Limited Loadout System
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Limited Loadout System
Okay, here's the pitch.
I play an engineer most rounds,
My go-to round start loadout is as follows
- Glasses: Engineering Scanner Goggles on my face, typically swapped out with Sechuds if I can nab em later
- Helmet: Nothing, Fuck that stupid hardhat, if it comes up and I need to go outside I'll get a hardsuit and use its built in helmet which means I have to ditch it anyways
- Tie: Would be nice, but they're rare enough that I'm unlikely to get one
- Mask: I typically sport a breath mask for when the powder keg we call a station goes up
- Earpiece: My headset, duh
-I_Clothing: Engineer Hazard jumpsuit (The orangier copy of the normal one)
-O_Clothing: Empty, but Engineers tend to start near enough to a hardsuit if they're planning on going for a walk outside
Just to name a few.
ID inside my PDA, obviously, Why does even it start outside my PDA?
Geiger counter in my pocket, the other free for whatever I need it for later
Empty the emergency oxygen box, keep the pen and spare oxygen, ditch the breath mask since I already have one
The problem here is that any given round it's annoying to have to waste a bunch of time getting all this shit that is freely available from the vending machine I spawn two feet away from. I realize not ALL of it should be in my inventory, that'd be too powerful, but I do wind up with a ton of useless fucking garbage I have no use for. So I'm proposing that you can choose what you spawn with within reason. The staff types could define reason themselves, but generally things that you would expect a job to be able to get within minutes of starting a shift ANYWAY.
This is a low level not-super-important idea, but it is annoying to have to toss a jumpsuit, grab the stuff I actually want to carry, and then get on with my life.
I play an engineer most rounds,
My go-to round start loadout is as follows
- Glasses: Engineering Scanner Goggles on my face, typically swapped out with Sechuds if I can nab em later
- Helmet: Nothing, Fuck that stupid hardhat, if it comes up and I need to go outside I'll get a hardsuit and use its built in helmet which means I have to ditch it anyways
- Tie: Would be nice, but they're rare enough that I'm unlikely to get one
- Mask: I typically sport a breath mask for when the powder keg we call a station goes up
- Earpiece: My headset, duh
-I_Clothing: Engineer Hazard jumpsuit (The orangier copy of the normal one)
-O_Clothing: Empty, but Engineers tend to start near enough to a hardsuit if they're planning on going for a walk outside
Just to name a few.
ID inside my PDA, obviously, Why does even it start outside my PDA?
Geiger counter in my pocket, the other free for whatever I need it for later
Empty the emergency oxygen box, keep the pen and spare oxygen, ditch the breath mask since I already have one
The problem here is that any given round it's annoying to have to waste a bunch of time getting all this shit that is freely available from the vending machine I spawn two feet away from. I realize not ALL of it should be in my inventory, that'd be too powerful, but I do wind up with a ton of useless fucking garbage I have no use for. So I'm proposing that you can choose what you spawn with within reason. The staff types could define reason themselves, but generally things that you would expect a job to be able to get within minutes of starting a shift ANYWAY.
This is a low level not-super-important idea, but it is annoying to have to toss a jumpsuit, grab the stuff I actually want to carry, and then get on with my life.
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
- RaveRadbury
- In-Game Game Master
- Joined: Fri Mar 08, 2019 3:41 am
- Byond Username: RaveRadbury
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Re: Limited Loadout System
Moving around the station to pick up your gear is a part of player movement, to give players mostly/exactly what they want cuts out a lot of roundstart motion. While it may be tedious, it's a part of the stupid ant farm life that is shift start.
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- Joined: Mon Jan 28, 2019 7:55 pm
- Byond Username: Uomo91
Re: Limited Loadout System
Most other servers have loadout systems in place, especially true for cosmetic and marginally useful items, and don't seem to be suffering for it.RaveRadbury wrote:Moving around the station to pick up your gear is a part of player movement, to give players mostly/exactly what they want cuts out a lot of roundstart motion. While it may be tedious, it's a part of the stupid ant farm life that is shift start.
What makes TG different, and why is players having to fritter away a couple minutes scrambling around to department lockers and the dorms an interesting gameplay mechanic?
I actually made a similar argument about why hygiene was good and should have been kept in (we have to go to the dorms once or twice a shift to do something simulation-y like shower, almost like we're, you know, inhabiting a space station together) but people called me a dummy.
- EOBGames
- Code Maintainer
- Joined: Tue Nov 12, 2019 1:10 am
- Byond Username: EOBGames
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Re: Limited Loadout System
I feel like this makes sense for items that are purely cosmetic- good examples include the hazard jumpsuit, or a sec beret. However, I'd say any job critical items (mesons, sechuds, that sort of stuff) should remain the way they are- that way, you're still getting suited up for doing your job, but you skip the unnecessary step of getting cosmetic clothing.
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In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
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- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
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- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Re: Limited Loadout System
EOBGames wrote:I feel like this makes sense for items that are purely cosmetic- good examples include the hazard jumpsuit, or a sec beret. However, I'd say any job critical items (mesons, sechuds, that sort of stuff) should remain the way they are- that way, you're still getting suited up for doing your job, but you skip the unnecessary step of getting cosmetic clothing.
I agree, which is why I said "I realize not ALL of it should be in my inventory, that'd be too powerful"
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Limited Loadout System
yeah probably wouldn't sign off on this.
I try to cleave as much as possible to the new round, new you deal.
I try to cleave as much as possible to the new round, new you deal.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Limited Loadout System
if people arent going to shove each other over insuls i'll poop my damn pants
- Tarchonvaagh
- Joined: Wed May 01, 2019 9:30 pm
- Byond Username: Tarchonvaagh
Re: Limited Loadout System
Why was it removed againannoyinggreencatgirl wrote:Most other servers have loadout systems in place, especially true for cosmetic and marginally useful items, and don't seem to be suffering for it.RaveRadbury wrote:Moving around the station to pick up your gear is a part of player movement, to give players mostly/exactly what they want cuts out a lot of roundstart motion. While it may be tedious, it's a part of the stupid ant farm life that is shift start.
What makes TG different, and why is players having to fritter away a couple minutes scrambling around to department lockers and the dorms an interesting gameplay mechanic?
I actually made a similar argument about why hygiene was good and should have been kept in (we have to go to the dorms once or twice a shift to do something simulation-y like shower, almost like we're, you know, inhabiting a space station together) but people called me a dummy.
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Re: Limited Loadout System
oranges wrote:yeah probably wouldn't sign off on this.
I try to cleave as much as possible to the new round, new you deal.
Just saying, I DO typically grab the same shit anyways.
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
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- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Limited Loadout System
I've wanted the ID to start in the PDA but I daren't make a PR even for that. Pens used to start in your pocket before a brave soul decided to change it to start in the PDA. It used to be every round the first thing you'd do was put your pen and ID in your PDA. Now it's just the latter. Why? Why that every round? Someone will go "well new players won't know where it is!" but a) who cares (i cobbled together wayfinding before i knew all the maps, when only meta got significant playtime) and b) it could be a preference that defaults off so people can't use this excuse to favour the status quo over a triviality. My point is you'll have to fight a bunch of idiots to try to get it so you can start with the shit you always get roundstart in a given job that starts right there anyway. And people will accuse you of wanting to start with stuff that gives you an unfair advantage, like an RCD as an engineer. Which obviously isn't the goal. It's to reduce tedium and carpal tunnel.
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- XivilaiAnaxes
- Joined: Sat May 11, 2019 7:13 am
- Byond Username: XivilaiAnaxes
Re: Limited Loadout System
You mean like how you get to select your bag in character creation instead of hunting down an elusive leather bag?oranges wrote:yeah probably wouldn't sign off on this.
I try to cleave as much as possible to the new round, new you deal.
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