The objective here is simple: Give people a reason to play security over being an assistant, and make security easier to manage against antags. More often than not, people avoid being security. I understand why. Security has a lot of troubles associated with it. You're basically an antag target like the captain, but with no access, and a fun gun.
I believe that persistent security ranks would encourage players to play security. The ranks would be a point system, 1 point for playing security, 1 point for surviving the round, 1 point for getting a medal (max 3 points per round).
Code: Select all
Private: 0 points
Private First Class: 10 points
Specialist: 25 points
Corporal: 50 points
Sergeant: 100 points
Staff Sergeant: 150 points
Sergeant First Class: 200 points
Master Sergeant: 250 points
First Sergeant: 500 points
Sergeant Major: 750 points
Command Sergeant Major: 1000 points
Rank name and point values up for discussion
To compensate for rounds in which there are no physical possessions, or useful items for those on the security team to turn in, there would need to be a Mind Body Scanning Machine. This is, by far, the most bold idea. I'm sure it's been mentioned before. I think this is a necessity for the "fast paced rounds" of /tg/ station. Look at how streamlined every other department is with respect to their jobs, security pales in comparison. This machine would have the appearance of the DNA scanner, or similar. It would scan a prisoner, and it would take 3 minutes to recharge to scan another person. Dead people will not scan. The reason for the wait would be to have a reason to hold people in the brig. The scanner would require a security ID, and if a scan was successful (an antag inside) one would get additional TC or points to buy additional stuff. Upon scanning, just like with the gulag teleporter, this would implant the person inside if tested positive for antag, and this implant would be a tracker. Basically, if this person dies now, the security officer would pay for it. This would be to encourage keeping prisoners alive. The machine wouldn't say what exactly they are, unless upgraded. This would provide a means of the detective investigating them. However, this machine would somewhat invalidate the lawyer. The lawyer would, at the end of the day, be used for internal disputes. This would be a nerf to antags in some means too, since now all antags can be determined guilty even if they didn't do anything explicitly wrong.
To summarize my points, the objective is to encourage security, make security more fun, and make it easier. Security needs some means of getting people on their team, and ranks provide for that encouragement. The addictive "point" system of shaft miners could be utilized be gearing security. The scanner would be a means of discouraging kill on sight play, and encourage detainment. With the fast paced gameplay of /tg/ station, times need to change. Security, for nearly as long as I've played, hasn't really changed. It's about time it does.
Edit: The ideas handling antags for points has been nearly universally rejected by the community. Taking that feedback, having a telecrystal system that security can buy their own equipment at round start is the next best idea that takes some of the interesting decisions of being a traitor and puts it in the hands of security. It would utilize already existing R&D weapons. The security team would not be able to earn anything from doing their jobs outside of what already exists.
I appreciate the feedback. With the fast paced modern rounds, changes to security must be made to keep security interesting and worth playing.