Needless to say you're not a KFM unless both hands are be empty, you are trading off the use of ranged weaponry for this shit of course
Item:Kung Fu Scroll
Passive Skills
1.Deflect: All ranged projectiles Energy|Ballistics are deflected, if on the floor this is reduced to 50% chance.
I know it's explained in the pugilist scroll that you can deflect shit, but I've been shot at and taken down.
2.Vigilance: Melee attacks has a higher chance of missing, you also have a chance to catch all throw items, disarming a firearm is guaranteed while melee is not but has a higher chance of.
3.Conditioning: You gain an extra 10 HP stacked on top of your normal 100 HP, stun time is reduced, running speed is slightly increased, you can move when stunned/slipped but at walking pace, has a chance of ignoring any melee-base-stun at the cost of double melee damage, punch damage is 15 per hit with a higher chance of knockdowns.
4. Iron Grip: When a enemy is grabbed they must resist regardless on how tight the grip, the higher the grip the less likely they'll break it.
I know there's a few grab intent moves in the pugilist scroll but that doesn't mean shit if you grab somebody and they instantly walk away. Grab + [action]? Good luck doing that shit to anyone who isn't downed.
Special Skills:
0. Some Special Skills should really have an Icon to quick use, depending on the intent special skills will either be useable.
1. Iron Shoulder: While in the Disarm Intent, within 3 tiles in the facing direction the player will charge and whoever is hit will be knocked backwards five tiles and is downed for a stun duration of 3.
Cool down time of 20.
Icon Enable
2. Judo Flip: While in the Grab Intent, any grappled enemy will be thrown down to the ground in the moving direction of the player with a stun duration of 5 and a damage of 10. The enemy will still be grappled until the player let's go.
Similar to how one would Alt+click a person/item to move them but you move.
3. Corgi Fist: While in the Harm Intent, pierce the enemy while knocking them back one tile and causing 45 Brute Damage.
Cool down time of 45
Icon Enable
4. Flying Carp: While in the Disarm Intent, any body within 3 tiles of the player will be hit for 10 damage and be knocked back three - five tiles with a stun duration of 5.
Cool down time of 60
Icon Enable
Bonus points if the player either zig zags really fucking quick or has an after image on all victims when this happens.
5. Cobra Strike: While in the Harm Intent, on a grappled enemy punch them for 20 Brute Damage and 10 Toxin Damage. When this skill is used the grapple is broken.
Cool down time of 30
Icon Enable
6. Spider Strike: While in the Disarm Intent, on a grappled enemy punch them to knock out the enemy for a duration of 20. When this skill is used the grapple is broken.
Cool down time of 30
Icon Enable
7. Pressure Point: While in the Help Intent, click on anybody next to you to heal for 10 (stacks on damaged types) and if downed instantly get them back up. The player can use this on himself as well but doesn't has the perk of instantly getting back up.
Cool down time of 15
Icon Enable
8. Awakening: When enabled for a duration of 60, click limit is removed, all skill cool down is halved and all projectiles ranged or melee based are reflected back towards the enemy. The player will also be able to input his battle cry before hand. Anything worn over clothing including the backpack will be removed.
Charge time of 15
Cool down time of 300
Anyone within visual range will hear: