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Latex doggirlsAdditional races we could add to replace catpeople
- Qbmax32
- Joined: Sun Feb 19, 2017 4:05 am
- Byond Username: Qbmax32
- Github Username: qbmax32
- Location: in your walls
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Additional races we could add to replace catpeople
Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Additional races we could add to replace catpeople
Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be.
Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.
Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.
- tinodrima7020
- Joined: Tue Sep 25, 2018 12:00 am
- Byond Username: TinoDrima7020
Re: Additional races we could add to replace catpeople
Nice fetish contentneed to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Additional races we could add to replace catpeople
Its roleplaytinodrima7020 wrote:Nice fetish contentneed to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Additional races we could add to replace catpeople
neural networked ai that learns insults so that people with voice of god can combust people, fund itBeeSting12 wrote:Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone
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- Github User
- Joined: Fri Oct 14, 2016 4:55 pm
- Byond Username: Basilman
- Github Username: Militaires
Re: Additional races we could add to replace catpeople
add spoon people, instead of a head they have a spoon and they can scoop up reagents and fling them like a slingshot to apply the touch effect of the flung reagent
golems are boring as fuck once u play them 2 times and make rndGamarr wrote:Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be.
Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Additional races we could add to replace catpeople
Pakleds.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Additional races we could add to replace catpeople
> expecting people to roleplayThanatosRa wrote:Pakleds.
shaka, when the walls fell
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- Joined: Tue Jul 17, 2018 3:46 pm
- Byond Username: Recurracy
- delaron
- In-Game Admin
- Joined: Sat Aug 23, 2014 9:44 pm
- Byond Username: Delaron
Re: Additional races we could add to replace catpeople
I want Space Orks for the WARGHHHHHH
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I'm not smart enough to meme.
I'm not smart enough to meme.
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- Joined: Sat Sep 29, 2018 2:21 pm
- Byond Username: L_Nacho_Chaos_L
Re: Additional races we could add to replace catpeople
Add snake people that are actually mutated lizard people
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Additional races we could add to replace catpeople
automatically make lizards without legs but with tails into snakepeopleL_Nacho_Chaos_L wrote:Add snake people that are actually mutated lizard people
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Additional races we could add to replace catpeople
Literally fucking idea theft I wrote a patent for that in the cuck shed a year ago I'm gonna sue you all
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Additional races we could add to replace catpeople
catfish people
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Additional races we could add to replace catpeople
electric catfish, able to sense mobs and walls in total darkness but they need a steady supply of water to breatheIncomptinence wrote:catfish people
maybe also able to shock shit
minimal sense of taste but excellent sense of smell due to barbels
fund it
-
- Joined: Sat Sep 29, 2018 2:21 pm
- Byond Username: L_Nacho_Chaos_L
Re: Additional races we could add to replace catpeople
Make lizards that get the hulk mutation into snake people. They get venom and lose their legs (and don't need legs anymore).DemonFiren wrote:automatically make lizards without legs but with tails into snakepeopleL_Nacho_Chaos_L wrote:Add snake people that are actually mutated lizard people
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Additional races we could add to replace catpeople
all fetish content
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
- iksyp
- Joined: Mon Apr 02, 2018 9:47 pm
- Byond Username: Iksyp
- Location: usa usa usa usa usa(?)
Re: Additional races we could add to replace catpeople
guys guys i got the perfect idea
just don't fill in the blank
just don't fill in the blank
- Jzoid
- Joined: Thu Oct 20, 2016 3:36 pm
- Byond Username: Jzoid
Re: Additional races we could add to replace catpeople
Snake People
A race with only one leg and one arm (in code).
The purpose behind only using one leg is, obviously for the fact that snakes only have one leg. When that one leg is dismembered, they can not move.
What about their arm? Snakes don't have arms. Well, after evolving past the dumb snakes, they have learned how to use their tongue as an arm! This of course means, whilst they have an item in their hand, they can't speak.
Due to their lack of dexterity, Snakes have been placed at a lower role than everything else. Being restricted to simple jobs like Cooking, Chaplain, Cargo, Janitorial, Bartender and Assistant.
So, where do their advantages come in?
Snake people, can consume and devour dead bodies, and in cases alive people. In order to do this, it's similar to a Changeling. They can store four dead people in their stomach, and after the second, on examine they start getting favour text "Sssssslithersssss is looking bloated"
On unarmed attacks, they also have a change to inflict Toxin damage.
During cold temperatures, Snakes begin to freeze up a lot faster than humans.
They are resilient to heat.
In order to "handcuff" a snake, you must place a gag over their mouth, or alternatively, in order to handcuff AND mute a snake, you can surgically place say; a toolbox onto their tongue.
Finally, snakes can only eat vermin (and other races), so they must go hunting in maintenance for their pray.
Space Chavs
Once from Planet Earth, Location England, their species got kicked off to a far planet in the abyss. Becoming slaves to a superior race, they were forced underground, to mine out the resources of the barren world. The resource? Bananium.
Over time, their bodies shifted and warped to the pressures of the planet they now inhibited, with barely any light, they gave their eyesight away. Their heads shrunk, to withstand the pressure of the harsh world, and their lack of brain. Making it more like a sideway opal. In order to reach into smaller spaces, their bodies also shrunk in size. Hitting things can be a challenge to them, and so they hurt through words. On aggressive attacks, unarmed, they instead yell at the target, which gives them burn damage.
So
-They can attack anyone in their eyesight to give them burn damage through words
-They can withstand pressure
-They take damage from the heat easier
-They can withstand cold damage
-Their vision is now only three tiles away from them instead of seven
-They start with Dwarfism trait
A race with only one leg and one arm (in code).
The purpose behind only using one leg is, obviously for the fact that snakes only have one leg. When that one leg is dismembered, they can not move.
What about their arm? Snakes don't have arms. Well, after evolving past the dumb snakes, they have learned how to use their tongue as an arm! This of course means, whilst they have an item in their hand, they can't speak.
Due to their lack of dexterity, Snakes have been placed at a lower role than everything else. Being restricted to simple jobs like Cooking, Chaplain, Cargo, Janitorial, Bartender and Assistant.
So, where do their advantages come in?
Snake people, can consume and devour dead bodies, and in cases alive people. In order to do this, it's similar to a Changeling. They can store four dead people in their stomach, and after the second, on examine they start getting favour text "Sssssslithersssss is looking bloated"
On unarmed attacks, they also have a change to inflict Toxin damage.
During cold temperatures, Snakes begin to freeze up a lot faster than humans.
They are resilient to heat.
In order to "handcuff" a snake, you must place a gag over their mouth, or alternatively, in order to handcuff AND mute a snake, you can surgically place say; a toolbox onto their tongue.
Finally, snakes can only eat vermin (and other races), so they must go hunting in maintenance for their pray.
Space Chavs
Once from Planet Earth, Location England, their species got kicked off to a far planet in the abyss. Becoming slaves to a superior race, they were forced underground, to mine out the resources of the barren world. The resource? Bananium.
Over time, their bodies shifted and warped to the pressures of the planet they now inhibited, with barely any light, they gave their eyesight away. Their heads shrunk, to withstand the pressure of the harsh world, and their lack of brain. Making it more like a sideway opal. In order to reach into smaller spaces, their bodies also shrunk in size. Hitting things can be a challenge to them, and so they hurt through words. On aggressive attacks, unarmed, they instead yell at the target, which gives them burn damage.
So
-They can attack anyone in their eyesight to give them burn damage through words
-They can withstand pressure
-They take damage from the heat easier
-They can withstand cold damage
-Their vision is now only three tiles away from them instead of seven
-They start with Dwarfism trait
-
- Joined: Mon Mar 20, 2017 8:11 pm
- Byond Username: Adamkad1
Re: Additional races we could add to replace catpeople
I dont want no paradise here, that lemminghole is terrible enough
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Additional races we could add to replace catpeople
add lemmingsadamkad1 wrote:I dont want no paradise here, that lemminghole is terrible enough
if they see a chasm they start walking uncontrollably towards it
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