Crab People
- Lumbermancer
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Crab People
With the advent of another reskin humanoid race in the form of Moths, which brings nothing gameplay-wise and is merely a flavour reskin and fetish bait, we should seriously consider Crab People.
Crab People.
A resoult of sick genetics experiments done on Earth in the late 21th Century, they became sentient and space faring, and begun colonization of other world. While secretive, they recently came in contact with Nanotrasen station designated ASS BLAST USA 13. Seeing that humanity evolved past their petty instincts, and treats all non-human races as equals, they decide to come out of the shadows and work together, enlisting with the corporations, bad and good, for the betterment of their specie.
The goal of Crab People is to create non-humanoid race that differs a lot from what we currently have, with their own set of significant weaknesses and strengths.
Crab People would be slow, pretty slow. They would also move like mechs, turning in place then moving forward, with option to strafe. No free movement. They wouldn't be able to wear humanoid clothes, except for head gear. They would be able to use human tools and other small items, but they're not super dexterous (the action would take longer), and guns in their claws have lower rate of fire. While resilient, they would take a lot longer to heal, you have to slap more bruise packs to mend the carapace. They are also not very healthy (don't have much HP)
Crab People.
They are naturally resilient and armored. Their carapace can reflect energy beams, if you're lucky, and it can absorb brute damage outright - until it cracks and must be mended (You have less HP than humans under carapace, so keep it in good condition). The carapace is also space worthy, all you need is some oxigen. Crab People are not dexterous with claws, but are nimble with many legs, they can't be slipped or slowed, and can move freely in zero G. While they can use human tools (albeit slowly) they claws also can act as tools, they can perform surgeries (try not to screw up) and do some engineering (wrenching, crowbaring, cutting). Of course their claws are formidable weapons, dealing brute damage with ease, also enabling Crab Person to grab and hold puny humanoids better. They also can't be pushed around in non helpful intent, so when some clown is trying to toolbox running around you, position yourself in a corridor so he can't get past you, then grab him with claw and rip his guts out.
Crab People.
Crab People.
Crab People.
Crab People.
A resoult of sick genetics experiments done on Earth in the late 21th Century, they became sentient and space faring, and begun colonization of other world. While secretive, they recently came in contact with Nanotrasen station designated ASS BLAST USA 13. Seeing that humanity evolved past their petty instincts, and treats all non-human races as equals, they decide to come out of the shadows and work together, enlisting with the corporations, bad and good, for the betterment of their specie.
The goal of Crab People is to create non-humanoid race that differs a lot from what we currently have, with their own set of significant weaknesses and strengths.
Crab People would be slow, pretty slow. They would also move like mechs, turning in place then moving forward, with option to strafe. No free movement. They wouldn't be able to wear humanoid clothes, except for head gear. They would be able to use human tools and other small items, but they're not super dexterous (the action would take longer), and guns in their claws have lower rate of fire. While resilient, they would take a lot longer to heal, you have to slap more bruise packs to mend the carapace. They are also not very healthy (don't have much HP)
Crab People.
They are naturally resilient and armored. Their carapace can reflect energy beams, if you're lucky, and it can absorb brute damage outright - until it cracks and must be mended (You have less HP than humans under carapace, so keep it in good condition). The carapace is also space worthy, all you need is some oxigen. Crab People are not dexterous with claws, but are nimble with many legs, they can't be slipped or slowed, and can move freely in zero G. While they can use human tools (albeit slowly) they claws also can act as tools, they can perform surgeries (try not to screw up) and do some engineering (wrenching, crowbaring, cutting). Of course their claws are formidable weapons, dealing brute damage with ease, also enabling Crab Person to grab and hold puny humanoids better. They also can't be pushed around in non helpful intent, so when some clown is trying to toolbox running around you, position yourself in a corridor so he can't get past you, then grab him with claw and rip his guts out.
Crab People.
Crab People.
Crab People.
- Lumbermancer
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Re: Crab People
Please god add this.
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Re: Crab People
The best race
- Lumbermancer
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- Jordie0608
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Re: Crab People
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
- DemonFiren
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- BeeSting12
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Re: Crab People
I want this badly. Can we trade out moths for this.
- SpaceInaba
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Re: Crab People
keep moths so crab people can assert their superiority over as many other nonhumans as possibleBeeSting12 wrote:I want this badly. Can we trade out moths for this.
Spoiler:
- Lumbermancer
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Re: Crab People
Lobsterpeople only have one hand capable of using anything so they can't dual wielder. But their lobster arm does do 15 brute damage. Also has a rare chance to grab someone as well. Lobster chaplains with no-drop weapons have no usable limbs
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Qbopper
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Re: Crab People
YO WHAT THE FUCK DELETE THIS
unrelated but what the fuck happened to ufopaedia every page is empty now they're switching servers or something and it;ll be back soon nvm
Limey wrote:its too late.
- Lumbermancer
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- BeeSting12
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Re: Crab People
I love it
- Armhulen
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Re: Crab People
yeah i'm pretty on board with this one, way more interesting than moths at least
we could have a polymorph:crab spell that turns the wizard into a crab but gives him more spell points hmmm
we could have a polymorph:crab spell that turns the wizard into a crab but gives him more spell points hmmm
- Nilons
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Re: Crab People
fantastic
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Re: Crab People
great idea, this adds tons of more food options to the core chef gameplay
- Lumbermancer
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Re: Crab People
What kind of properties would crab people have, and how would you become one? It would be interesting if it were something earned, rather than roundstart!
- Lumbermancer
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Re: Crab People
Well the general properties and described in the first post sir. As for earning, I'm not a fan of elitism and gating content.
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Re: Crab People
Well dang, forgive my lack of reading...I...get distracted easily by images...
Anyway, I like the tanky, slow moving concept. You would be right to fear them, but you could easily escape them if needed.
Anyway, I like the tanky, slow moving concept. You would be right to fear them, but you could easily escape them if needed.
Last edited by Gun Hog on Thu Feb 01, 2018 3:20 pm, edited 1 time in total.
- Lumbermancer
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Re: Crab People
I don't blame you, the pictures are magnificent if I may so so myself. I have already 30 made for every day until Crab People.
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Re: Crab People
You could always sprite them yourself if you are making photoshops. It would basically be half the work.Lumbermancer wrote:I don't blame you, the pictures are magnificent if I may so so myself. I have already 30 made for every day until Crab People.
- Lumbermancer
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Re: Crab People
Woah slow down, I'm not Van Gogh.Dr_bee wrote:You could always sprite them yourself
- Lumbermancer
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- DemonFiren
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Re: Crab People
after that image you'd better lose an ear anywayLumbermancer wrote:Woah slow down, I'm not Van Gogh.Dr_bee wrote:You could always sprite them yourself
- Lumbermancer
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Re: Crab People
I lied I don't have 30 images.
- Nilons
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Re: Crab People
My disappointment is immeasurable and my day is ruinedLumbermancer wrote:I lied I don't have 30 images.
- BeeSting12
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Re: Crab People
Nilons wrote:My disappointment is immeasurable and my day is ruinedLumbermancer wrote:I lied I don't have 30 images.
- D&B
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Re: Crab People
CosmicScientist wrote:BeeSting12 wrote:Nilons wrote:My disappointment is immeasurable and my day is ruinedLumbermancer wrote:I lied I don't have 30 images.
Spoiler:
- John_Oxford
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Re: Crab People
make a 1/100 chance to spawn as a lobster person if you have a crab person selected as a race
stronk claws (for extra snippers)
stronk legs (for extra movers)
stronk shell (for extra absorbs)
stronk claws (for extra snippers)
stronk legs (for extra movers)
stronk shell (for extra absorbs)
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Crab People
that's every bit as ridiculous as giving lizards a 1 in 100 chance to spawn as deathclaws
and that's too ridiculous even for me
so it's par for the course for you
and that's too ridiculous even for me
so it's par for the course for you
- John_Oxford
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Re: Crab People
i'm proud of you for being able to project your thoughts in chronological order lizbroDemonFiren wrote:that's every bit as ridiculous as giving lizards a 1 in 100 chance to spawn as deathclaws
and that's too ridiculous even for me
so it's par for the course for you
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- Lumbermancer
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- ShadowDimentio
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- Nilons
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Re: Crab People
worst forum post in historyShadowDimentio wrote:The bad ideas thread is thataways
- Armhulen
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Re: Crab People
if you have nothing nice to say don't say anythingShadowDimentio wrote:The bad ideas thread is thataways
- Lumbermancer
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- PKPenguin321
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Re: Crab People
serious idea for these guys:
they have 2 extra arms/hands (maybe they could be slightly easier to dismember as well)
then can only walk either left/right or up/down at any given moment. turning to walk in the other direction requires them to stand still for maybe like 5 seconds.
they have 2 extra arms/hands (maybe they could be slightly easier to dismember as well)
then can only walk either left/right or up/down at any given moment. turning to walk in the other direction requires them to stand still for maybe like 5 seconds.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Crab People
Crabs have only two claws, so no extra hands. But since they're Space-Crabs, they could have extra appendages serving as pockets (for holding larger items maybe). As for the movement, I wanted to have slower clumsy movement offset innate survivability and armor. Stopping for 5 seconds seems awkward, I like mech movement myself. But it's all up for the debate, we are making history here friends.
- Lumbermancer
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Re: Crab People
Buttons suck. Mechs already have to stop and turn in place.
- Nilons
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Re: Crab People
I like the idea of crab people walking around with all their possessions in various claws
- Armhulen
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Re: Crab People
Lumber, I'll try my hand at coding this if you bring me all the sprites I need for it.
AND I MEAN ALL.
AND I MEAN ALL.
- Lumbermancer
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Re: Crab People
I appreciate it, but I've no skills whatsoever. It took me a week to realize I can pull sprites from github, I was taking pngs from wiki before. Then I couldn't find HoP hat so bureaucracy crab was hatless. Then I couldn't find toxin bomb, so I had to take it from other wiki of other server. I don't even have any graphics editor installed, I'm using online editor. I can't even draw a proper stick figure.
Fuck, I guess I can pay someone to do it.
Fuck, I guess I can pay someone to do it.
- Lumbermancer
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Re: Crab People
CAN SOMEONE SPRITE THIS ITS SO GOOD
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Armhulen
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Re: Crab People
planetstation will have a giant ocean, guys...
- Lumbermancer
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Re: Crab People
Arm said he's code it god dammit someone get the sprites.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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