As we all know, cyborgs don't have much in the way of damage feedback with the only feedback being the textual deathgasp that happens on death obviously. In order to better facilitate judgement, such as when enough damage has been done, I propose the following:
- Cyborgs that have minor damage, the kind that shuts off the third module, gives a brief spark and electric shock sound-effect in addition to textual feedback, for example: "Damage detected to [CYBORG_NAME]! Low priority systems offline!"
- At moderate damage, or second module shut-off, the cyborg sparks again and starts leaving an oil trail and gives a new text feedback: "Severe damage detected to [CYBORG_NAME]! Functionality below 50%!"
- Severe damage, or cyborg soft-crit, the cyborg is forced to play the *warn sound effect and will now spark on occasion, roughly every 6 seconds or so. textual feedback is some variation on the following: "Critical failure in [CYBORG_NAME]'s operation! Maintenance required or shutdown is imminent!
- Dead cyborgs will not spark and their headlights go out, indicating their death. In addition, at the moment of their death their covers will automatically pop open, allowing people without access to repair, dismantle or reprogram them as necessary.