Traitor Items
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Traitor Items
So currently the selection a traitor has is limited and only offers one or two real choices. You can be emag McGee and cause chaos or you can go loud with a esword and a ebow. Anything else is asking for failure, tears, and lack of crystal on useful stuff. So let's all come up with improved or other traitors items. RIP Parapen
My shit Ideas:
A crayon that lets you make your items mimic others in appearance and desc(Emag looking like a regular id, ebow looks like a toy one, etc). Turns to ashes when done.
Demotix cartridges being able to poison, stun or just straight bomb the person as usual.
Explosive implants that you can inject in yourself or others to encourage them to listen to you. More implants in general really.
A gun that can load shotgun bullets(Shotgun bullets can do many things such as set people on fire or bullets filled with mutagen) or just different types of bolts for the ebow.
A headset key that lets you hear all comms.
Make those now useless sleepy pens refillable.
Stun gloves.
A item that lets you booby trap almost anything (a id, gloves, computer console).
Emags not having any limit on what they can fuck up (Emag a camera to turn it off for a minute, emag a person's head to deactive their headset, emagged vending machine makes it come alive(Maybe too OP), or just emagging the gun to make it malfunction and give a short beepsky smash like stun.)
My shit Ideas:
A crayon that lets you make your items mimic others in appearance and desc(Emag looking like a regular id, ebow looks like a toy one, etc). Turns to ashes when done.
Demotix cartridges being able to poison, stun or just straight bomb the person as usual.
Explosive implants that you can inject in yourself or others to encourage them to listen to you. More implants in general really.
A gun that can load shotgun bullets(Shotgun bullets can do many things such as set people on fire or bullets filled with mutagen) or just different types of bolts for the ebow.
A headset key that lets you hear all comms.
Make those now useless sleepy pens refillable.
Stun gloves.
A item that lets you booby trap almost anything (a id, gloves, computer console).
Emags not having any limit on what they can fuck up (Emag a camera to turn it off for a minute, emag a person's head to deactive their headset, emagged vending machine makes it come alive(Maybe too OP), or just emagging the gun to make it malfunction and give a short beepsky smash like stun.)
Last edited by ThatSlyFox on Mon Sep 29, 2014 7:46 am, edited 1 time in total.
-
- Joined: Tue Jul 22, 2014 9:48 pm
- Byond Username: Arumashi
- Location: France
Re: Traitor Items
A suicide vest would be nice. With a mechanism that works so you can activate it only if you put it on yourself, to prevent gibbing other people since that's something the codebus don't want.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: Traitor Items
Also a quick and mindless thought, make it so you can change the color of your esword at will rather than hope you get one that isn't blue.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: Traitor Items
Seriously what is it with you and suicide bombing??? I mean it seems like you've got a pretty unhealthy obsession with the idea (4 related incidents plus a ban?).Kuraudo wrote:A suicide vest would be nice. With a mechanism that works so you can activate it only if you put it on yourself, to prevent gibbing other people since that's something the codebus don't want.
Whatever
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Traitor Items
Real men activate rainbow mode.ThatSlyFox wrote:Also a quick and mindless thought, make it so you can change the color of your esword at will rather than hope you get one that isn't blue.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Traitor Items
The code... it's crying already...ThatSlyFox wrote: A item that lets you booby trap almost anything (a id, gloves, computer console).
私は完璧
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: Traitor Items
I guess I can see how that would be hard to add. A man can dream though.Remie Richards wrote:The code... it's crying already...ThatSlyFox wrote: A item that lets you booby trap almost anything (a id, gloves, computer console).
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Traitor Items
Bluespace Box:
Resembles the standard internals box found in a backpack, but can fit any item that can be held.
Will take the appearance of whatever items the box is used on(ie an oxygen tank, cigarette butt). 10 TC
Resembles the standard internals box found in a backpack, but can fit any item that can be held.
Will take the appearance of whatever items the box is used on(ie an oxygen tank, cigarette butt). 10 TC
Re: Traitor Items
"RCD" - Random Construction Device:
-Looks just like an rcd
-Takes matter cartridges as ammo
-Cannot deconstruct
-builds a random object instantly (compared to regular rcd which lets you choose but builds very slowly)
-Looks just like an rcd
-Takes matter cartridges as ammo
-Cannot deconstruct
-builds a random object instantly (compared to regular rcd which lets you choose but builds very slowly)
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Traitor Items
Wrong thread. http://tgstation13.org/phpBB/viewtopic.php?f=9&t=32deathhoof wrote:"RCD" - Random Construction Device:
-Looks just like an rcd
-Takes matter cartridges as ammo
-Cannot deconstruct
-builds a random object instantly (compared to regular rcd which lets you choose but builds very slowly)
- Mastigos
- Joined: Sat Apr 19, 2014 11:53 am
Re: Traitor Items
I'd like to see specialized traitor items for certain jobs. Stuff like max potency kudzu seeds for botanists or special roburgers for chef that turn the victim into an emagged borg, or a kit to make a MULE fully controllable when you ride it for Cargo Techs/QMs. Just spitballing on that front, there would need to be a dedicated discussion thread for that sort of thing to make sure it would be interesting without being awful for everyone else involved.
I'd also like to see it be possible to get some of the admin-spawn items as possible TC items, would be 10/10 hilarious to watch a team of Nuke Ops with singularity hammers. There's a lot of potential to really branch traitor out and make it more interesting by giving job-specific items, and increase the amount of items that can be gotten in general.
I'd also like to see it be possible to get some of the admin-spawn items as possible TC items, would be 10/10 hilarious to watch a team of Nuke Ops with singularity hammers. There's a lot of potential to really branch traitor out and make it more interesting by giving job-specific items, and increase the amount of items that can be gotten in general.
Hornygranny wrote: i was wrong
#NEVERFORGETPaprika wrote:Saegrimr is right.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Traitor Items
Y'know, that idea's been around for years now.Mastigos wrote:Job-specific traitor items
I haven't logged into SS13 in at least a year.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Traitor Items
A cloaking device would be cool. Something that turns you barely visible while you're moving and completely invisible while idle. Performing actions (shooting, attacking, using items on a mob, etc) should break stealth completely, however. It should also turn mob collision on regardless of intent and stealth should also break when you bump into someone.
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: Traitor Items
A tracker that you can put in to someone via pen so that you can track where they are at all times. This would allow you to not have to stalk your target and maybe set traps for them for places they go to frequently.
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Traitor Items
It keeps getting shut down for making the traitors too obvious, although giving them to everyone would work tooPsyentific wrote:Y'know, that idea's been around for years now.Mastigos wrote:Job-specific traitor items
You can get the implants from sec and they already do this fairly poorly, so you might want to to be more like the disk when you're tracking them.ThatSlyFox wrote:A tracker that you can put in to someone via pen so that you can track where they are at all times. This would allow you to not have to stalk your target and maybe set traps for them for places they go to frequently.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Traitor Items
If that was a valid arguement, we wouldn't have The Three E's.callanrockslol wrote:It keeps getting shut down for making the traitors too obvious, although giving them to everyone would work tooPsyentific wrote:Y'know, that idea's been around for years now.Mastigos wrote:Job-specific traitor items
>giving them to everyone
No! Then what's the point of job specific traitor items? If you're just going to give EVERYONE a pack of max-potency deathnettles and max-potency kudzu then there's nothing unique or flavorful about Botany traitors. Flavor is good!
I haven't logged into SS13 in at least a year.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Traitor Items
Because its part of their job and they should do their job to get their job-specific tator items.Psyentific wrote:No! Then what's the point of job specific traitor items? If you're just going to give EVERYONE a pack of max-potency deathnettles and max-potency kudzu then there's nothing unique or flavorful about Botany traitors. Flavor is good!
Toxins has big booms, xenobio has various slimes, cargo has cargo, R&D has some advanced guns and shit, atmos has plasma floods, botany has a mess of nasty things they can do, chemists have yes, genetics have powers, viro has HORRIBLE THINGS, engineers have access to a huge amount of things.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- JDemms
- Joined: Tue Sep 16, 2014 11:06 am
Re: Traitor Items
Maybe a door bar?
Currently we have the emag, which jams doors open permanently, making it super conspicuous if someone stares at it for more than a few seconds. Instead, I was thinking of buying something that you can wedge into an already open airlock to hold it open, like a bar or something. That way anyone who walks by knows its obvious someone is holding the doors open, but if youre able to run in, toolbox your target or whatever, and run back out, you can take it with you and leave noone the wiser.
Currently we have the emag, which jams doors open permanently, making it super conspicuous if someone stares at it for more than a few seconds. Instead, I was thinking of buying something that you can wedge into an already open airlock to hold it open, like a bar or something. That way anyone who walks by knows its obvious someone is holding the doors open, but if youre able to run in, toolbox your target or whatever, and run back out, you can take it with you and leave noone the wiser.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Traitor Items
Maybe a new item should be 100u of plasma. I see it needed all of the time.
Scientist could get something like, an extra TTV or a mysterious, useless item that has a combat tech level of 8.
Scientist could get something like, an extra TTV or a mysterious, useless item that has a combat tech level of 8.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Traitor Items
[youtube]XY5KTVA_2ys[/youtube]
This.
Right down to glitching the fuck out and blowing your cover after 3-4 lines of dialogue/emotes.
This.
Right down to glitching the fuck out and blowing your cover after 3-4 lines of dialogue/emotes.
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: Traitor Items
What a fucking twist that was.
Back on topic though, yea that would be cool to have. Even if it is just like a voice changer.
Back on topic though, yea that would be cool to have. Even if it is just like a voice changer.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: UK
Re: Traitor Items
Syndicate agents (or at least operatives) should have the ability or item attachment to do a quick reload instantly or at lease auto reloads in 3 ticks. That means not dropping your energy shield or stowing away your item that you have in your left hand. Just click the balistic ammo with your gun and: "<Name> [started to] quickly reload his <weapon>!"
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Traitor Items
This sounds great.srifenbyxp wrote:Syndicate agents (or at least operatives) should have the ability or item attachment to do a quick reload instantly or at lease auto reloads in 3 ticks. That means not dropping your energy shield or stowing away your item that you have in your left hand. Just click the balistic ammo with your gun and: "<Name> [started to] quickly reload his <weapon>!"
Operatives need more 2tacticool4u stuff.
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- Joined: Thu Jun 19, 2014 7:27 pm
- Byond Username: KotMroku
- Location: Mexico Of Europe
Re: Traitor Items
Pocketable one shoot, 12 gauge, FP-45 Liberator style pistol.ThatSlyFox wrote: A gun that can load shotgun bullets(Shotgun bullets can do many things such as set people on fire or bullets filled with mutagen) or just different types of bolts for the ebow.
Jawsome.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Traitor Items
Do you think if I focused my hate hard enough you'd explode?ThatSlyFox wrote: Shotgun bullets
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: Traitor Items
Shells. Shotgun Shells. Shotgun bullets!
-
- Joined: Thu Jun 19, 2014 7:27 pm
- Byond Username: KotMroku
- Location: Mexico Of Europe
Re: Traitor Items
Sly is actually right because it's lead balls or whathever that do shit to people, not shells.
Disregard that i just noticed he wanted to load shotgun bullets into guns.
0/10 Sly.
Disregard that i just noticed he wanted to load shotgun bullets into guns.
0/10 Sly.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: UK
Re: Traitor Items
This is what we need, /tg/ style toolbox
Green ToolBox
It looks like a regular tool box until the player is next to the holder. Anyone that examines the holder must stay near the tool box within a certain radius or will lose health constantly. The wielder must (grab agg. + click) on the toolbox to feed it every 5 minutes or so to prevent from being gibbed by the tool box. The only way to dispel the curse is holy water, anyone who examines the cursed toolbox is doomed to forever be close to it, if there is no wielder everyone who is cursed will lose HP really fucking quick. I guess saying a trigger word/phrases like "<name> has green toolbox" will invoke the wrath of the toolbox and lose 50% hp.
Green ToolBox
It looks like a regular tool box until the player is next to the holder. Anyone that examines the holder must stay near the tool box within a certain radius or will lose health constantly. The wielder must (grab agg. + click) on the toolbox to feed it every 5 minutes or so to prevent from being gibbed by the tool box. The only way to dispel the curse is holy water, anyone who examines the cursed toolbox is doomed to forever be close to it, if there is no wielder everyone who is cursed will lose HP really fucking quick. I guess saying a trigger word/phrases like "<name> has green toolbox" will invoke the wrath of the toolbox and lose 50% hp.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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- Joined: Mon Sep 15, 2014 1:48 am
- Byond Username: Mxykikker
Re: Traitor Items
That is literally copy paste goons artistic toolbox and that got removed for being too shit.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: UK
Re: Traitor Items
But thats what makes it /tg/ worthy, what better way to ruin peoples round when you drag people down with you.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Traitor Items
Pocket wormhole:
comes in a box with two parts:
A wormhole gate, and a wormhole beacon.
Simply place the wormhole beacon in a discreet place, then activate the wormhole to set up a connection. Then you can pass items through your wormhole gate to deposit them into wherever you placed your wormhole beacon. At the wormhole beacon, when there is a wormhole, someone can do two things:
1.) Put things in your wormhole to cause the gate to deposit those things into whatever container it is in, or shoot them at you if the container it is in is full. If you are holding the gate in your hands the things put through the other side will be thrown the direction you are facing. Thus it is possible to use the gate as a second shooting weapon if you get a buddy to help.
2.) With an analyser someone can find the signal of the gate. With a signaller they can ping your gate connection to cause the wormhole to close and to cause your gate to explode.
The point of this device is creative item storage, so its a stealth item, and as such it needs to have a way to be inconspicous. If security is going to search your bag, simply put select the gate within your backpack and choose self teleport. This will cause it to move itself to the beacon. Make sure to put all your suspicious shit through it before sending it away. All interactions with the wormhole should cause no noise. It is an advanced form of wormhole technology.
I think that this item fits the lore of the game. The syndies are creating technology that is branching in different directions than nanotrasem technology, so it makes sense that while nanotrasen is researching extra space via bluespace the syndies are reseaeching quieter ways to use wormholes for extra space.
comes in a box with two parts:
A wormhole gate, and a wormhole beacon.
Simply place the wormhole beacon in a discreet place, then activate the wormhole to set up a connection. Then you can pass items through your wormhole gate to deposit them into wherever you placed your wormhole beacon. At the wormhole beacon, when there is a wormhole, someone can do two things:
1.) Put things in your wormhole to cause the gate to deposit those things into whatever container it is in, or shoot them at you if the container it is in is full. If you are holding the gate in your hands the things put through the other side will be thrown the direction you are facing. Thus it is possible to use the gate as a second shooting weapon if you get a buddy to help.
2.) With an analyser someone can find the signal of the gate. With a signaller they can ping your gate connection to cause the wormhole to close and to cause your gate to explode.
The point of this device is creative item storage, so its a stealth item, and as such it needs to have a way to be inconspicous. If security is going to search your bag, simply put select the gate within your backpack and choose self teleport. This will cause it to move itself to the beacon. Make sure to put all your suspicious shit through it before sending it away. All interactions with the wormhole should cause no noise. It is an advanced form of wormhole technology.
I think that this item fits the lore of the game. The syndies are creating technology that is branching in different directions than nanotrasem technology, so it makes sense that while nanotrasen is researching extra space via bluespace the syndies are reseaeching quieter ways to use wormholes for extra space.
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Traitor Items
Psyentific wrote:If that was a valid arguement, we wouldn't have The Three E's.callanrockslol wrote:It keeps getting shut down for making the traitors too obvious, although giving them to everyone would work tooPsyentific wrote:Y'know, that idea's been around for years now.Mastigos wrote:Job-specific traitor items
>giving them to everyone
No! Then what's the point of job specific traitor items? If you're just going to give EVERYONE a pack of max-potency deathnettles and max-potency kudzu then there's nothing unique or flavorful about Botany traitors. Flavor is good!
Max potency Kudzu?
Does it make the Kudzu grow faster?
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Traitor Items
We had those. The counter was borg's vision, T-rays (ghettocounter), and thermals, which the detective and HOS used to get. They still almost always ended up causing invisible, unfightable purges of the station.Reimoo wrote:A cloaking device would be cool. Something that turns you barely visible while you're moving and completely invisible while idle. Performing actions (shooting, attacking, using items on a mob, etc) should break stealth completely, however. It should also turn mob collision on regardless of intent and stealth should also break when you bump into someone.
We also had suicide vests. I can't exactly remember why those were removed... I think it was because they made it stupid easy to bomb a wizard? Back when single-tank bombs were a thing, bombcap was higher, and the wizard didn't have most of the toys he has now.
Fucking sleepypens aren't fillable? Why.
Stun gloves would be a pretty legit traitor item, I think. Give them an upperleft toggle instead of stuns being only on harm intent or whatever, so they're not immediately meta-able. Also a good idea: weighted gloves that make your punches a little bit stronker and more likely to stun.
A tracker would be reeeally fucking nice.
A door bar's a neat idea. I'm worried about it being too sneaky though - emagged doors let other people know some shit's going down, which is exciting, and make the area vulnerable to looting and whatnot.
Also >wanting to make the emag stronger
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
Spoiler:
-
- Joined: Sat Jan 10, 2015 1:44 am
Re: Traitor Items
Pickpocketing gloves:
Remove the alert message when you remove/place items from/on someone, and vastly speeds up removal. Appear to be simple budget yellow/standard black gloves on inspection, and if possible they bring the removed item directly into your hands instead of the floor, making they are very good stealth tool for those theft objectives when someone is running around with the item, or stealing someone's PDA to get access to what you need. Probably 2-4 TC
Remove the alert message when you remove/place items from/on someone, and vastly speeds up removal. Appear to be simple budget yellow/standard black gloves on inspection, and if possible they bring the removed item directly into your hands instead of the floor, making they are very good stealth tool for those theft objectives when someone is running around with the item, or stealing someone's PDA to get access to what you need. Probably 2-4 TC
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Traitor Items
Syndicate Brand Super Glue:
A potent adhesive for all of your bonding needs. Works with wood, glass, metal, paper, plastic and has practical applications in art&crafts as well as carpentry and treachery.
WARNING:Any adhesive on unprotected skin may cause instant bonding with any other exposed material.
Uses:
One can apply glue to say an esword that is energised and pick it up for maximum murderbone and no pesky assistants can disarm it because it's bonded to you, a lot like a cursed weapon that has to be melted off.
A more stealthy use of this is to find a "loud" traitor item that is very visible like say an empty ebow and add glue to it, in the hopes that say, your target will pick it up and is stuck with it. Let the crew get their valids in.
Cost:4-6 TC?
A potent adhesive for all of your bonding needs. Works with wood, glass, metal, paper, plastic and has practical applications in art&crafts as well as carpentry and treachery.
WARNING:Any adhesive on unprotected skin may cause instant bonding with any other exposed material.
Uses:
One can apply glue to say an esword that is energised and pick it up for maximum murderbone and no pesky assistants can disarm it because it's bonded to you, a lot like a cursed weapon that has to be melted off.
A more stealthy use of this is to find a "loud" traitor item that is very visible like say an empty ebow and add glue to it, in the hopes that say, your target will pick it up and is stuck with it. Let the crew get their valids in.
Cost:4-6 TC?
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Traitor Items
fyi refillable sleepypens were vetoed, and they're still a basically instant ggnore. (i would've removed parapens entirely because fuck them, but that got vetoed too.)
dead man's switches that go beyond gibself() are also always going to be vetoed, dont ask me why.
i dont really see the point of stun gloves, their stun time was piss so all you could do with them was really annoy security officers.
emags are already powerful as shit, buffing them is not going to happen.
the thing that lets you shoot shotgun shells is called a shotgun, and can be gotten on the station itself.
job-specific traitor items aren't going to happen, as somebody else said, every job already has a bunch of job-specific shit that they can do to fuck stuff up, and it doesn't even cost any telecrystals. there's even a section on the wiki for each job describing what they can do as a tator. restricting traitor items to specific jobs is pretty shit and doesn't add flavor, it's basically railroading in what's supposed to be a sandbox roleplaying game.
trackers sound cool too, you could probably do a pinpointer/injector combo to track people.
letting normal traitors order explosive implants is something to be considered.
pickpocketing gloves sounds cool.
and the bluespace box is something i should probably redo, I know paradise took my code back when I first made it but it was denied on tg because the code was shit.
door bar sounds cool too.
also, there are lots of things you can do with traitor if you try being creative instead of just murderboning every round, or getting your objective and releasing the singulo ten minutes into the round.
new traitor items don't really make traitor rounds that much better because it's up to the traitors to make the round fun for other people. it helps a bit, though.
dead man's switches that go beyond gibself() are also always going to be vetoed, dont ask me why.
i dont really see the point of stun gloves, their stun time was piss so all you could do with them was really annoy security officers.
emags are already powerful as shit, buffing them is not going to happen.
the thing that lets you shoot shotgun shells is called a shotgun, and can be gotten on the station itself.
job-specific traitor items aren't going to happen, as somebody else said, every job already has a bunch of job-specific shit that they can do to fuck stuff up, and it doesn't even cost any telecrystals. there's even a section on the wiki for each job describing what they can do as a tator. restricting traitor items to specific jobs is pretty shit and doesn't add flavor, it's basically railroading in what's supposed to be a sandbox roleplaying game.
trackers sound cool too, you could probably do a pinpointer/injector combo to track people.
letting normal traitors order explosive implants is something to be considered.
pickpocketing gloves sounds cool.
and the bluespace box is something i should probably redo, I know paradise took my code back when I first made it but it was denied on tg because the code was shit.
door bar sounds cool too.
also, there are lots of things you can do with traitor if you try being creative instead of just murderboning every round, or getting your objective and releasing the singulo ten minutes into the round.
new traitor items don't really make traitor rounds that much better because it's up to the traitors to make the round fun for other people. it helps a bit, though.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: Traitor Items
Bomb cap remover. Single use item, maybe it should give a stationwide warning upon use. Cost: 10 TC.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Traitor Items
Only 10? I think you're underestimating what kind of ridiculous shit can happen, mostly the server shitting itself inside out.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Traitor Items
Make it a job-specific item (Science and Chemistry) and cost all 20. Or maybe 14 so there's enough space for an emag?
Also, stick it on that other thread.
Also, stick it on that other thread.
Last edited by DemonFiren on Sun Jan 18, 2015 4:55 pm, edited 1 time in total.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Traitor Items
what's wrong with just praying and having admins do this. at least that way there's an easy way to track down whoever caused it.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: Traitor Items
Oh my bad I was still thinking in the old terms, 20 is what I meant!Saegrimr wrote:Only 10? I think you're underestimating what kind of ridiculous shit can happen, mostly the server shitting itself inside out.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Traitor Items
Bare-bones ideas.
Syndicate personal loyalty implant. Works like a regular loyalty implant; person who is implanted becomes loyal to the owner of the PDA that spawned it.
Blowpipe. Lower cost than the energy bow, same ammo, single-shot fire, fewer bolts.
Fuzzy Jaunter. Mid-cooldown short-distance teleporter. Tries to find a viable teleport point about a screen away in the direction you're facing - if it can't, goes for the least unviable. Can backfire sometimes.
Syndicate personal loyalty implant. Works like a regular loyalty implant; person who is implanted becomes loyal to the owner of the PDA that spawned it.
Blowpipe. Lower cost than the energy bow, same ammo, single-shot fire, fewer bolts.
Fuzzy Jaunter. Mid-cooldown short-distance teleporter. Tries to find a viable teleport point about a screen away in the direction you're facing - if it can't, goes for the least unviable. Can backfire sometimes.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
- CocaneStyle
- Joined: Fri Apr 25, 2014 4:34 am
- Byond Username: CocaneStyle
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
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- Joined: Sat Jan 10, 2015 1:44 am
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Traitor Items
Plasteel Knuckles:
Fits in your glove slot, but provides no protection against shock or shards.
Increases your punch damage by 2 brute and maybe a higher knockout chance.
Cost:2-3 TC
Good weapon for the bare-handed security wreckers(Yig)
Fits in your glove slot, but provides no protection against shock or shards.
Increases your punch damage by 2 brute and maybe a higher knockout chance.
Cost:2-3 TC
Good weapon for the bare-handed security wreckers(Yig)
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Traitor Items
I want this so bad
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Traitor Items
Mmmmoostly related, I don't suppose I could suggest getting an executive suit, clown mask, and nitrile gloves added to the Guns Syndie bundle huh.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
Spoiler:
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Traitor Items
It must be made immediately.
Underpowered. Security has armor too remember.Fragnostic wrote:Plasteel Knuckles:
Fits in your glove slot, but provides no protection against shock or shards.
Increases your punch damage by 2 brute and maybe a higher knockout chance.
Cost:2-3 TC
Good weapon for the bare-handed security wreckers(Yig)
Spoiler:
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