But more seriously, walking toggle is stupid.Davidchan wrote:Implement an acceleration system for the movement speed. When you move (from standstill) you start walking at the pace of a one legged cripple, and every tenth of a second you are moving in a straight line increases your speed until after a few seconds you'll be trucking along at full speed. If you're going over half speed then running into walls, closed doors or other solid objects (like people) will knock you down and do damage to you and what ever you collided with, and moving to fast and trying to turn can cause a similar result.
Make it so that if a certain amount of time has passed since you last moved, then your next step is automatically considered 'walking'.
This would make it so that if you're damaged and limping at a pace that is already slower than walking, then you are automatically considered walking for the purposes of damage/slips etc.
It would also make it so that you could just tap-wait-tap-wait-tap (instead of holding the key down) to walk across a small field of janitor placed mop-mines, freeing up a hotkey, improving the control scheme a bit, and possibly repurposing the walk HUD button. I have a few other plans for it already.
- as per title. Button would show as an indicator as to whether your next step is considered 'walking' or if you are currently "staggered", a debuff that makes you vulnerable to slips/knockdowns.
Clicking the button would briefly toggle (3 seconds?) A mobility function, automatically climbing tables you bump into or something, instead of having to click and drag. Function may be different if u r staggered or not.