Prevent Shuttle Calling On Certain Modes
- Jzoid
- Joined: Thu Oct 20, 2016 3:36 pm
- Byond Username: Jzoid
Prevent Shuttle Calling On Certain Modes
before any of you say it, because I know this community loves to be a tad bit bitchy when it comes to suggestions
With that out the way, here's the suggestion.
Prevent Shuttle Calling On Certain Modes, these modes include;
Blood Cult
Clockwork Cult
Nuclear
Revolution
Wizard
Xenomorphs
Restricting shuttle calls to the most basic game modes, or to a one hour mark, it allows us to actually have fleshed out rounds without having some salty person call the shuttle because they didn't hit that sweet antag role. Rounds will be interesting, and the only way rounds should be able to end is if the antag team gets ended. The reasons for this could range from Nanotrasen not wanting cult infiltration, to the ship being too costly to lose.
"oh but won't this cause meta game?"
well simply have it so it won't LIFT OFF from the station if it gets called and docked, this prevents meta-bait as the shuttle still gets called so you can't tell what type of game mode there is, and if you're calling shuttles without really knowing what game mode it is in the first place, the shuttle calls are really questionable.
With that out the way, here's the suggestion.
Prevent Shuttle Calling On Certain Modes, these modes include;
Blood Cult
Clockwork Cult
Nuclear
Revolution
Wizard
Xenomorphs
Restricting shuttle calls to the most basic game modes, or to a one hour mark, it allows us to actually have fleshed out rounds without having some salty person call the shuttle because they didn't hit that sweet antag role. Rounds will be interesting, and the only way rounds should be able to end is if the antag team gets ended. The reasons for this could range from Nanotrasen not wanting cult infiltration, to the ship being too costly to lose.
"oh but won't this cause meta game?"
well simply have it so it won't LIFT OFF from the station if it gets called and docked, this prevents meta-bait as the shuttle still gets called so you can't tell what type of game mode there is, and if you're calling shuttles without really knowing what game mode it is in the first place, the shuttle calls are really questionable.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Prevent Shuttle Calling On Certain Modes
its smart to tell the community you want your idea accepted by that theyre bitchy
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Prevent Shuttle Calling On Certain Modes
Cults can be hard to 100% stamp out since all it takes is one savvy cultist cutting out a dead man's loyalty implant to slip in amongst the loyalists.
And yes it can be done, just have an empty case in your hand when you get to the implant removal step and it'll automatically put the implant in the implant case. All you need then is an implanter
And yes it can be done, just have an empty case in your hand when you get to the implant removal step and it'll automatically put the implant in the implant case. All you need then is an implanter
- Jzoid
- Joined: Thu Oct 20, 2016 3:36 pm
- Byond Username: Jzoid
Re: Prevent Shuttle Calling On Certain Modes
somehow I knew it would be you to point that out. you or oranges was my guess.BeeSting12 wrote:its smart to tell the community you want your idea accepted by that theyre bitchy
simple solution: don't act bitchy
i am sorry for speaking what i feel, but perhaps there's merit to why I feel this way? oh wait, there is
either case, don't de-rail from the suggestion
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Prevent Shuttle Calling On Certain Modes
Cult is fucking awful and if as captain I cannot call the shuttle i will probably just kill myself instead
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Prevent Shuttle Calling On Certain Modes
>xenomorphs kill literally every human
>have to watch them jack their xenodicks for a half hour before you can get a new round
no thanks
>have to watch them jack their xenodicks for a half hour before you can get a new round
no thanks
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Prevent Shuttle Calling On Certain Modes
Pkpenguin321 is correctPKPenguin321 wrote:>xenomorphs kill literally every human
>have to watch them jack their xenodicks for a half hour before you can get a new round
no thanks
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Prevent Shuttle Calling On Certain Modes
ERP is bannedPKPenguin321 wrote:>xenomorphs kill literally every human
>have to watch them jack their xenodicks for a half hour before you can get a new round
no thanks
Spoiler:
-
- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: Prevent Shuttle Calling On Certain Modes
As far as I can tell, this is already true for blobs, revs, clock cult, and code delta (nuke ops and malf AI). Wizard is often tasked to escape on the shuttle and while Xenomorphs don't have an explicit greentext I usually interpret their goal as to escape on the shuttle (spread).have it so it won't LIFT OFF from the station if it gets called and docked
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Prevent Shuttle Calling On Certain Modes
I think making sec players, heads of staffs, and non-important roles not suiciding when they hear an announcement about xenomorphs is a better idea than making xenomorphs more hated.
EDIT: Also xenomorph has no end-game condition anyways.
EDIT: Also xenomorph has no end-game condition anyways.
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Prevent Shuttle Calling On Certain Modes
Jzoid wrote: Blood Cult
"sorry guys, I know we stopped the cult from summoning and now most of both sides have been wiped out along with half the station, but centcom says we can't leave the station because there's one cultist hiding in lavalands or some space ruin"Jzoid wrote: the only way rounds should be able to end is if the antag team gets ended.
edit: and nuke ops is probably an even worse idea. I've seen a number of rounds end with all-but-one nuke op dead and that one op being ridiculously cautious. Removing the time pressure from the ops team would allow for a lot of new strategies and most of them would be really obnoxious and unfun.
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