Disablers Need To Be Regulated

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Tunder
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Disablers Need To Be Regulated

Post by Tunder » #95544

Noticed today on multiple occasions that the slowdown effects from a disabler went into effect before the bolts actually hit, almost as soon as the officer fired.

Dunno if it's because badmins keep fucking with the tickrate, but it's not very fair if you can't dodge.
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Scones
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Re: Disablers Need To Be Regulated

Post by Scones » #95547

This is simply true of laser projectiles in general, and the visual is an unrealistic representation sometimes of where it is/how fast it is travelling

Ex; if you shoot a laser at someone one tile away, sometimes a beam won't even appear
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Re: Disablers Need To Be Regulated

Post by TheNightingale » #95567

Don't they travel at the speed of light anyway?
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Wyzack
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Re: Disablers Need To Be Regulated

Post by Wyzack » #95569

Many code bases already have instantaneous lasers, but I think in our case it is a gameplay> realism kinda thing
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DemonFiren
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Re: Disablers Need To Be Regulated

Post by DemonFiren » #95574

I'd be a fan of instant disablers, however.
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Re: Disablers Need To Be Regulated

Post by Not-Dorsidarf » #95578

I'm a fan of instant harmful lasers, but not disablers
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Re: Disablers Need To Be Regulated

Post by Lumbermancer » #95579

TheNightingale wrote:Don't they travel at the speed of light anyway?
No, only at the speed of Byond.
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WJohnston
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Re: Disablers Need To Be Regulated

Post by WJohnston » #95702

I just tested this out today, this doesn't even happen. Might have been some freak occurrence of lag on the round you were playing. Also this seems to be a bug report, put it in the issues on git.
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Re: Disablers Need To Be Regulated

Post by callanrockslol » #97914

It only happens when the server lags out.
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