Wizard VR
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Wizard VR
Lets have it?
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Wizard VR
IIRC, spells are stored in the mind, and minds are constant between VR and real world. So a wizard VR might be a pain in the ass to code.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Wizard VR
I'm pretty sure Wizard VR was supposed to be a thing. So a PR was added to make it so that skills don't pass around.Drynwyn wrote:IIRC, spells are stored in the mind, and minds are constant between VR and real world. So a wizard VR might be a pain in the ass to code.
It's why in the syndicate simulator you can use CQC without knowing it outside of VR.
So It's already possible. It's just a matter of when.
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Wizard VR
They did change it to only keep ckey (but it was to fix a number of bugs rather than for wiz VR) so this is totally possible
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Wizard VR
Wizard duels would be pretty fun.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Wizard VR
Oh, neat.somerandomguy wrote:They did change it to only keep ckey (but it was to fix a number of bugs rather than for wiz VR) so this is totally possible
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Wizard VR
I imagine that you need either a "VR Safe" spellbook or have pre-set spell allotments to avoid shenanigans such as Summon Guns/Magic/Ghosts, (S)Laughter Demons, Teleportation, and apprentices.
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Wizard VR
not much of an issue seeing as that was done for uplinks (otherwise you could get a frame cart, load it up, and devolve the round into chaos with infinite TC)Gun Hog wrote:I imagine that you need either a "VR Safe" spellbook or have pre-set spell allotments to avoid shenanigans such as Summon Guns/Magic/Ghosts, (S)Laughter Demons, Teleportation, and apprentices.
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