The first is inspired by goon, where the security officer has "security training" which significantly reduces the effects of stuns/stamina damage on them, and also gives them an edge in hand to hand combat.
I would have this as a trait/quirk that security officers have, roundstart and late join.
- This would give them high stamina resists, (honestly I'm thinking as high as 50%) and lowered stun times.
- It would also grant them increased stamina damage with their fists, as well as the ability to resist shoves stunning them at all, and more importantly they no longer drop items in their active hand when they are slipped or shoved over.
- When they have a cuffed person in a pull grab, they are not subject to any slowdowns
- when they have a cuffed person in a pull grab, other people cannot pull that person away from the sec officer without breaking their pull first
The second is to take a look at security Armour, and to look at tweaking these upwards, to make security officers more resistant to common types of projectile damage like lasers and brute projectiles. Not huge amounts like their stamina/stun resist, but meaningful enough to matter.
I'm not as convinced on the armour changes being necessary, but my feeling is that the first trait needs to happen.
Yes, this makes a security officer, pound for pound, able to outmatch most crew members in a physical fight, especially where both are not using lethal weapons. However, this I think is acceptable, where the primary role of security is to be keeping the peace between crew, and resolving conflicts by arresting trouble makers, it prevents trouble makers being able to get a quick knockdown on a security officer when they're in the middle of arrests or taking someone back to security and hopefully will make security a more attractive option to play by making it easier to deal with people who are consistently causing trouble as non antagonists.
It also increases their danger rating against antags, but, the clever or prepared antag will find ways to outmatch security officers using the items they have available and they have a lot more lethal, loud options available, if they're not trying the sneaky beaky route.