More dangerous events the longer the round goes on.
- Add the following new events:
- Heating up - "The local star's intensity levels have fluctuated to be higher, station personnel are advised to dress lightly and avoid windows." (Temperatures near windows raise by 10-20 degrees. Solar panels produce more power for the duration. People in spacesuits while in space will get uncomfortably warm).
- Cooling down - "The local star's intensity levels have fluctuated to be lower, station personnel are advised to drink hot cocoa in front of the plasma fire." (Temperatures near windows drop by 10-20 degrees, solar panels are less efficient for the period).
- Syndicate recon party - "Syndicate radio chatter indicate increased activity near your station. Please report sightings of red suits to your local security team." (Between 3-6 melee only red-suited personnel spawn in space near the station).
- Solar Wind activity - "Increased activity from the local star has been detected, releasing charged particles. Personnel are to be advised for EMP disturbances." (Low-intensity EMPs are expended in random locations over a 3 minute interval).
- Stowaways - "We have found evidence of unauthorised personnel on the last supply shuttle, we believe they have have stowed away on your station. Security are advised to check for unregistered crewmembers." (Between 1-3 people spawn somewhere in maintenance with chameleon jumpsuits, shoes, headsets, bags and agent IDs w/ chameleon PDAs and syndi-keys. They do not get uplinks but do have traitor objectives. CentCom alert occurs 3-5 minutes after their spawning).
<20 minute mark:
What we have currently, events are never enough to disrupt station life in a significant way
20-30 minute mark
Station events can be disruptive to station life but rarely outright destructive
No unique events firing
Side-antagonists have a low-medium chance of spawning
30-40 minute mark
The danger from events begins to rapidly rise
Dangerous events have more chance of firing
Side-antagonists have a higher chance of spawning
50+ minutes mark:
The danger to the station is reaching its boiling point
Events that are hazardous to the station crew are increasingly commonplace
Side antagonists are at their highest chance of appearing