: CE is a mutineer and gets yellow mutineers. CMO is a mutineer and gets Blue Mutineers but they don't know. To get green text, they have to have a majority of the stations alive crew under their control, and kill the captain, and a take over machine.
Last edited by Cobraman202 on Thu Dec 22, 2016 3:15 am, edited 3 times in total.
Player of Aden Mcclymonds, Liliana Murphy, and Darrel Williams.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: New game mode: Mutany
mutiny
- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
- Byond Username: Dagdammit
Re: New game mode: Mutiny
- A game mode where specific job roles are sure to be antags (or at least have a greater than 50% chance of it) is probably a bad idea. There'd be bad meta behaviors in response.
- What happens if the Cap gets mauled by space carp 5 minutes in and the CMO becomes acting captain? Like, do the existing in-game mechanics/procedure for a head taking charge have any relevance to the crazy "seize control by somehow building a dominator in my office" process?
- I like the spirit of the bit where 50% of crew has to still be alive, but am not sure that specific mechanism will actually work.
- When you say "they don't know", who is "they"?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
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