Sec should spawn with Sec toolbelt
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Sec should spawn with Sec toolbelt
...Should I even really have to explain this?
I feel like the whole tacticool belt that holds the sec essentials should be standard. Either you get one of the four that spawns in security lockups or you pray you can find one later.
OR you're just y'know fucked. Plenty of other jobs spawn with their job-appropriate belt (Which, for some reason, can only hold items of its class, but whatever)
I feel like the whole tacticool belt that holds the sec essentials should be standard. Either you get one of the four that spawns in security lockups or you pray you can find one later.
OR you're just y'know fucked. Plenty of other jobs spawn with their job-appropriate belt (Which, for some reason, can only hold items of its class, but whatever)
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Sec should spawn with Sec toolbelt
Resource management I guess
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Re: Sec should spawn with Sec toolbelt
wesoda25 wrote:Resource management I guess
Cool I guess all the other departments should have the privilege of divvying up four toolbelts that spawn scattered around a couple lockers too then right?
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Sec should spawn with Sec toolbelt
insuls are a limited resource for engineering so sureAeri wrote:wesoda25 wrote:Resource management I guess
Cool I guess all the other departments should have the privilege of divvying up four toolbelts that spawn scattered around a couple lockers too then right?
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Re: Sec should spawn with Sec toolbelt
wesoda25 wrote:insuls are a limited resource for engineering so sureAeri wrote:wesoda25 wrote:Resource management I guess
Cool I guess all the other departments should have the privilege of divvying up four toolbelts that spawn scattered around a couple lockers too then right?
Generally speaking there are plenty of insuls for anyone who needs them in engie. This isn't always the case with Sec depending on the map
Engie tends to have the benefit of
- one in the CE's office
- 2-3 on tables
- one or two in electrical lockers, map dependant
- 2-3 more for the vending machines
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
-
- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: Sec should spawn with Sec toolbelt
it's a guaranteed one toolbelt per locker and more lockers appear (up to a generous cap) if sec is large
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Sec should spawn with Sec toolbelt
What’s the point of more lockers if the point is to not give them roundstart lol...
IE Engineering doesn’t start with tools but gets more lockers with toolboxes in them because...?
Only thing I can think of is so that someone could steal, but they can’t steal if you’re pulling it out as soon as the round starts because it’s needed for your job.
IE Engineering doesn’t start with tools but gets more lockers with toolboxes in them because...?
Only thing I can think of is so that someone could steal, but they can’t steal if you’re pulling it out as soon as the round starts because it’s needed for your job.
Voted best trap in /tg/ 2014-current
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Re: Sec should spawn with Sec toolbelt
Cobby wrote:What’s the point of more lockers if the point is to not give them roundstart lol...
IE Engineering doesn’t start with tools but gets more lockers with toolboxes in them because...?
Only thing I can think of is so that someone could steal, but they can’t steal if you’re pulling it out as soon as the round starts because it’s needed for your job.
Engineering *does* start with tools, I literally spawn wearing a toolbelt .-.
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
- Flatulent
- Forum Soft Banned
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- Location: Sao Paulo, Brazil
Re: Sec should spawn with Sec toolbelt
make toolbets in botany then they are cheap as shit to make
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Sec should spawn with Sec toolbelt
sec belt is overrated, if you dont have an e bola build you just need baton on belt slot for shift e and bag always open for flashbangs cuffs flash etc
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Sec should spawn with Sec toolbelt
Remember when sec.spawned with belts and engies spawned with insuls but SOS removed them?
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Sec should spawn with Sec toolbelt
I was trying to apply the sec logic to another job, and agree it doesn't make sense (IE meaning in example). Would it make sense for an engineer to lose their tools roundstart but provide them with extra lockers? NoAeri wrote:Cobby wrote:What’s the point of more lockers if the point is to not give them roundstart lol...
IE Engineering doesn’t start with tools but gets more lockers with toolboxes in them because...?
Only thing I can think of is so that someone could steal, but they can’t steal if you’re pulling it out as soon as the round starts because it’s needed for your job.
Engineering *does* start with tools, I literally spawn wearing a toolbelt .-.
Voted best trap in /tg/ 2014-current
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