This would ensure nobody gets hurt or removed from the rounds and it also ensures there's no conflict or excitement on the servers.
If people are getting noted, punished or banned for 'murderboning' on low pop for playing a game within the current rules and mechanics, then I think something drastic may be needed.
Because it's clearly the fault of the person who rolled traitor via RNG, rather than the vague rulings and mechanics and contradicting whims of the admins right? How dare people who rolled traitor get to play the game as a traitor.
Sightld2 says:
toemas says:Traitor gaming while 5 people are on is cringe
CMDR_Gungnir says:i dont see a problem with admin abusing someone whos being a nuisance when the pop is that low
iain0 says:People who rush their objectives on dead pop have no rights tbh. The game literally just doesn't function at that player count. Take the time to chill out and vibe. Experiment with shit, instead of going out of your way to turn that Dead Pop into No Pop.
Moocow12 says:Weird one... What is it with tots blindly following their objectives even on like 5 pop stations. So you get 69TC and the syndicate love you and .... there's no finale, there's no-one to fight, nothing interesting to do. You can go fire up a private server and literally lone tot, will be about as challenging and exciting overall. Like whats really the point. Sure, if you want to, try not to kill or RR much because there's really not that many people to kill or RR.
cybersaber101 says:Code issue, its generally seen as following your objectives is the only thing that is 100% sanctioned as an antagonist, regardless of pop, if those objectives are too much for low pop then dont have anyone with those objectives on low pop
Turbonerd says:What kind of turbo soy bores himself to death as traitor and then tries to bore everyone else to death while waiting for a(eventually) boring shuttle call at 5 pop?
Drag says:The tot murderboning in lowpop showed no empathy, someone needs to take him out. I think the admins could've ahelped, but it was 5 pop and the tot literally held the round hostage.
dataorangebottle says:I definitely think that antags need a pop count cap, there is nothing engaging about having an antagonist when there's only four people to fight them. Security is just as much as an antagonists job content as an antagonist is to security.
The people have spoken. Just because the rules don't say anything about not playing antag on low pop and just because the mechanics allow you to play traitor and have fun on low pop, DOESN'T MEAN YOU SHOULD!doing tot on deadpop and acting like there's 70 people on is shit. how are you even still having fun at that point, come on. you're not roleplaying with anyone, you're not kicking anyone's ass, you're just... sitting there, staring at bars as they fill up, until you get a final objective. like, congrats?
Extended Greenshifts for everyone.
Also we should probably remove any events which damage the station or cause conflicts/potential injuries to players on low pop, which would allow players to pursue peaceful, uneventful, safe and secure rounds, which would ensure nobody gets hurt and the rounds will go on without conflict for a long time.
Alternatively, instead of removing antags from low pop rounds, we should perhaps just set up a system whereby anyone who rolls antags gets either auto-banned, auto-noted.