Non-traitor objectives

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Kelenius
Joined: Sun Apr 20, 2014 10:53 am
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Non-traitor objectives

Post by Kelenius » #7742

Because, well, why the hell not. (I'm pretty sure it was discussed already...)

Those are job-related, random objectives given to non-antags. Just to make things a bit less interesting for non-antags. Basically, you are asked at the roundstard if you want to get an objective. Something not too complicated, not antagonistic, and related to your job; something you might want to do on your own. E.g. botanists might get a mission to get a 100 potency plant of a certain type, janitor might get a mission to clean X messes, roboticist will need to end the round while being in a mech, and so on. If the objectives are picked carefully, this will encourage people to do their jobs.
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Atticat
Joined: Thu May 01, 2014 5:04 pm
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Re: Non-traitor objectives

Post by Atticat » #7844

The beauty in this is that it adds a way for players to be acknowledged for doing their jobs at round end. Do a messes cleaned/people slipped ratio for the janitor.
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Bae says, "IM starting to think Zeela is just an meme character that the admins have come up with to only piss everybody off"
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Psyentific
Joined: Mon Apr 21, 2014 7:44 am
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Re: Non-traitor objectives

Post by Psyentific » #7859

Oh look it's the crew objectives thread again.
I haven't logged into SS13 in at least a year.
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iamgoofball
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Re: Non-traitor objectives

Post by iamgoofball » #7861

Hell, we could just make it some freeform shit that only tells you "Maybe!" when at round end it lists objectives.

Shit like "Start a mariachi band." or "Become an enviromentalist and make every floor tile on the station grass."

Since we can't track those, we'd just make it not bother checking if it's complete. It'll just say

Dalen Keith's objectives as an Assistant:
1. Start a Mariachi Band. Maybe!
2. Attempt to make a career out of gymastics on station. Maybe!
2. Monologue every time you enter a new area of the station. Maybe!

Bam. No way to greentext, no people whining about "play2winscrubz", we get our crew objectives, let's pack up and go home.

We could also make it only available to assistants to prevent clutter and people whining "B-B-BUT MUH PEOPLE LEAVING JOBS TO DO OBJECTIVES!!!"

Hell, there's code for a scoreboard somewhere in our code that pops up at round end telling us shit like "Clowns Punched: 205, Messes on Station: 3141, Overall Deaths: 5, Times food was renamed "her huge futa cock": 0" that we could add.
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danno
Joined: Wed Apr 16, 2014 5:07 pm
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Re: Non-traitor objectives

Post by danno » #7862

Why even have the "Maybe!"
just leave it as:

Dalen Keith's objectives as an Assistant:
1. Start a Mariachi Band.
2. Attempt to make a career out of gymastics on station.
2. Monologue every time you enter a new area of the station.
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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iamgoofball
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Re: Non-traitor objectives

Post by iamgoofball » #7863

Hell, that'd work too.

I had some code sitting around for this on one of my forks, I'll go find it sometime.
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