Kor wrote:Why do we need 3 engines that basically do the same thing (infinite power) but two of those engines have no real variation in setup, a binary fail state (no meltdown/chance to save it, they are out or they are not), and no real room for feature growth.
All it does is complicate the job of whichever poor bastard eventually wants to try and make power matter.
>Do the same thing
It gives the engineer setting it up the chance to pick which setup they want to use. Most will just go for whatever is the fastest to set up (the singu, probably), while others may do something different for whatever reason. Maybe they're traitor and want to release the singu, or maybe they just have a preference for one engine, or maybe they don't know how to set up but one engine. There's any number of reasons that someone could be compelled to pick one engine over another, and no downside to letting them pick.
>No variation in setup
There's pretty variation in advanced setups, but really I could take or leave the tesla I only really want the singu.
>No chance to save it
Increase the charge the shield box holds and have it sound an alarm if it starts losing power like the SM. Bam like 10 lines of code and it's fixed easy peasy.
>No room for feature growth
What does that even mean? More of the "if there's only one engine people will code for it more"? Coders don't give a fuck how many engines there are in rotation, they code what they want.
>Power mattering
Denying something on the basis that someone might someday change something associated with it is extremely stupid and is not an argument.