Gunsmithing/Building
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Gunsmithing/Building
Already made 2 fourm posts for this that never posted because shitty internet
Basically, Cargo Orders computer boards that make machines that make parts to make guns with. (Research may also print boards if they have dem levels)
All i want is a general yes or no answer
NOTE: This is a fuckton more complicated, and has alot of spiderweb ideas. If you guys like the general idea, i'l make a fourm post that explains this in depth, including some sprites.
NOTE 2.0: I am willing to sprite, learn how to code, and learn how to map to do this ALL. However, if you like this, and would like to help, say so below, i don't expect ALL the coders, and ALL the spriters, and ALL the mappers, to drop all their current projects to work on this one, im just asking for help if this kicks off.
PROGRESS!!!
NOTE: A NEW FOURM POST WILL BE MADE FOR A INDEPTH EXPLANATION OF THIS ENTIRE CONCEPT
Basically, Cargo Orders computer boards that make machines that make parts to make guns with. (Research may also print boards if they have dem levels)
All i want is a general yes or no answer
NOTE: This is a fuckton more complicated, and has alot of spiderweb ideas. If you guys like the general idea, i'l make a fourm post that explains this in depth, including some sprites.
NOTE 2.0: I am willing to sprite, learn how to code, and learn how to map to do this ALL. However, if you like this, and would like to help, say so below, i don't expect ALL the coders, and ALL the spriters, and ALL the mappers, to drop all their current projects to work on this one, im just asking for help if this kicks off.
PROGRESS!!!
NOTE: A NEW FOURM POST WILL BE MADE FOR A INDEPTH EXPLANATION OF THIS ENTIRE CONCEPT
Last edited by John_Oxford on Sun Apr 05, 2015 10:22 pm, edited 2 times in total.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Gunsmithing/Building
I remember Cheridan saying they were interested in this.
Let Cargo order bulk crates of parts instead.
Let Cargo order bulk crates of parts instead.
plplplplp WOOOOooo hahahhaha
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Gunsmithing/Building
Go deeper and make miners smith gun parts out of metal while you beg botony for wooden grips or whatever I don't know guns.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Gunsmithing/Building
I remember liking the older suggestions (so yes) but I'd really, really prefer if the work area was just on the map somewhere instead of needing to be constructed. The game is already hella slow, it doesn't need to be made even slower.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Gunsmithing/Building
Just keep in mind, if people CAN mass produce guns, they fucking will.
Making it more tedious/grindy/high material requirements doesn't help stop abuse.
Making it more tedious/grindy/high material requirements doesn't help stop abuse.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Gunsmithing/Building
When I say smithing I mean a multistep process with hammering quenching all that. Russian bootleg has it should be doable.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Gunsmithing/Building
See, thats what i was worried about, i have the ability to make this BEYOND fucking complicated, requiring 2 ish hours to get all your shit together to make a gun, but then no one is going to bother with it, and all the hours of work that will be put into it, will be pointless. Ying and Yang i guess.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- ClumsyAlcoholic
- Joined: Thu Apr 02, 2015 7:49 am
- Byond Username: ClumsyAlcoholic
- 420weedscopes
- Joined: Fri Jan 02, 2015 6:52 pm
- Byond Username: 420weedscopes
- Location: Bransford, UK
- Contact:
Re: Gunsmithing/Building
i'd be a fan if it wasn't for the literally 300 guns we have in the game already
Check out Phoenix Bucket!
MORE http://i.imgur.com/335AGAS.jpg
original fanart by TheWiznard http://i.imgur.com/TTd3AFt.jpgTheWiznard wrote:jmad you read a book out loud to no one for two hours
MORE http://i.imgur.com/335AGAS.jpg
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: Gunsmithing/Building
I see no reason why it should be Cargo in charge of this. Ideally it would be the warden tinkering around with things in between dealing with prisoners.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Gunsmithing/Building
Yeah come to think of it Cargo should have nothing to do with this process
Just put this stuff's components in a crate in Armory and let the Warden assemble it later
Just put this stuff's components in a crate in Armory and let the Warden assemble it later
plplplplp WOOOOooo hahahhaha
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Gunsmithing/Building
I like the concept, but as noted above this would give literal meaning to the word "guncargo".
I loath to give this to Science simply because that would feed into the idea of Science also being a weapon production zone.
Security may well be a good place to put gunsmithing, as noted above it would give the Warden something interesting to do, and in theory it is Sec that handles anything firearm related on station. Hell we could look into making a investigation system out of this, so you can disassemble a captured traitor weapon to try and figure out who used it.
I loath to give this to Science simply because that would feed into the idea of Science also being a weapon production zone.
Security may well be a good place to put gunsmithing, as noted above it would give the Warden something interesting to do, and in theory it is Sec that handles anything firearm related on station. Hell we could look into making a investigation system out of this, so you can disassemble a captured traitor weapon to try and figure out who used it.
- ClumsyAlcoholic
- Joined: Thu Apr 02, 2015 7:49 am
- Byond Username: ClumsyAlcoholic
Re: Gunsmithing/Building
Fucking security spawns with a shitton of guns, no need for them to make more.
How about we give this to engieneers?
How about we give this to engieneers?
MOSIN BOY HERE
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Gunsmithing/Building
I think it would be better if this is less about mass production of Energy Guns and more about slow and methodical creation of a very small number of unique firearms, as well as the potential to cannibalise guns to create a Frankenstein of a gun.
It makes logical sense for Security to get a feature akin to this simply because firearms fall under their sphere of influence, in theory. Also we can trust Security to not mass produce enough weapons to supply a small revolution (aka: Guncargo).
It makes logical sense for Security to get a feature akin to this simply because firearms fall under their sphere of influence, in theory. Also we can trust Security to not mass produce enough weapons to supply a small revolution (aka: Guncargo).
- ClumsyAlcoholic
- Joined: Thu Apr 02, 2015 7:49 am
- Byond Username: ClumsyAlcoholic
Re: Gunsmithing/Building
Only place I know of where sec has guns under control is Bay on low pop. Why not give cargo and science the possibility to make unique pistols and carbines? Besides, it's not like you will be able to make/mass-produce pocket-size full-auto scatter-shou pulse destroyers with recharging ammo.
MOSIN BOY HERE
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Gunsmithing/Building
Now I really wanna see the QM/RD get their hands on both the Cappy's laser and HoS' pistol and make a three-mode recharging abomination of robustitude.Steelpoint wrote:I think it would be better if this is less about mass production of Energy Guns and more about slow and methodical creation of a very small number of unique firearms, as well as the potential to cannibalise guns to create a Frankenstein of a gun.
It makes logical sense for Security to get a feature akin to this simply because firearms fall under their sphere of influence, in theory. Also we can trust Security to not mass produce enough weapons to supply a small revolution (aka: Guncargo).
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Gunsmithing/Building
I /intend/ to keep this some what logical, we arent just saying FUCK IT! PEN GUNS THAT FIRE NUKES FOR EVERYONE!
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Gunsmithing/Building
Those exist in the code.John_Oxford wrote:I /intend/ to keep this some what logical, we arent just saying FUCK IT! PEN GUNS THAT FIRE NUKES FOR EVERYONE!
Well, they fire meteors, but it's the same principle.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Gunsmithing/Building
Just saying, if someone does manage to get both of the real shiny guns and all highest-tier highest-reliability parts they deserve what they get.
And what they get better be Droch's motherfucking Warbringer.
And what they get better be Droch's motherfucking Warbringer.
- ClumsyAlcoholic
- Joined: Thu Apr 02, 2015 7:49 am
- Byond Username: ClumsyAlcoholic
Re: Gunsmithing/Building
In my opinion, the buildable guns shoud be limited to the weaker stuff, like the .38, double barrel shotgun and bolt-action rifle.DemonFiren wrote:Just saying, if someone does manage to get both of the real shiny guns and all highest-tier highest-reliability parts they deserve what they get.
And what they get better be Droch's motherfucking Warbringer.
MOSIN BOY HERE
-
- Joined: Tue Jun 03, 2014 8:01 pm
- Byond Username: IyaerP
Re: Gunsmithing/Building
I like the idea from the other thread of replacing lawyer with an armoury officer who does the gunsmithing to supply sec with cool guns.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Gunsmithing/Building
^if this happens, to make the job rewarding to do, they should start with one firing pin in their backpack.
-
- Joined: Fri Mar 13, 2015 9:06 pm
- Byond Username: ThePoorman
Re: Gunsmithing/Building
There is no point to this if you're just going to give this to security.
Unless you plan on starting the armory entirely empty every round.
Unless you plan on starting the armory entirely empty every round.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Gunsmithing/Building
so this was actually my third post on the fourms
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Gunsmithing/Building
die pleaseApr 09, 2015 9:56 am
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Who is online
Users browsing this forum: No registered users