HommandoSA wrote:Reyn wrote:Make gloves of the north star incompatable with sleeping carp for the love of god.
please.
I know this is salt but, with random discounts it's possible for this to happen and it's ABSURDLY broken.
I ded pls nerf
You have all the goddamn reason to say that, and honestly I see why you would. It is something which makes me absurdly salty.
However, It seems to be COMPLETELY INTENDED that those two items should not be regualarly used together, due to TC pricing.
Carp scroll costs 17 telecrystals regularly. Gloves of the north star cost eight, for a total of 25 telecrystals. Meaning you cannot, under NORMAL CIRCUMSTANCES, reliably aquire these two things together. likely intentional as of how fucking BUSTED the combo is.
Gloves of the north star allow people to punch, and essentially do quite a few unarmed combat actions as fast as they can fucking click, and they do not count as a weapon, due to simply being gloves, and does not apply to usage of weapons, or when someone is hulked. It's somewhat annoying, but you could shoot them, stun them, disabler them, etcetera. Still quite annoying at close range, but manageable. Additionally, it doesn't increase punching damage, so the damage isnt Too ridiculous when you have this speed from a non weapon item.
Carp makes you immune to ranged attacks (As in, deflects most, if not all, projectiles, not gasses or thrown items, so spears and flamethrowers DO work on them), blocking both energy AND bullets, (Aka, complete energy/laser/bullet immunity). Punches do 10 to 15 brute damage, and your grabs ALWAYS start as agressive, allowing some interesting table and throw play. It is additionally paired with abilities, such as..
Wrist Wrench: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
Back Kick: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
Stomach Knee: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
Head Kick: Disarm Harm Harm. Decent damage,
forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
Elbow Drop: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.
These usually are limited by click time gimmicks, and the fact that usually, with carp, you can't afford much else other than it.
Now what happens if one, or BOTH of these, have a discount?
Increased punch damage to high values AND ridiculous punch speed. Ability to pull off combos extremely quick, ESPECIALLY if you have macros, and easy to simply combo a stun, or a throw, or a quick tabling into Punching someone into crit in a few seconds. Complete immunity to most ranged attack methods, and nigh guaranteed death at melee range. Quick item disarming and stunning.
Both of these on their own are annoying but manageable. Together they're uh... Last night someone slaughtered the entire crew with basically no resistance outside of accidentally falling into a disposals loop, which the admemes freed them from. This shit is... ridiculous, and obviously INTENDED to not happen under usual conditions.
Yes, While I am salty, this does need to be nerfed.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?