Wizards Den/Ship
- Steelpoint
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Wizards Den/Ship
One thing that annoyed me as a Wizard was when I selected the Scything Orb. As you know the orb grants you thermal like vision. So I could see that I was not only floating in space, but am adjacent to the CentCom Central Command and the Nuke Ops Planet. What I plan to do is properly spread things out to prevent that from occurring, but the big question I want to ask is this...
Should the Wizard's homebase be in a Den on a planet, or in a spaceship in space?
Should the Wizard's homebase be in a Den on a planet, or in a spaceship in space?
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- Joined: Mon Jul 21, 2014 6:07 pm
Re: Wizards Den/Ship
I always felt like a Ship was more appropriate than a planetoid for wizards, the Nuke ops I can understand having a planetoid because it's like a checkpoint base, in theory a Wizard is already 'deployed' and just has to pick an arsenal to infiltrate with.
- paprika
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Re: Wizards Den/Ship
A ship would be the best idea since we wouldn't have to set up turfs outside the wizard's den for the sake of people who get the xray
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Steelpoint
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Re: Wizards Den/Ship
I think I'll make a ship then, while I could do a fancy thing of setting it up like the Syndi ship, I think for the time being I'll just leave it on the Centcom Z-Level.
Anyway, what style of ship do we want? Something similar to Goon's ship or what?
Anyway, what style of ship do we want? Something similar to Goon's ship or what?
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Re: Wizards Den/Ship
Alternate better/worse idea: put it ON the syndie planet but separated by a line of trees you can't see through. Like, the wiz den is just on the other side of a shitty tiny cluster of trees from the syndie outpost and no one noticed.
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Re: Wizards Den/Ship
Put it in the negative energy plane. Full of those monsters he keeps a pet and piles of skeletons.
Violaceus wrote: Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.
- ExplosiveCrate
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Re: Wizards Den/Ship
So just surround the wizard with whatever image this server is using for derelict space?Wizardjenkins66 wrote:Put it in the negative energy plane. Full of those monsters he keeps a pet and piles of skeletons.
i dont even know what the context for my signature was
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- paprika
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Re: Wizards Den/Ship
Just make it one room like the current wizard's den, the doors are unecessary
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- ExplosiveCrate
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Re: Wizards Den/Ship
The doors make it look like it's actually a ship. No harm in having doors.
i dont even know what the context for my signature was
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- ExplosiveCrate
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Re: Wizards Den/Ship
Ariastation, server that got lost in the ether and never came back, which is a shame because it was apparently using several replicated features from goon.
That is a derelict that was accessed by using telescience to open up a flesh portal
That is a derelict that was accessed by using telescience to open up a flesh portal
i dont even know what the context for my signature was
- Steelpoint
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Re: Wizards Den/Ship
I would love if I could get those cloud sprites, would be a really nice addition to the Wizard ship.
- Steelpoint
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Re: Wizards Den/Ship
Put up a PR alongside some other minor changes over here: https://github.com/tgstation/-tg-station/pull/6519
Image of the Wizard's Ship as it stands.
Image of the Wizard's Ship as it stands.
- Reimoo
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Re: Wizards Den/Ship
I don't like the purple flooring.
- Steelpoint
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- Steelpoint
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Re: Wizards Den/Ship
The Wizard cannot get access to them in any possible way short of a admin deleting the walls to them.
- Steelpoint
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- Peble
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Re: Wizards Den/Ship
its a ship?
[img]http://steamsignature.com/status/english/76561198043780134.png[/img][url=steam://friends/add/76561198043780134][/url]
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- Steelpoint
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Re: Wizards Den/Ship
Ahhh. Sorry. I'm an idiot.Steelpoint wrote:Look five tiles above the Wizard.mrpain wrote:No vending machines?
/vg/station Head Admin
- Balut
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Re: Wizards Den/Ship
I am pretty fucking super-okay with looted wizardship held together with magical duct-tape.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
Spoiler:
- Steelpoint
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Re: Wizards Den/Ship
The idea given in my PR was that the reason the Wizard wants to hijack the station's emergency escape shuttle is because his/her ship is essentially blown up.
So I'm quite happy with the design, any additional feedback would be great (I'm going to put in the bedsheets, don't worry)
So I'm quite happy with the design, any additional feedback would be great (I'm going to put in the bedsheets, don't worry)
- Steelpoint
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Re: Wizards Den/Ship
More updated version of the Wizard's ship, with added personal quarters and engine room.
Spoiler:
- Saegrimr
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Re: Wizards Den/Ship
Wont the uranium walls fucking destroy the wizards like right after he spawns?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Steelpoint
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Re: Wizards Den/Ship
Those aren't uranium walls, they are normal unstimulated walls using the uranium sprites.
- Bluespace
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Re: Wizards Den/Ship
Remove the pulse rifle. Smart wizards will figure out ways to get to it. It'll happen.
- Steelpoint
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Re: Wizards Den/Ship
There is no possible way for a Wizard to get it barring a admin deleting the walls.
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Re: Wizards Den/Ship
An awful whole lot of blood for a nice retired old man practicing magic.
- Bluespace
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Re: Wizards Den/Ship
Is everything in that den fireball proof then?Steelpoint wrote:There is no possible way for a Wizard to get it barring a admin deleting the walls.
Staff of change + apprentice = Cyborg that can RCD through the wall.
- Saegrimr
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Re: Wizards Den/Ship
If he's using unsimulated shuttle/centcom walls, then no that wont work either.Bluespace wrote:Is everything in that den fireball proof then?
Staff of change + apprentice = Cyborg that can RCD through the wall.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- ExplosiveCrate
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Re: Wizards Den/Ship
They're likely the fake windows CentCom uses.
i dont even know what the context for my signature was
- Reimoo
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Re: Wizards Den/Ship
Perhaps you should just remove the rifle anyway considering dumb wizards will waste the entire round trying to get to it.
- ExplosiveCrate
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Re: Wizards Den/Ship
I cannot fathom how anyone could spend longer than five minutes trying out things to get the rifle. There's no tools and spells don't work on the z-level, only way I could see them wasting a ton of time on is by summoning an apprentice and trying to turn him into a borg, and that would likely lead to the death/infinite incapacitation of the wizard when the apprentice is turned into a syndieborg (who kills him) or a borg (who stuns, strips, and alerts the AI to the wizard).
i dont even know what the context for my signature was
- MMMiracles
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Re: Wizards Den/Ship
Turn it into a cap gun with the pulse rifle sprite so people feel stupid about wasting their wizard round trying to get to a cap gun.
Spoiler:
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Re: Wizards Den/Ship
Never underestimate the incompetence of an SS13 player.ExplosiveCrate wrote:I cannot fathom how anyone could spend longer than five minutes trying out things to get the rifle. There's no tools and spells don't work on the z-level, only way I could see them wasting a ton of time on is by summoning an apprentice and trying to turn him into a borg, and that would likely lead to the death/infinite incapacitation of the wizard when the apprentice is turned into a syndieborg (who kills him) or a borg (who stuns, strips, and alerts the AI to the wizard).
- Steelpoint
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Re: Wizards Den/Ship
I did some more testing.
I discovered one possible method of a Wizard to be able to gain access to the bridge of his ship. He would have to summon an apprentice, then use a staff of changing(whatever) to turn that apprentice into a cyborg, which could then pick a engineering module and then use a wrench to unsecure the disabled door, thus giving access to the bridge.
I've fixed that by hiding a force wall underneath the door.
I discovered one possible method of a Wizard to be able to gain access to the bridge of his ship. He would have to summon an apprentice, then use a staff of changing(whatever) to turn that apprentice into a cyborg, which could then pick a engineering module and then use a wrench to unsecure the disabled door, thus giving access to the bridge.
I've fixed that by hiding a force wall underneath the door.
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Re: Wizards Den/Ship
What about the blink spell?Steelpoint wrote:I did some more testing.
I discovered one possible method of a Wizard to be able to gain access to the bridge of his ship. He would have to summon an apprentice, then use a staff of changing(whatever) to turn that apprentice into a cyborg, which could then pick a engineering module and then use a wrench to unsecure the disabled door, thus giving access to the bridge.
I've fixed that by hiding a force wall underneath the door.
- Steelpoint
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- ThatSlyFox
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Re: Wizards Den/Ship
Why would a wizard need a ship anyway? They teleport around. Is it too late to suggest he starts on a planet?
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Re: Wizards Den/Ship
Teleport only has a range of 50 miles for a 20th level wizard bro. (I'm just making this shit up but seriously Teleport couldn't teleport you to other planets and shit in D&D even at 20th level)ThatSlyFox wrote:Why would a wizard need a ship anyway? They teleport around. Is it too late to suggest he starts on a planet?
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