Bottom post of the previous page:
As I see it, the issue is one of playstyle.We play on a server that many people play on purely because it is so mechanical. They use everything they can to get an advantage so they can win. I don't like this but I like the server and the people on it.
These mechanics-minded players will despise any change to make something more difficult, because it's essentially a nerf. I love running around slapping on bruise packs and feeling better without having to stop off at Medbay, but it's silly and kills opportunities for interacting with other players.
I think baymed is an absolutely ridiculous idea to implement, however. It is completely incompatible with the people who play here, especially on Sibyl, but I do agree that a better medical system needs to happen eventually.
I think once you implement a system halfway between the current one and baymed, these players will hopefully take it as a hint that fighting isn't the only way to resolve situations. I don't like that it's impossible to threaten people or talk to an officer before you get stunned and dunked halfway through typing 90% of the time. It would be nice if combat was more punishing and thus talking was a more rewarding option mechanically. Why stop you in a hallway and talk when I can stuncuff you and ask you the same question with no real danger to myself? This attitude will still be present, but hopefully lessened.
Anyway I think Steel's med or some variant thereof would be best. Full on baymed just won't work on sibyl.