Anomaly End Game Content Ideas
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Anomaly End Game Content Ideas
only 8 anomalies per type can exist in a round when orange man gets his way
Yes I would like the mega buster from Megaman (You know the starter gun you charge up) to be a researchable end-game gun for sec
What it actually blasts would be dependent on what anomaly you fused it with.
Post ideas
Yes I would like the mega buster from Megaman (You know the starter gun you charge up) to be a researchable end-game gun for sec
What it actually blasts would be dependent on what anomaly you fused it with.
Post ideas
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- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Anomaly End Game Content Ideas
We should add a way to pack a punch guns using anomalies
- zxaber
- In-Game Admin
- Joined: Mon Sep 10, 2018 12:00 am
- Byond Username: Zxaber
Re: Anomaly End Game Content Ideas
Science only gets so many anomalies. What makes you think they'll give sec any?
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Anomaly End Game Content Ideas
Honestly cool factor.
I think it should be an augmented gun that'll take an arm slot, But it'll be self rechargable after 5 slots.
Alien Tech + the super duper weapons node would be the unlock requirement
Edit: Here are my anomaly ideas so far.
1. Hyper-Flux anomaly: It's the basic laser sphere. Charging it for 0-3 seconds and shooting produces a tiny orange sphere that does half the damage of a normal laser. Only doing 10 damage. Charging it for 4-8 seconds shoots a medium blue sphere that does the damage of a normal laser. Charging it 8+ creates a giant glowing shot, that if it hits does triple the damage of a normal laser sphere, doing a whopping 60 damage for one shot. If some gamer learns how to dual wield a regular laser gun and this gun, they'll most certainly yeet their target faster. (Gun has 5 bullets before it has to automatically recharge. Using the hyperflux anomaly. Recharging a bullet takes 20 seconds of waiting.)
2. Gravitational Anomaly: Creates a whirlwind type disabler setting bullet. If the tiny tornado hits you, it acts like you've been repulsed and knocks you down, dropping in hand items and flinging you away from them. Like a tornado I suppose. 5 shots, 20 second reload time.
3. Pyro Anomaly: You shoot lasers shaped like fireballs, that do 15 damage and firestack on each shot. MMM. Talk about that poison stacking effect. 5 shots, 20 reload. Kinda easier to survive if your opponent has a fire extinguisher. If it doesn't, then hitting the 3x fire stack and turning them into a flaming fireball is not gonna be one they're gonna easily roll out of without taking immense damage.
4. Void Anomaly: Shoots a purple void, that attracts enemies and items towards it. Done right? You've quite literally temporarily stuck your enemy in place and had them bashed with items along the way. Nice job. Did it wrong? You misfired and the clown is in crit because they got hit by a bunch of stools laying around escape and your target is fleeing. 5 shots, 10 reload.
All guns require a surgeon to attach it to one of your arms, causing you to lose an arm slot. Useless without an anomaly core. Anomaly Core cant be replaced, but you can de-attach the gun and build a new one. Pick wisely!
I think it should be an augmented gun that'll take an arm slot, But it'll be self rechargable after 5 slots.
Alien Tech + the super duper weapons node would be the unlock requirement
Edit: Here are my anomaly ideas so far.
1. Hyper-Flux anomaly: It's the basic laser sphere. Charging it for 0-3 seconds and shooting produces a tiny orange sphere that does half the damage of a normal laser. Only doing 10 damage. Charging it for 4-8 seconds shoots a medium blue sphere that does the damage of a normal laser. Charging it 8+ creates a giant glowing shot, that if it hits does triple the damage of a normal laser sphere, doing a whopping 60 damage for one shot. If some gamer learns how to dual wield a regular laser gun and this gun, they'll most certainly yeet their target faster. (Gun has 5 bullets before it has to automatically recharge. Using the hyperflux anomaly. Recharging a bullet takes 20 seconds of waiting.)
2. Gravitational Anomaly: Creates a whirlwind type disabler setting bullet. If the tiny tornado hits you, it acts like you've been repulsed and knocks you down, dropping in hand items and flinging you away from them. Like a tornado I suppose. 5 shots, 20 second reload time.
3. Pyro Anomaly: You shoot lasers shaped like fireballs, that do 15 damage and firestack on each shot. MMM. Talk about that poison stacking effect. 5 shots, 20 reload. Kinda easier to survive if your opponent has a fire extinguisher. If it doesn't, then hitting the 3x fire stack and turning them into a flaming fireball is not gonna be one they're gonna easily roll out of without taking immense damage.
4. Void Anomaly: Shoots a purple void, that attracts enemies and items towards it. Done right? You've quite literally temporarily stuck your enemy in place and had them bashed with items along the way. Nice job. Did it wrong? You misfired and the clown is in crit because they got hit by a bunch of stools laying around escape and your target is fleeing. 5 shots, 10 reload.
All guns require a surgeon to attach it to one of your arms, causing you to lose an arm slot. Useless without an anomaly core. Anomaly Core cant be replaced, but you can de-attach the gun and build a new one. Pick wisely!
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- Arcanemusic
- Code Maintainer
- Joined: Tue May 03, 2016 6:17 am
- Byond Username: ArcaneMusic
Re: Anomaly End Game Content Ideas
Using a bluespace or vortex anomaly to make something equivalent to a 1 way teleporter would be interesting. Would be useful for setting up a teleporter network between 2 locations, like an aux base or for helping crewmembers to medbay could be useful. Set location with multitool, then lock it down to teleport to a set teleporter beacon.
I am still utterly fucking stumped on ideas for a flux anomaly, since it's SUPPOSED to be like an electrical anomaly, but most ideas in that vein are invalidated by the fact that electricity and power generation are so dumbfoundedly broken right now. Maybe something like powering large pieces of machinery like the BSA or a deep mining setup or something.
I am still utterly fucking stumped on ideas for a flux anomaly, since it's SUPPOSED to be like an electrical anomaly, but most ideas in that vein are invalidated by the fact that electricity and power generation are so dumbfoundedly broken right now. Maybe something like powering large pieces of machinery like the BSA or a deep mining setup or something.
- TheMidnghtRose
- Joined: Sun Oct 01, 2017 8:16 am
- Byond Username: TheMidnightRose
Re: Anomaly End Game Content Ideas
Maybe a powercell of some kind? Faster recharge but weaker capacity than standard yellow for flux?
Emerald Gleaner -/Roboticist/Replica AI Series
- EOBGames
- Code Maintainer
- Joined: Tue Nov 12, 2019 1:10 am
- Byond Username: EOBGames
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Re: Anomaly End Game Content Ideas
Honestly if it's gonna be linked to an anomaly that's heavily limited, it's probably worth making it strictly better than yellow cells, given they're easily mass produced.TheMidnghtRose wrote:Maybe a powercell of some kind? Faster recharge but weaker capacity than standard yellow for flux?
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In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
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- stan_albatross
- Joined: Sun Mar 22, 2020 10:58 pm
- Byond Username: Stan_albatross
- Location: London
Re: Anomaly End Game Content Ideas
Maybe make it so the phazon can use any type of anomaly core, but its abilites are changed and or limited depending on what kind of core it is.
This would actually give the phazon some use and be seen more often.
This would actually give the phazon some use and be seen more often.
Karl Karlsson and never anything else
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