Sepia Slime
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Sepia Slime
>Extract creates a Camera when injected with plasma. How? SpessSlime Magic!
>Extract creates some Film for a Camera when injected with blood. Fuck this is so useless.
With the many features to the code that have been added since slime reactions were first introduced I'm sure we could think of a much better reaction for sepia slimes than this.
Something like Insulated gloves for example? That's not a very creative choice but it's just off the top of my head so post some better suggestions.
>Extract creates some Film for a Camera when injected with blood. Fuck this is so useless.
With the many features to the code that have been added since slime reactions were first introduced I'm sure we could think of a much better reaction for sepia slimes than this.
Something like Insulated gloves for example? That's not a very creative choice but it's just off the top of my head so post some better suggestions.
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Re: Sepia Slime
Too late I'm submitting it and bribing cheridan.allura wrote:no
- imblyings
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Re: Sepia Slime
make it make strange objects for the experimentor if you inject plasma
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- MMMiracles
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Re: Sepia Slime
That'd just make it even more useless, considering at least cameras get used and arent liable to kill you.imblyings wrote:make it make strange objects for the experimentor if you inject plasma
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Re: Sepia Slime
creates a drone shell when injected with blood
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Re: Sepia Slime
Creates a random live slime when injected with plasma?
- DemonFiren
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Re: Sepia Slime
Creates an extract that, when used on a live slime, creates a 1:1 clone of that slime. Only slightly useless.TheNightingale wrote:Creates a random live slime when injected with plasma?
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Re: Sepia Slime
Use it on another sepia slime to generate infinite used slime extracts.
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Re: Sepia Slime
Sepia slimes are perfect
- Balut
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Re: Sepia Slime
I think we're getting away from the whole sepia theme here. Cameraslime clearly the most sepia.
S-slightly relatedly though, there should be a 1% chance to mutate cinnamon slime attached to the last tier of slimes, who, when their core is injected with plasma, generate a telecrystal item. 60% chance it's something like fucking soap or the balloon though.
S-slightly relatedly though, there should be a 1% chance to mutate cinnamon slime attached to the last tier of slimes, who, when their core is injected with plasma, generate a telecrystal item. 60% chance it's something like fucking soap or the balloon though.
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- Not-Dorsidarf
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Re: Sepia Slime
>Letting science boost illegal tech on their own
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- imblyings
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Re: Sepia Slime
>things that are liable to kill you (or others)MMMiracles wrote:That'd just make it even more useless, considering at least cameras get used and arent liable to kill you.imblyings wrote:make it make strange objects for the experimentor if you inject plasma
>useless
I dunno man
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Re: Sepia Slime
Did you mean: X-ray lasers?Not-Dorsidarf wrote:>Letting science boost illegal tech on their own
X-rays have an origin tech of Illegal 2. Uranium is rare, but...
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Re: Sepia Slime
Clearly sepia implies old things, so it should give you cool stuff that was removed from the game
It can spawn: Eguns that have stun and lethals
tasers that don't have a full year of delay between shots and no gimped range (+ the weird old sprites)
old parapens, C4 that can gib and be placed on mobs
skeletons that can play spooky songs on their ribcages
an NPC human with the old, old, OLD sprites from some of the earliest builds of the game
a space suit helmet with flash and welding protection
a hand teleporter that opens a portal without you immediately teleporting
gloves that let you quickchoke
when injected with blood it automatically spawns a nuke op team implanted with explosive implants :^)
yes i know this is a shitty idea
It can spawn: Eguns that have stun and lethals
tasers that don't have a full year of delay between shots and no gimped range (+ the weird old sprites)
old parapens, C4 that can gib and be placed on mobs
skeletons that can play spooky songs on their ribcages
an NPC human with the old, old, OLD sprites from some of the earliest builds of the game
a space suit helmet with flash and welding protection
a hand teleporter that opens a portal without you immediately teleporting
gloves that let you quickchoke
when injected with blood it automatically spawns a nuke op team implanted with explosive implants :^)
yes i know this is a shitty idea
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tell the best admin how good he is
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- DemonFiren
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- Jacquerel
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Re: Sepia Slime
Sepia slimes should create a chem that tints your whole screen sepia, obviously.
- Stickymayhem
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Re: Sepia Slime
I think the strange object idea is the best one. There's no way to produce these currently, they fit the sepia theme of being old tech and it makes the experimenter a more viable science section.
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- Tokiko2
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Re: Sepia Slime
How about a potion that stops slime mutations completely, even in all future generations? I guess that would fit the sepia theme somewhat.
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Re: Sepia Slime
Strange objects would be a straight up downgrade considering the status of the current Experimentor.
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Re: Sepia Slime
on use sepia slime spawns a
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- bandit
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Re: Sepia Slime
I'm gonna copy paste my idea from the other xenobiology thread:
That said, I like the OP's idea, sort of like xeno-genetics. Possibilities:
- Basic stats for mobs to mutate. A less precise system than genetics, because simple mobs have a less complex structure than humans and lizards (this is my explanation to handwave away all the coding that will be needed to rehaul mobs this way), more like mutating plants. Can affect things like:
-- Speed. Self-explanatory. Obviously would have to capped, probably somewhere around alium hunter. Will also need some kind of numerical representation.
-- Color. Self-explanatory.
-- Size, also self-explanatory. For animals that drop meat, they'll drop more meat. Have fun with your genetically engineered giant breasted chickens, chef!
-- Strength. How robust they are, how hard they hit. Obviously this also needs a cap.
-- Max health, self-explanatory, probably needs a cap.
-- Docileness, how likely they are to be friendly and how much provocation they'll need to go hostile. s
-- Similar things that are easy to achieve without respriting.
You actually have to mutate the animals to do this. Without a genetics system (please no genetics system) there are two ways to accomplish this:
-- Easier, more dangerous way: Low doses of Unstable mutagen, 5u from a syringe, much like botany plants, with the potential to overdose and kill the mob.
-- Harder, not dangerous way: Stable mutagen. There's even an intuitive place for it: green slime extract + blood, would give you a bottle's worth. To encourage departmental cooperation it'd be cool if this worked for botanists too, like unstable mutagen with zero chance of bad effects (no killing the plant, no decreasing yield/potency or increasing production). It wouldn't be OP because it is inherently limited.
-- Much harder, guaranteed way: Stat enhancers (think blatantly stolen from Pokemon, like Carbos and shit) that you can feed mobs to increase their speed, strength, whatever. Capped at a certain point to prevent excessive min-maxing. Would have to be a fairly high-level get from xenobio. Like maybe each is a reaction from the sepia slime, holy fuck it might actually be useful.
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Re: Sepia Slime
Inject it with blood: Spawns a random tier 2 slime
Inject with plasma: spawns a random tier 3 slime.
Inject with plasma: spawns a random tier 3 slime.
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Re: Sepia Slime
I've got a few bugs to sort out (like a sane way to mute people stuck in the bubble) but I've mostly coded a sepia replacement.
New reaction is timestop, anyone caught in it will be unable to move/speak/attack for the duration. The user of the slime core is immune. Projectiles caught in it (or trying to enter it) get frozen as well, resuming their path when the bubble is done (bolded for being the coolest part) I'll probably make the radius a bit larger, it's not a very large "stun" compared to flashbangs and other grenades (and you can't attack the people in it, what with the bubble covering them for clicking. Maybe I can fix that as well). Will add a wizard version as well. If someone could sprite an actual time freeze effect (preferably at the larger singulo sizes as well) I'd love that.
New reaction is timestop, anyone caught in it will be unable to move/speak/attack for the duration. The user of the slime core is immune. Projectiles caught in it (or trying to enter it) get frozen as well, resuming their path when the bubble is done (bolded for being the coolest part) I'll probably make the radius a bit larger, it's not a very large "stun" compared to flashbangs and other grenades (and you can't attack the people in it, what with the bubble covering them for clicking. Maybe I can fix that as well). Will add a wizard version as well. If someone could sprite an actual time freeze effect (preferably at the larger singulo sizes as well) I'd love that.
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Last edited by onleavedontatme on Sun May 31, 2015 7:37 am, edited 2 times in total.
- Remie Richards
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Re: Sepia Slime
Interesting idea, I hope the code is modular enough, (maybe not AS generic as a timestop(radius,includeprojectiles,includeuser), etc. but that'd be awesome) as our current time themed antag has very little going for him thats actually related to time (his gun deletes people from time, but it may aswell just delete them)
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Re: Sepia Slime
The timestop is an obj/effect that freezes anyone too close to it, the sepia slime reaction just spawns the effect (and sets the var/mob/living/immune).Remie Richards wrote:Interesting idea, I hope the code is modular enough, (maybe not AS generic as a timestop(radius,includeprojectiles,includeuser), etc. but that'd be awesome) as our current time themed antag has very little going for him thats actually related to time (his gun deletes people from time, but it may aswell just delete them)
You can easily edit the range, sprite, duration etc. Would be easy to make the chrono guy have an item/ability that spawns the effect (or even have projectiles that create it). Code isn't pretty yet (I swear I will use booleans before I make a PR) but here it is
Code: Select all
/obj/effect/timestop
anchored = 1
desc = "ZA WARUDO"
icon = 'icons/effects/160x160.dmi'
icon_state = "time"
layer = FLY_LAYER
pixel_x = -64
pixel_y = -64
unacidable = 1
var/mob/living/immune = null // the one who creates the timestop is immune
var/freezerange = 2
var/duration = 10000000
New()
..()
timestop()
/obj/effect/timestop/proc/timestop()
while(loc)
if(duration>0)
for(var/mob/living/M in orange (freezerange, src.loc))
if(M == immune)
continue
// M.disabilities += MUTE
M.stunned = 10
M.anchored = 1
for(var/obj/item/projectile/P in orange (freezerange, src.loc))
P.paused = 1
duration --
else
for(var/mob/living/M in orange (freezerange+2, src.loc))
// M.disabilities -= MUTE
M.stunned = 0
M.anchored = 0
for(var/obj/item/projectile/P in orange(freezerange+2, src.loc))
P.paused = 0
qdel(src)
return
sleep(1)
- ThanatosRa
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Re: Sepia Slime
I had a thought... If someone is beign thrown into the timestop, is there any way to code it so they continue their momentum when it ends?
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Re: Sepia Slime
Use the old narsie for the timestop.
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Re: Sepia Slime
I dunno, would have to look. Probably similar to the proj stop but I don't really want to touch throw code.ThanatosRa wrote:I had a thought... If someone is beign thrown into the timestop, is there any way to code it so they continue their momentum when it ends?
It's so ugly thoughTsaricide wrote:Use the old narsie for the timestop.
- Remie Richards
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Re: Sepia Slime
Ugly and if I'm thinking of the right sprite, ripped from another game.
so it's a big nono.
so it's a big nono.
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Re: Sepia Slime
Actually on testing more the thing works fine when I spawn it independently but as soon as I use the sepia reaction/get an immune mob for it, it stops working.
The if statement is apparently fucking up my for.
The if statement is apparently fucking up my for.
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Re: Sepia Slime
ZA WAR'UDO! That better be the incantation for the spell
Drop bomb run off and hit the button. My god its beautiful
Drop bomb run off and hit the button. My god its beautiful
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Re: Sepia Slime
ASSISTANTFAGS GET OUT
WRRRRRYYYYYYYYYYYYYYYYYYYY
WRRRRRYYYYYYYYYYYYYYYYYYYY
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- Celdur
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Re: Sepia Slime
Would it stop people from taking damage from bleeding/choking etc.?
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Re: Sepia Slime
No because I don't want to fuck up mob code with snowflake checksCeldur wrote:Would it stop people from taking damage from bleeding/choking etc.?
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Re: Sepia Slime
You could do what the timedeletion gun does, and put them in side a container (but in this case, use the mob's icon so it looks no different)Kor wrote:No because I don't want to fuck up mob code with snowflake checksCeldur wrote:Would it stop people from taking damage from bleeding/choking etc.?
You can then set the mob's "notransform" to 1, since notransform stops Life() loops and that would stop bleeding and viruses.
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