Your average useless idea [MACE]

A place to record your ideas for the game.
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Leonardogin
Joined: Thu Aug 04, 2016 12:44 am
Byond Username: Leonardogin

Your average useless idea [MACE]

Post by Leonardogin » #369405

adds a mace,

10-20 metal and one rod, requires welding tool

fits in backpack, does 15 damage and 5-10% to stun someone for X seconds

Since only rare or one-of-a-kind weapons does 15 or 15+ damage and the spear doesnt fit in backpack, makind it a valid for sec to rape you, chop your limbs and space you make you go to jail, since the spear will be exposed, you will probably just ignore this but its just and idea: CRUDE AS FUCK SPRITE INCOMING :https://imgur.com/a/0zc87
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Armhulen
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Re: Your average useless idea [MACE]

Post by Armhulen » #369406

I tried mallet toolboxes and they wanted me to refactor the whole wired rod crafting system

he ye be warned anyone who treads upon this thread
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Iatots
Joined: Thu Oct 13, 2016 3:17 pm
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Re: Your average useless idea [MACE]

Post by Iatots » #369408

If you think the lack of stronger common/craftable weapons is because coders are short on imagination and sprites you are mistaken. Put those 20 metal sheets in a lathe and make some saws.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Your average useless idea [MACE]

Post by cedarbridge » #369424

Armhulen wrote:I tried mallet toolboxes and they wanted me to refactor the whole wired rod crafting system

he ye be warned anyone who treads upon this thread
Anyone can code for the codebase!*







*but only if you're willing to do extra drudgework only somewhat related to your project that is not required by your project to function.
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Armhulen
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Re: Your average useless idea [MACE]

Post by Armhulen » #369425

cedarbridge wrote:
Armhulen wrote:I tried mallet toolboxes and they wanted me to refactor the whole wired rod crafting system

he ye be warned anyone who treads upon this thread
Anyone can code for the codebase!*







*but only if you're willing to do extra drudgework only somewhat related to your project that is not required by your project to function.
i literally had all the working code, it compiled, i could reopen it right now get it merged and it would work perfectly. but no, i need to redo slapcrafting.
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PKPenguin321
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Re: Your average useless idea [MACE]

Post by PKPenguin321 » #369516

good luck getting "what if ghetto weapon but stronger" past the maintainers
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Your average useless idea [MACE]

Post by onleavedontatme » #369521

Having coded both before and after code standards existed, and as someone who thought they were needless unfair autism when I returned, code standards are what stops our code completley collapsing into garbage and makes it far easier to contribute in the long run when everything isnt a copyasted mess

Also nobody asked you to rewrite slapcrafting
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oranges
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Re: Your average useless idea [MACE]

Post by oranges » #369543

haters gonna hate
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