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Once again, miners don't spawn in mining EVA. Beasts don't spawnkill them. And all their gear except the suits (which, again, aren't needed for mining) is on the station. If you're so worried about dying to "unfair" things, you can also get yourself backed up at cloning before going to the outpost. You do that at roundstart, there's a fair chance someone will clone you if you scream "MEGAFAUNA ON MINING" if you happen to find a drake waiting outside the outpost. Chasms are also hard-countered by (auto)cloning, and jauntersMake megafauna spawns have a minimum distance
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Re: Make megafauna spawns have a minimum distance
But if there's megafauna right outside the base when you take the shuttle, even if you escape back to the station alive, doesn't that essentially negate your job for the entire roundGrazyn wrote:Once again, miners don't spawn in mining EVA. Beasts don't spawnkill them. And all their gear except the suits (which, again, aren't needed for mining) is on the station. If you're so worried about dying to "unfair" things, you can also get yourself backed up at cloning before going to the outpost. You do that at roundstart, there's a fair chance someone will clone you if you scream "MEGAFAUNA ON MINING" if you happen to find a drake waiting outside the outpost. Chasms are also hard-countered by (auto)cloning, and jaunters
Limey wrote:its too late.
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Re: Make megafauna spawns have a minimum distance
aaaargh how many times do I have to say thisQbopper wrote:But if there's megafauna right outside the base when you take the shuttle, even if you escape back to the station alive, doesn't that essentially negate your job for the entire roundGrazyn wrote:Once again, miners don't spawn in mining EVA. Beasts don't spawnkill them. And all their gear except the suits (which, again, aren't needed for mining) is on the station. If you're so worried about dying to "unfair" things, you can also get yourself backed up at cloning before going to the outpost. You do that at roundstart, there's a fair chance someone will clone you if you scream "MEGAFAUNA ON MINING" if you happen to find a drake waiting outside the outpost. Chasms are also hard-countered by (auto)cloning, and jaunters
but this apparently falls under "git gud" and we shouldn't expect miners to do that. It also doesn't count as interesting gameplay or small deviation from the usual slog, when your workplace is compromised you should just throw your hands in the air and log off, ignoring every tool the game offers you.>optional: if megafauna is a dragon, ask if there is an experienced dragon slayer willing to help (there usually is at least one)
>ask sec to let you back to mining via gulag
>dig a tunnel and go far enough from the gulag to leave the ore scarcity zone
>drop the aux base beacon and shuttle beacon
>drop the aux base
>optional: mine enough ore to buy your explorer suit back from cargo
>restart mining operations
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Re: Make megafauna spawns have a minimum distance
I wasn't aware you could dig tunnels, my bad
Limey wrote:its too late.
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Re: Make megafauna spawns have a minimum distance
I heard
>delay your round by 10 minutes and start underequipped because rng rolled bad, unless it's actually canceled because you didn't dodge the megafauna fast enough, got killed and made unclonable.
>delay your round by 10 minutes and start underequipped because rng rolled bad, unless it's actually canceled because you didn't dodge the megafauna fast enough, got killed and made unclonable.
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Re: Make megafauna spawns have a minimum distance
I mean really it only needs to be a buffer of like 10 tiles or something. If we do go buffer.
But frankly there are very easy ways to avoid megafauna including the gps.
But frankly there are very easy ways to avoid megafauna including the gps.
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Re: Make megafauna spawns have a minimum distance
You've missed the conversation if you think the gps cures a problem that prevents access to mining EVA.Bombadil wrote:I mean really it only needs to be a buffer of like 10 tiles or something. If we do go buffer.
But frankly there are very easy ways to avoid megafauna including the gps.
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Re: Make megafauna spawns have a minimum distance
Just lure the fauna to the shuttle so the crew can kill it for youcedarbridge wrote:You've missed the conversation if you think the gps cures a problem that prevents access to mining EVA.Bombadil wrote:I mean really it only needs to be a buffer of like 10 tiles or something. If we do go buffer.
But frankly there are very easy ways to avoid megafauna including the gps.
admin approved or your money back
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Re: Make megafauna spawns have a minimum distance
RNG can fuck up every other job in a hundreds ways and you complain because it can also affect what is probably the hardest job in the game? Paranoid miners can use a GPS even before going to the outpost to check if a beast is there (and use the gulag route if there is one), they can get backed up in cloning, they can use jaunters to negate chasms etc. but guess what, you hardly see them doing that, either because A) they don't care about dangers or B) it's easier to complain on the forums with the hope that a friendly coder will QoL it all awayXDTM wrote:I heard
>delay your round by 10 minutes and start underequipped because rng rolled bad, unless it's actually canceled because you didn't dodge the megafauna fast enough, got killed and made unclonable.
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Re: Make megafauna spawns have a minimum distance
No job on the station requires substantial workarounds due to roundstart RNG. Name one.Grazyn wrote:RNG can fuck up every other job in a hundreds ways and you complain because it can also affect what is probably the hardest job in the game? Paranoid miners can use a GPS even before going to the outpost to check if a beast is there (and use the gulag route if there is one), they can get backed up in cloning, they can use jaunters to negate chasms etc. but guess what, you hardly see them doing that, either because A) they don't care about dangers or B) it's easier to complain on the forums with the hope that a friendly coder will QoL it all awayXDTM wrote:I heard
>delay your round by 10 minutes and start underequipped because rng rolled bad, unless it's actually canceled because you didn't dodge the megafauna fast enough, got killed and made unclonable.
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Re: Make megafauna spawns have a minimum distance
I'm confident that the odds of the mining outpost being rendered completely unoperable (so not just megafauna camping the exit, since you can just go through the south side) are substantially lower than the odds of your workplace being fucked up by random events. E.g. carp migration right after roundstart, I had just started xenobio, carps break the windows, the time it took me to get someone with a vac suit to seal the breach and restore atmos was more than enough for a miner to do the whole gulag/aux base workaround (which really takes 5 minutes tops, you just need sec to let you to the gulag). The odds are just too low to be compared to all the other ways RNG can fuck you over, you will have died 10 times to a traitor spawning in your same department and killing you at roundstart before you die to a megafauna spawning on top of the outpost.
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Re: Make megafauna spawns have a minimum distance
Gulag is separated from main lavaland by a lava river with no bridges exactly to prevent prisoners from just crossing over. And the solution to carps is far faster, which is placing a wall with the metal in a lab nearby before the carp even breaks the window. Or just don't aggro it, i've had that happen multiple times and i could always get it stuck onto a wall.
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Re: Make megafauna spawns have a minimum distance
I don't understand why somebody is fighting something like this tooth and nail when it just fixes something that's most likely unintended
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Re: Make megafauna spawns have a minimum distance
I'm not married to the idea but I agree, I didn't think this would be this controversialTogopal wrote:I don't understand why somebody is fighting something like this tooth and nail when it just fixes something that's most likely unintended
Limey wrote:its too late.
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Re: Make megafauna spawns have a minimum distance
90% off the time megafauna are spawened off in the corners of the map this happens so fucking rarely. Also when i meant 10 tile spawn buffer i meant like from the base. Maybe put up energy barriers powered by the mining base that keep mobs out. Energy fence or whatever
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Re: Make megafauna spawns have a minimum distance
ITT: People hating a simple change to prevent megafauna from spawning inside of the mining base at round start because ????
Like seriously, why?
Like seriously, why?
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Re: Make megafauna spawns have a minimum distance
change = hugboxDoctor Pork wrote:ITT: People hating a simple change to prevent megafauna from spawning inside of the mining base at round start because ????
Like seriously, why?
Limey wrote:its too late.
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Re: Make megafauna spawns have a minimum distance
I can understand disagreeing with peoples viewpoints but pretending they never expressed them is a waste of time for everyone involved. If you don't want to engage in conversation please refrain from posting.Doctor Pork wrote:because ????
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Re: Make megafauna spawns have a minimum distance
Doctor Pork wrote:ITT: People hating a simple change to prevent megafauna from spawning inside of the mining base at round start because ????
Like seriously, why?
It never spawns inside of the mining base ever
are you stupid or just merely pretending
Spoiler:
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Re: Make megafauna spawns have a minimum distance
(you)D&B wrote:Doctor Pork wrote:ITT: People hating a simple change to prevent megafauna from spawning inside of the mining base at round start because ????
Like seriously, why?
It never spawns inside of the mining base ever
are you stupid or just merely pretending
I can understand not liking change because its your super duper special git gud survival zone but pretending it's perfect is a waste of time for everyone involved. If you don't want to engage in objective conversation please refrain from posting.Kor wrote:I can understand disagreeing with peoples viewpoints but pretending they never expressed them is a waste of time for everyone involved. If you don't want to engage in conversation please refrain from posting.Doctor Pork wrote:because ????
Alright, I shall accept you invite to leave however and will not be checking back into this thread. Goodbye.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Re: Make megafauna spawns have a minimum distance
Kor wrote:So yes, each particular request is reasonable, because there are legitimately annoying aspects about each one
What did he mean by this?Doctor Pork wrote:but pretending it's perfect is a waste of time for everyone involved
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Re: Make megafauna spawns have a minimum distance
So the obvious choice is to give other jobs more RNG elements since Shaft Miner has consecutively been a filled job since lavaland was added.cedarbridge wrote:No job on the station requires substantial workarounds due to roundstart RNG. Name one.Grazyn wrote:RNG can fuck up every other job in a hundreds ways and you complain because it can also affect what is probably the hardest job in the game? Paranoid miners can use a GPS even before going to the outpost to check if a beast is there (and use the gulag route if there is one), they can get backed up in cloning, they can use jaunters to negate chasms etc. but guess what, you hardly see them doing that, either because A) they don't care about dangers or B) it's easier to complain on the forums with the hope that a friendly coder will QoL it all awayXDTM wrote:I heard
>delay your round by 10 minutes and start underequipped because rng rolled bad, unless it's actually canceled because you didn't dodge the megafauna fast enough, got killed and made unclonable.
It's like lack of RNG = meta strats = boredom....
hmm.......
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Re: Make megafauna spawns have a minimum distance
I don't know how you reached that conclusion unless you think that somehow a job crippling itself at roundstart due to happenstance is something you think should be expanded.ExcessiveCobblestone wrote:So the obvious choice is to give other jobs more RNG elements since Shaft Miner has consecutively been a filled job since lavaland was added.cedarbridge wrote:No job on the station requires substantial workarounds due to roundstart RNG. Name one.Grazyn wrote:RNG can fuck up every other job in a hundreds ways and you complain because it can also affect what is probably the hardest job in the game? Paranoid miners can use a GPS even before going to the outpost to check if a beast is there (and use the gulag route if there is one), they can get backed up in cloning, they can use jaunters to negate chasms etc. but guess what, you hardly see them doing that, either because A) they don't care about dangers or B) it's easier to complain on the forums with the hope that a friendly coder will QoL it all awayXDTM wrote:I heard
>delay your round by 10 minutes and start underequipped because rng rolled bad, unless it's actually canceled because you didn't dodge the megafauna fast enough, got killed and made unclonable.
It's like lack of RNG = meta strats = boredom....
hmm.......
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Re: Make megafauna spawns have a minimum distance
Job is popular so I can only assume the contents [even the ones we take for annoyances] are what make it so fun for many people.cedarbridge wrote: I don't know how you reached that conclusion unless you think that somehow a job crippling itself at roundstart due to happenstance is something you think should be expanded.
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Re: Make megafauna spawns have a minimum distance
Give every job a rare chance for their workplace to be fucked at round start too
Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc
Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc
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Re: Make megafauna spawns have a minimum distance
Clearly this is the solution to the problem, how could I have been so blindTakeguru wrote:Give every job a rare chance for their workplace to be fucked at round start too
Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc
You are a genius
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Re: Make megafauna spawns have a minimum distance
When roid mining was a thing their was a safe zone.
this was removed when lavaland came because it really want justified based of the threat of the 3 dangerous mobs and made some code harder to implement.
Then mega-fauna got added and suddenly people who want to avoid monster hunter shitty 2d edition are ridiculed.
this was removed when lavaland came because it really want justified based of the threat of the 3 dangerous mobs and made some code harder to implement.
Then mega-fauna got added and suddenly people who want to avoid monster hunter shitty 2d edition are ridiculed.
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Re: Make megafauna spawns have a minimum distance
Yeah, mining is liked because of the thrill of maybe starting 5-10 minutes later, not because of the loot and cool ruins.
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Re: Make megafauna spawns have a minimum distance
Man I still just want a secondary mining z-level which has hardly any monsters, no ash storms, and way less ores. Bring back peaceful relaxing mining 2557Supermichael777 wrote:When roid mining was a thing their was a safe zone.
this was removed when lavaland came because it really want justified based of the threat of the 3 dangerous mobs and made some code harder to implement.
Then mega-fauna got added and suddenly people who want to avoid monster hunter shitty 2d edition are ridiculed.
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Re: Make megafauna spawns have a minimum distance
I am going to kick this rad place to be right into the sun tbqh
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Re: Make megafauna spawns have a minimum distance
I know you're making fun of my point but the whole drive of Lavaland is D A N G E R and a complete 180 from the "hugbox" nature of on station, so it really isn't comparable.Takeguru wrote:Give every job a rare chance for their workplace to be fucked at round start too
Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc
Mining is no longer a quiet past time you do to play pseudosingleplayer, it's a unique and active experience each time that sometimes places you into situations you're uncomfortable with and can easily ruin your round from the get go. If people want to shill this idea that mining should have OOC guards, you're better off asking for a revert from lavaland instead of this slow degredation of lethality on a job people very much go on for the harsh nature of the job/location.
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Re: Make megafauna spawns have a minimum distance
ExcessiveCobblestone wrote:I know you're making fun of my point but the whole drive of Lavaland is D A N G E R and a complete 180 from the "hugbox" nature of on station, so it really isn't comparable.Takeguru wrote:Give every job a rare chance for their workplace to be fucked at round start too
Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc
Mining is no longer a quiet past time you do to play pseudosingleplayer, it's a unique and active experience each time that sometimes places you into situations you're uncomfortable with and can easily ruin your round from the get go. If people want to shill this idea that mining should have OOC guards, you're better off asking for a revert from lavaland instead of this slow degredation of lethality on a job people very much go on for the harsh nature of the job/location.
There is more to lavaland than megafauna hunting and sometimes you are unable to do your job because of unlucky RNG, I know I'm just parroting other people but lets get rid of supporting the normalization of "this could ruin your round at the start of the game and thats okay" because its not and some people want to play the game for more than 10 minutes. INB4 a lazy reply of "be something other than miner if you dont want to die" tell me A. How new players are supposed to learn the job and B. How miners are supposed to get minerals in general if there is a bubblegum drooling against the exterior airlock due to bad luck
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Re: Make megafauna spawns have a minimum distance
Yeah I think you can separate "this job is dangerous and there is a good chance you will die" from instant death memes at the start of the round
Limey wrote:its too late.
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Re: Make megafauna spawns have a minimum distance
Also a good part of the miner popularity is the unique rewards, which range from self-antag to better-than-traitor-uplink gear. Sure, there's the bragging rights for megafauna killing, but i wouldn't keep the chance of megafauna at the front door only to please the 2-3 players who might manage to kill it, and those that somehow enjoy having to go through hoops to get a chance to start mining, with less gear.
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