Doing surgery is already pretty easy. Most of the time all it takes is to use drapes, select the kind of surgery you want, then try using every surgery tool on the patient until the game accepts it. Rinse and repeat. There's barely any punishment for mistakes, and the worst thing that can happen is you leaving a tool inside someone's belly by accident.
If someone who's playing as a doctor isn't using the many tools the game offers them (such as health analyzer) properly, let them be punished for it. And yes, you might argue that the one who gets punished is the patient who's being treated by a complete fucking moron, but that's just the nature of a cooperative mmorpg. And it is also in the nature of a cooperative mmorpg to be socially punished for being incompetent at your role. If people see a doctor constantly fucking up, they should complain about them to their superiors. And if those complaints are ignored, they should take matters into their own hands, and that can be done in many interesting ways:
![burn :burn:](./images/smilies/_burn_.png)
creating their own alternative medbay in maintenance;
![unknownman :unknownman:](./images/smilies/_unknownman_.png)
starting a riot;
![silentman :silentman:](./images/smilies/_silentman_.png)
planting false evidence on those people, incriminating them;
![honkman :honkman:](./images/smilies/_honkman_.png)
kidnapping them and breaking their fingers;
![revolver :revolver:](./images/smilies/_revolver_.png)
or just fucking mudering them
etc.
The most memorable and fun stories happen because of the social aspect of the game. Leaving room for social punishment is important, and makes things more interesting than just increasing the difficulty of game mechanics. Reacting to people performing their jobs badly, and wanting to have them replaced should be part of the roleplay.
Super Aggro Crag wrote:Counterpoint: i have to remain conscious to walk the knuckledragging atavists that populate manuel medbay through the surgery.
Wouldn't this be quite an interesting scenario though? You, drugged and half-numb, trying to explain to a moron how to save you?
Also, I've played quite a few times as a doctor in Manuel, and it is definetly not as bad as you guys are implying.
NecromancerAnne wrote:I thought it already speeds up the surgery.
If it does, the amount by which it happens is negligible. I like using it whenever I do surgery, for roleplaying reasons, and I don't feel any difference.