deathhoof wrote:Why, exactly, are assistants so good?
What, exactly, do assistants do that other jobs don't?
Assistants are the life and blood of the station.
-They give the service jobs a reason to exist
-They give the station roleplaying interaction outside of "hey could you pass that beaker?"
-They allow for custom jobs like space explorer or musician to exist
-They are prime borging candidates
-They are vital to rev round
-They have lots of unique interaction opportunities such as: labrat for genetics, labrat for surgeons and robotocists, eye-witnesses, general station repair, grey-bar, grey-fortress, etc.. (indefinite avenue for creativity)
So basically the answer to your second question is this:
Everything.
-As bartender the most I ever experience with Assistants is expending my precious beanbag rounds breaking up fights in the bar, in falling order I serve 1) Meddocs 2) Scientists 3) Detective 4)The Clown/Assistant 5) Miners/engies 6) the Janitor
-Ha, Roleplaying assistants pull the other one it has bells on it.
-Assistants have exclusive rights to this?
-I tend to not kidnap people for borging/see above
-So Revs will actually have to be stealthy then instead of relying on cannon fodder? Amazing!
-Imma do this individually: Non-exclusive/Never happens, Non-exclusive/Never happens, Assistants cooperate with sec?/Non-exclusive/Never happens, Drones, Drones, Drones.
So any excuses for assmaint has been replaced by the inclusion of the drone
So any utility an assistant has has been made obsolete?
So, I would be fine with noassmaint with a side of secmaint