Give engineering borgs pipes
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Give engineering borgs pipes
Ok so the title says it all. Currently, pipe damage to the station is a serious hassle because techs can't carry stacks of pipes around like wires. And if disposal pipes are damaged they can be a serious annoyance due to the inability of storing them in the standard backpack. While there are ways to circumvent this (if still time consuming) engineering silicones are equipped with everything an engineer could want for basic repairs (even REINFORCED GLASS). I've been thinking out it for a while and I don't think it'd be too OP if engi borgs could deploy pipes. Heck I'd be able to settle with keeping the restrictions on disposal pipes. Currently if a large area is damaged it will take MUCH longer -if-ever, for the pipes to be repaired. OPINIONS????????¿-
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: give engineer borgs pipes
adding on to this
if a new RD item could be made that takes metal and shits out pipes, that would be nice
if a new RD item could be made that takes metal and shits out pipes, that would be nice
The patched, dusty, trimmed, feathered mantle of evil +13.
Re: give engineer borgs pipes
FYI: Use a wrench on a pipe dispenser to move it, use wrench again to lock it in place to use it again.
Yeah, mind blowing, I know
Yeah, mind blowing, I know
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- Joined: Sun Apr 20, 2014 6:31 pm
- Byond Username: MrMindless
Re: Give engineering borgs pipes
About the (disposal) pipe dispenser. Imho there should be a way (probably related to science) to build a second one. They get blown up? Game over.
And if they're constructable they should be upgradable, like say a maximum upgraded dispenser dispenses them in 1/3th the time and can be used while unwrenched as long as the room its in has power
And if they're constructable they should be upgradable, like say a maximum upgraded dispenser dispenses them in 1/3th the time and can be used while unwrenched as long as the room its in has power
- paprika
- Rarely plays
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- Byond Username: Paprka
- Location: in down bad
Re: Give engineering borgs pipes
Instead of that, just allow the autolathe to crank out shit like that with a material cost.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: give engineer borgs pipes
That is an extremely ineffective and inefficient way to address multiple explosions happening in different places simultaneously; not to mention fighting to protect the damn thing.Malkevin wrote:FYI: Use a wrench on a pipe dispenser to move it, use wrench again to lock it in place to use it again.
Yeah, mind blowing, I know
Do you have any actual reasons for why the engineering cyborg should be restricted from having pipes?
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- Joined: Mon Apr 21, 2014 8:44 pm
- Byond Username: Void Slayer
Re: give engineer borgs pipes
It would be an efficient way to keep the station from going to hell.Atticat wrote:That is an extremely ineffective and inefficient way to address multiple explosions happening in different places simultaneously; not to mention fighting to protect the damn thing.Malkevin wrote:FYI: Use a wrench on a pipe dispenser to move it, use wrench again to lock it in place to use it again.
Yeah, mind blowing, I know
Do you have any actual reasons for why the engineering cyborg should be restricted from having pipes?
Can't have the station livable after all.
More to the point it allows a single engineering borg to take over any work that engineers or atmos techs might have.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: Give engineering borgs pipes
The point of cyborg modules is to be very good at one specific task or role, but be shit or unable to do others, while humans can be diverse and do almost anything with the right gear.
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- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: Give engineering borgs pipes
I appreciate and understand those arguments, so thanks for the replies. Really. In fact I actually agree borgs should be limited, but I think the difficulty of repairing pipes (especially when factoring in disposals) compared to floors,walls,wires and glass needs to be discussed. I see a lot of rounds where pipes are flat out ignored when repairing a bombed medbay. While bringing the portable dispenser can work, I've often been stopped by the CE due the pipe dispenser's inability to be reproduced. Instead I'm forced to shove a massive amount of pipes into a crate and spend 15 seconds loading the list every time I right click it.
Last edited by Atticat on Wed May 21, 2014 1:29 pm, edited 1 time in total.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: Give engineering borgs pipes
What really needs to be done is that pipes/wires can't be destroyed when the wall or flooring remains.
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: Give engineering borgs pipes
Absolutely. I used to play atmospherics tech a lot and that was a huge hassle
Re: give engineer borgs pipes
Oh I wasnt saying that as a no, just that its a thing a lot of people dont know.Atticat wrote:That is an extremely ineffective and inefficient way to address multiple explosions happening in different places simultaneously; not to mention fighting to protect the damn thing.Malkevin wrote:FYI: Use a wrench on a pipe dispenser to move it, use wrench again to lock it in place to use it again.
Yeah, mind blowing, I know
Do you have any actual reasons for why the engineering cyborg should be restricted from having pipes?
I literally slapped myself in the face when, after two years of playing, someone on baystation told me about wrenching.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Give engineering borgs pipes
Just make pipes high battery cost.
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- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Give engineering borgs pipes
What, and let them only have five or so pipes per superbattery charge?
Just let cargo order some, have a "pipe bag" or something similar.
Just let cargo order some, have a "pipe bag" or something similar.
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This, this is an example of what I leave for you.
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- paprika
- Rarely plays
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- Location: in down bad
Re: Give engineering borgs pipes
I agree completelyKelenius wrote:What really needs to be done is that atmospherics needs to be less of a bad job
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- In-Game Admin
- Joined: Thu May 01, 2014 3:25 pm
- Byond Username: FatalX1
Re: Give engineering borgs pipes
Piping needs to be tougher really, it rarely gets fixed because it's so time consuming, this wouldn't really solve that issue
Especially disposal pipes, they're a nightmare to replace and honestly
Unless it's a minibomb, a syndicate bomb, or a proper transfer valve (or a hacked borg explosion), pipes shouldn't get destroyed
Especially disposal pipes, they're a nightmare to replace and honestly
Unless it's a minibomb, a syndicate bomb, or a proper transfer valve (or a hacked borg explosion), pipes shouldn't get destroyed
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: Give engineering borgs pipes
It wouldn't be too hard to make pipes more robust.
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Re: Give engineering borgs pipes
Pretty sure it would be as easy as changing the ex_act for pipes.... maybe I will do this
- Neerti
- Rarely plays
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- Byond Username: Neerti
Re: Give engineering borgs pipes
It is, just make them unable to be damaged by weak explosions. Wires are easy enough to repair so they don't need the protection.
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