Health sprite re-update.
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
- Byond Username: Tedward1337
- Location: Ontario, Canada
Health sprite re-update.
I know that sprite changed has just happened for the health sprite, but I was thinking where we change it back to the old sprite, and show areas of damage instead of damage as a whole. I.e a characters left arm has been bruised, and turned a bit yellow on the sprite, but the rest of the body stays green. This could help the player just use a bruise pack, or burn ointment on themselves at a glance.
Major T on Steam/IRC/Twitch/everything else.
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- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Health sprite re-update.
Oh my god that's actually a fantastic idea.
I'll admit the EKG's readability isn't that great, and people should be able to see what parts of themselves are damaged without 'examining' themselves.
Great idea man, I'll try to get this done before the feature freeze on the 4th of november. If I can't get it done before then (JJ has a HUD PR up right now so I might not be able to) I'll definitely put it on my list for december's features.
I'll also look into making the EKG/pressure gauge/etc preferences instead of default in case people end up liking them.
I'll admit the EKG's readability isn't that great, and people should be able to see what parts of themselves are damaged without 'examining' themselves.
Great idea man, I'll try to get this done before the feature freeze on the 4th of november. If I can't get it done before then (JJ has a HUD PR up right now so I might not be able to) I'll definitely put it on my list for december's features.
I'll also look into making the EKG/pressure gauge/etc preferences instead of default in case people end up liking them.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Health sprite re-update.
It could be a bit of both. The EKG on top of a human doll or generally around it somewhere so new players generally get a sense of how close to dead they are without knowing how much damage that is or how much damage they actually have per limb exactly.
But yeah the human doll idea is extremely solid.
But yeah the human doll idea is extremely solid.
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Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Joined: Tue Oct 28, 2014 4:56 am
- Byond Username: Erbbu
Re: Health sprite re-update.
No finding out where you're hurt should be arduous and clumsy.
Just kidding of course, I'm all for a better UI.
Just kidding of course, I'm all for a better UI.
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: Health sprite re-update.
EKG+human doll with area specific damage = awesome
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- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Health sprite re-update.
Soontm
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
- Byond Username: Tedward1337
- Location: Ontario, Canada
Re: Health sprite re-update.
Ayyy, thanks.paprika wrote:Soontm
Major T on Steam/IRC/Twitch/everything else.
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